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WoW Exchange: Epadoa by Okura WoW Exchange: Epadoa by Okura
WoW Art Exchange Picture for May-June.

Originally I drew this as a black and white picture, but I liked it so much and wanted to give it a go at colour. Problem was, at the time, I was running out of time before my Australian holiday and suffering from art block, so I offered the black and white version, and started work on a colour version as well.
Also, I've never drawn grass before and I kinda get the impression I didn't do it fully right. Any feedback on that would be great.

At any rate, this is Epadoa, the Dreanei Shaman, with her pet Murloc, Murky, who seems to want to disturb this sunset scene for some fishing.

Dreanei © Blizzard Entertainment
Epadoa © Her player
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Sinedd11 Featured By Owner Dec 15, 2010
so nice! the Murloco is so cute! ^_^
JenL Featured By Owner Jul 29, 2009  Hobbyist Digital Artist
Murky is the cutest pet ever in that game! =P

LugiaDefender Featured By Owner Jul 27, 2009
Good work coloring it ^^
Jen-Foxworth Featured By Owner Jul 27, 2009  Student General Artist
the only thing I see odd is her hand on the ground looks a bit flat. the grass looks great!
Platinum-Vanners Featured By Owner Jul 27, 2009
:XD: cute Murloc! i used to play on my brothers account until he decided to stop using it. Then i had to give up. :C i was gonna be a Druid and everything.

ah. grass. i hate it too. :\ I can offer some advice though.
Firstly, think of how long your grass is. Lets say the grass in this scene is really long - this would result in the hillside being very 'grassy' (for lack of better word. :XD: there would be some texture to the edge of the hills, instead of just a curved line) and some grass would fall in front of anything in the area, eg. characters or trees. Even at a distance, this would be seeable, though not so much as a close up for obvious reasons. it's important to keep the length of the grass in comparison to the object.
(you would not beleive how many times i've been annoyed because i've drawn a perfectly good foot and had to cover it with grass. D8) Similar things go for shorter grass, but its more spikey and obviously short, instead of long and falling over on itself.

As the grass gets farther away, it becomes less visible and for that reason you can stop worrying about texturised hilsides and what-not. I see you've done this here, i just wondered wether you'd realised. ;P It becomes more about the hilside and the shading instead of the texture from a distance. Having put a tree on that hillside however makes the grass look short, because theres no obvious grass blades around the edge of the trunk.

I hope that helps. :faint: Grass is so tedius.
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Submitted on
July 27, 2009
Image Size
357 KB


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