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3D 3D Graphics-Read My Comment by odhinnsrunes 3D 3D Graphics-Read My Comment by odhinnsrunes
I was bored, so I was playing with the new Image Based Lighting in DAZ|Studio.

This is an unmodified DAZ|Studio render. The only post addition is the Logo.

To view this, sit back a bit from your screen. Cross your eyes to bring the images together. It may help to bring your hands close to your face and block your right eye from seeing the image on the right and block your left eye from seeing the image on the left.

This image is stock. Use it as you see fit, however:

1. Send me a note when you use it with a link to your finished artwork.

2. Give me credit for the part of your image including my stock.

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jdbuddahluva Featured By Owner Apr 29, 2013
I dont understand how anyone can enjoy this. Sure its 3d but only for like a nano second. I don't see how anyone can hold their eyes like that for so long. I feel like my eyes are going to pop out of their sockets for just trying it lol.
AyamePasse Featured By Owner Aug 16, 2009  Hobbyist Writer
Quite astonishing. Such a concept with 3D art never even occured to me, lol. ;P
odhinnsrunes Featured By Owner Aug 19, 2009   General Artist
Thanks! :) I'm hoping to make some more soon.
devilmo666 Featured By Owner Jul 28, 2009
The 3D is good with this one :)
odhinnsrunes Featured By Owner Jul 28, 2009   General Artist
Thanks! :)
technofibre Featured By Owner May 2, 2008
Great stuff, what do I need to do this ? I mean software wise !
odhinnsrunes Featured By Owner May 3, 2008   General Artist
Actually, this was done with DAZ|Studio 2.1, the UberEnvironment Light Shader IBL/HDRI for Studio, BlackHearted's Girl NExt Door 4 and GND4 Bikini and Photoshop.

I set up 2 cameras and moved them apart a bit. More than eyes would normally be at this scale to boost the 3D effect, but not a lot more. I then made a primitive and parented it to the cameras, so that I could move both cameras just by moving it. Then I made another primitive and made the cameras automatically point to it.

Then I set up the scene, positioned the camera with the "Camera Mount" primitive, moved the "Target" primitive to be just inside the model (actually it should be close to the same distance from the cameras as the model's eyes or the focal point of the scene). Then I rendered the right camera, then the left.

In Photoshop, I took the renders and arranged them so that the Right camera's image is on the left, and the left camera's is on the right. I added the logo (trying to make it 3D as well) and that's it.

I'm glad you enjoyed it.
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Submitted on
May 1, 2008
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