cute Murloc! i used to play on my brothers account until he decided to stop using it. Then i had to give up. :C i was gonna be a Druid and everything.
ah. grass. i hate it too. :\ I can offer some advice though.
Firstly, think of how long your grass is. Lets say the grass in this scene is really long - this would result in the hillside being very 'grassy' (for lack of better word.
there would be some texture to the edge of the hills, instead of just a curved line) and some grass would fall in front of anything in the area, eg. characters or trees. Even at a distance, this would be seeable, though not so much as a close up for obvious reasons. it's important to keep the length of the grass in comparison to the object.
(you would not beleive how many times i've been annoyed because i've drawn a perfectly good foot and had to cover it with grass. D8) Similar things go for shorter grass, but its more spikey and obviously short, instead of long and falling over on itself.
As the grass gets farther away, it becomes less visible and for that reason you can stop worrying about texturised hilsides and what-not. I see you've done this here, i just wondered wether you'd realised.
It becomes more about the hilside and the shading instead of the texture from a distance. Having put a tree on that hillside however makes the grass look short, because theres no obvious grass blades around the edge of the trunk.
I hope that helps.
Grass is so tedius.