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Exhuast Control Room by OLDDOGG Exhuast Control Room by OLDDOGG
The Exhaust Control Room is rendered from the UDK game engine. I have created all the 3D modular assets with Maya. Then I imported these objects into the UDK game engine to build this scene. This was modeled and optiomized for the use of games. Glow maps and color maps were created with the aid of Photoshop. The nomal map was created using photoshop, maya, and crazy bump.
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Submitted on
August 13, 2012
Image Size
1.6 MB
Resolution
3056×1544
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