Leslie was a klutzy upper-class Galician resident who was stricken with a case of bad luck for as long as she can remember. Prone to being an unintended victim in undesirable situations almost every day, she overthinks how her daily routine could suddenly go awry and attempts to take precautions in order to prevent such mishaps. Even so, she is not fortunate enough to avoid even a single stroke of bad luck at least once a day. Leslie has no memory of her parents nor has any known close relatives for she was raised by a banker named Uncle Sham, a leprechaun who resided in Galicia by disguising himself as a short human being to avoid scrutiny. Since she and her Uncle Sham were wealthy individuals, the former had no trouble getting what she wanted and was often invited by the Romanos family to their estate to have tea parties with their daughter, Irene, and several other upper-class girls in the town. Irene grew distant over time and preferred the company of her older brother, causing the tea parties to stop abruptly.
By Uncle Sham’s direction, Leslie moved to Falconreach to find employment at its bank because he believed that settling in a smaller community might teach her the value of life beyond materialistic desires. The decision seemed strange to her, but she nonetheless enjoyed her independent life unaware that Uncle Sham was actually eyeing the gold in Falconreach’s Bank the whole time. Her klutziness, unfortunately, continued to follow her wherever she went. Five years later, she volunteered to join a group of local heroes in Falconreach that assist the influx of refugees with housing and adjusting to life in the city. There, she slowly developed a mature, studious side that led to an increase of good fortune. Sometimes, however, that side of her goes to her head, causing her to be occasionally uncooperative with decisions and rules made by figures of authority.
One notable instance of this side of her personality was on one night when Leslie traveled to Swordhaven against the wishes of the leaders of her group to steal a book transcribing the history of Bladehaven to read it in hopes of finding instances where magic was used as a necessity to save lives even within the kingdom’s capital. Once she finally did take a copy from the city’s library, members of the Rose who were on patrol caught her and would’ve been taken into custody had it not been for David the Wanderer who rescued her on short notice. A select few individuals know that Leslie is actually capable of manipulating nature magic at her fingertips, but she never uses it for combat.
As a part of her duties to her group, Leslie uses her magic for agriculture purposes. She is able to secretly grow small fruit trees and bushes that bear vegetables in a small garden at her cabin to provide to refugees who cannot afford basic necessities. Given that her group was founded under the condition where they do not get in the way with the Rose’s affairs, Leslie and her teammates are constantly stuck in a thin line between wellness and trouble and the former’s subtle defiance of authority is not helping matters. Only time is tell if one daring act could lead to the group’s demise, which is a factor that Leslie fears above all else.
Two of my designs, the green leather boots and the Emerald Key that I drew last April, were used when I created Leslie. The rest were basically either recolored or replicated assets from AQW and the long-lost game, Bladehaven. Her outfit is a palette swap of Irene’s Book 1 attire prior to the Great Fire War and she dons the Glossy Flow hairstyle. Leslie rarely combs her hair despite her wealthy status because she wants it to “curve gracefully.” The book on Bladehaven that she is holding onto is a recolored version of the Vaxen LoreMaster Omnibus book with Bladehaven’s emblem on the cover.
The emblem itself was recolored to match some of the colors on King Alteon’s armor in AQW so it would look as if the history of the city was written sometime after Swordhaven was formally established so its story would not be lost in the mists of time. That was also why Leslie stole that copy because in a way, she was terrified that The Rose would have parts of the book censored. In Book 3, Leslie dons a SureWould Camo Cloak that she found on a hike in the forest and uses it to blend in with a tree during a risky mission, but it only works for so long because there isn’t always one in sight to help her cover her tracks.
In addition to the cloak, she carries a pair of Leprechaun's Curse daggers with her if she had to throw one at a rickety object so it could collapse on multiple foes at one time. Although the concept was simple, it took trial and error to decide what she will equip and what her background is like. More of it could be explored later if her adoptive guardian gets any bright ideas with the Falconreach Bank.
|AdventureQuest Worlds Moderator; Lorepedia Writer + DF Encyclopedia ArchKnight; EpicDuel Guest Artist. I enjoy swimming, hiking, and reading old books about vampires and medieval tales. Amateur Flash CS6 artist.|