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Description
Download: www.mediafire.com/download/cmy…
On looking back on the older versions of the game we had up here, I was astounded by how far our engine had come and embarassed on what everyone had been testing. So even though there are still quite a few bumps and odd bits in this release, I thought it might be good to give everyone a teaspoon full of what we're working on, since you've all been so patient.
I'd again like to remind everyone that, although progress on the game hasn't slowed down, we are still looking for talented tileset artists and just about anyone talented in pixelart to help speed things up.
Controls for the game are as follows:
Z - jump and fly
X - attack, stomp when in the air, buck when stationary
C - Dash, pressing it will give RD an innitial boost in speed while holding the key in will cause her to accelerate
Arrow Keys - moving
On looking back on the older versions of the game we had up here, I was astounded by how far our engine had come and embarassed on what everyone had been testing. So even though there are still quite a few bumps and odd bits in this release, I thought it might be good to give everyone a teaspoon full of what we're working on, since you've all been so patient.
I'd again like to remind everyone that, although progress on the game hasn't slowed down, we are still looking for talented tileset artists and just about anyone talented in pixelart to help speed things up.
Controls for the game are as follows:
Z - jump and fly
X - attack, stomp when in the air, buck when stationary
C - Dash, pressing it will give RD an innitial boost in speed while holding the key in will cause her to accelerate
Arrow Keys - moving
Image size
640x480px 58.57 KB
© 2014 - 2024 Okamikurainya
Comments68
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Overall
Vision
Originality
Technique
Impact
The game's ambiance feels like MLP:FIM which is a great thing.
The graphisms are really good they look like Ponyville except a little cubic. The trees are shiny weirdly. The enemies are funny and original (it isn't only parasprites <img src="e.deviantart.net/emoticons/w/w…" width="15" height="15" alt="" data-embed-type="emoticon" data-embed-id="387" title=" (Wink)"/>) I like how when you kill them you deliver the true one (except for the frog <img src="e.deviantart.net/emoticons/e/e…" width="15" height="15" alt="" data-embed-type="emoticon" data-embed-id="375" title=" (Eek)"/>). The effects look great and so does the sound effects. It reminds me a bit of Sonic for multiple reasons.
It isn't really a lot explained, I can guess the concept of it and everything however there a stuff I didn't understood. Sometimes I got a map and it made me replay the same level a second time. I didn't get really what were the six 'elements ?' for. Also the blue orange-bird sometimes stick itselves on the ceiling making them impossible to kill. Also the game closes itselves just when you finish the level :I.