I spent going nowhere with my last game project, mainly because I wanted to build everything from scratch. After a couple years I decided it wasn't worth it and ported what I have done to Unity. Now it also works in VR!
The focus of the game has shifted from a Gundam-esque combat game towards more of an RTS/Civ in space. You control multiple ships working toward multiple goals. The easiest goals for me to implement is combat and rendezvous, but the roadmap includes resourcing, ship construction, base construction, and colonization of the outer (and inner!) planet
Concept: a near-future universe, limitations of combat in space: no upper limit on speed, finite deltaV, almost no fog-of-war, passive armor is essentially useless due to excessive mass, all combat takes place in orbit around gravitational sources.
A mobile frame increases maneuverability while decreases RCS fuel consumption.
As a pilot, your number one concern is fuel, or more importantly, deltaV. It is the change in velocity available to you based on the remaining fuel, engine efficiency, and mass. There are numerous tradeoffs: throw away weapons to gain deltaV, switch to low thrust engines with higher ISP, or dump fuel (and weapons!) for
I've seem to have abandoned this site for the past few years, basically since I started grad school. Well good news to those who want to hear it, I am back! I've been painting a lot this past month and I'll update every couple of days, so stay tuned!