Shop Forum More Submit  Join Login
I posted this on Facebook, and thought to post it here too.

Image may contain: outdoor

"I want to share this for all the new artists out there who might get discouraged by the amazing artwork other miniature artists are posting.

It takes a lot of time, patience and practice to get where we are. Keep at the hobbies you're passionate about. Don't give up. In time, you can be putting out masterclass works too. Only you choose how much time you put into a project. If YOU're happy with how your miniatures look with a quick base coat and wash, then that's all that matters!

My Mountain King was a 5 month on/off project because I wanted to put that amount of effort in to it. When I paint minis for my Dungeons and Dragons group, I don't put near the same amount of effort as when I work on my Hordebloods.

The below photo shows an Eldar Guardian I painted back in the early/mid 90's. That's almost 20 years ago.

If you're having fun, then you're winning at the hobby side.

The last thing I'd ever want, from someone looking at one of my creations, is for them to become discouraged by their own skills. I want you to be inspired by my art and push forward on the unending path that is our hobby. In the meantime, what you're creating today is still art and is a representation of who you are."

  • Watching: Shameless
  • Drinking: Water
I don't write many journals here, because most of what I want to say, I do so on my website:

But this is a topic I want to bring to light because it's bugged me for a while and I think there are a ton of artists out there who deserve proper recognition. Deviant Art can be a great art community, but currently there's no section specifically for miniature artists. I usually use "Traditional Art -> Painting" but that puts my minis next to all sorts of 2D paintings. It just doesn't fit. The miniature category under Artisan Crafts is also a dicey fit because it's focused on stuff you make with your hands, not painting. Another poor fit. Lets face it, our hobby is huge and there are artists all over the world creating beautiful works on what I like to refer to as "3D Canvass". Having our own category would help experienced and new artists share their work and be browsed. It would also remove miniatures from categories where they don't really fit, cleaning up the experience of other DA users.

The suggestion thread is here:…

I would appreciate all you can do to LIKE the suggestion and leave a comment but also to tweet this, share it on Facebook or post on your own sites. Lets get some recognition for what we do.

  • Listening to: Construction on the roof
  • Eating: Pizza Sub
  • Drinking: Milk
Just wanted to make note that I've done some redesigning of my site, which cleans up the layout some and offers better Facebook meshing. (Though still fleshing a few things out.)

I've integrated the comments and the site with Google+ and I'm going to try to be more active on the + side.

As always, I exist on Facebook at…
If you want to follow on G+, the site is…
You can also find my personal G+ profile at…
  • Listening to: Air Conditioning running
Just a notice to anyone who might be interested, Warmachine Tactics, a video game Kickstarter from Privateer Press, is in it's last 10 hours. I'd strongly recommend buying in to this funded game and tell all your friends!

  • Listening to: Air Conditioning running
I've been working on it for a few weeks now.. and here it is - N++ the Blog!

Lately I've been expanding my techniques and reading all the great stuff other people are doing, and I want to give back to this community that is part of something I'm passionate about. The blog will be dedicated to the tradecraft of wargaming. It'll be focusing on tools, techniques, tutorials and so on. There will be a range of tips from just the basics for beginners to the more advanced.
  • Listening to: a fan in the background
  • Playing: I hate when I forget to start the tunes...
  • Eating: Pasta
  • Drinking: Juice
Today comes an update of 4 pieces of terrain (well, technically 5, but 2 of them are in a single photo)  that I made a while back and hadn't gotten around to taking pics of.
Now they're up under "Terrain" for all to see. Really goes to show how terrain can be made of just about anything, and for people starting out, functional terrain can be quickly created easily and without spending a ton of money.

The other bit of news I have is that I've finally begun creating a blog. Not just a blog with my random ramblings, but a blog that will be solely dedicated to tutorials, WiP's, techniques, info about various products, my views on the tradecraft of wargaming and I'll even answer questions publicly if people end up emailing me. Link? Not yet... it is not ready! Give it time, and you can bet I'll post an entry when the masses may begin consumption.

Also, I have been working on the white whale for a while now.. it's not as grand as I once expected it might be, but I like it. This too won't be done for a while still.
  • Listening to: a fan in the background
  • Playing: I hate when I forget to start the tunes...
  • Drinking: Juice, Water
The question came up recently: How did you learn to paint?

My answer? (expanded from it's initial post)

Lots... and lots... and lots... of practice.

I started painting when I was young, and “Space Marine” was also the name of a game, (pre-Epic) Eldar and Chaos shared a rulebook (Renegades) and Squats still existed. The internet back then didn't have many places to look for tutorials or examples. If you found pictures of others work to inspire you, the resolution was so crappy you couldn't find nice close ups, or you’d wait 10 minutes for a single image to download.

The first major thing I discovered was how awesome washes could make things look, and sometime later I realized if you highlighted areas after washing, things stood out and looked better. As I was discovering highlighting, dry brushing became a great tool to do it quickly and somewhat naturally. I loved chainmail - you could paint it black, dry brush it silver, and it was done. (At a basic level) I used decals on one model, and won’t again – not sure if it’s the way you can tell the difference between a decal or something painted, or the fact that it just doesn’t feel the same as painting something myself, but it doesn’t “do it” for me.

I did make the mistake of going back a repainting some of my old figures - I discovered that Snakebite Leather could be used as a wash to give kind of a "sunset" look. It was nifty, but I still wish I hadn't done this extra wash on a bunch of my earlier miniatures. (Though somehow it turned out alright on my Striking Scorpions) I won’t fix them though - it's important to leave old models as they are, so that someday you can look back on them. Maybe I'll get some together to throw on DA as an example of where I began.

Early on I was able to rip out a bunch of models. I liked how my army looked on the table, all painted. My friends’ armies were painted and I wanted mine to be too. Quality was affected though - I had to slow myself down to raise the quality of my work. Even a wash needs to be applied evenly, and you can’t just dry-brush everything without a little control. While it's important to look at your model as a whole when deciding what to paint what, I started painting each section individually so I could set myself goals and spend a lot of time on everything, rather than rushing the little things.
(Don't paint an arm; Paint a hand, a ring, a cuff link, a cuff, an elbow pad, etc. Take as much time as you need to paint every little thing. Set yourself realistic goals - don't say, "Tonight I'm going to paint X guy." say, "Tonight, I'll start/continue painting X guy, focusing on his boots.")

I did try reading the odd guide, and got some ideas from sections that'd actually show step by step photos. To see the steps it takes to get to the final product. Copying the guides didn't work though, and gretchin suffered. I had to adapt techniques and ideas to my style, and figure out how to put it all together. For a while I also got in a rut, and wasn't improving. I was doing a lot a good work, yes, but I realized I wasn't trying anything new. While strictly a 40k player, I find that in order to not hit a painting funk, I'll paint some fantasy stuff and create terrain just to mix things up - stuff that would at least be different and require other techniques.

The hobby isn't all about painting. I started playing with modifying the models, breaking them out of their molds, so to speak... giving them a personal touch. Melting and cutting limbs to pose figures, building up areas with molding putty to modify how they look, cutting on them to give them scars. Instead of just painting their bases green or brown, I started covering them in flock or small rocks and sand, building them up with putty to create uneven land. More recently I've also taken to creating terrain to make the battlefield look nicer as well.

Be ready to fail; it’s going to happen - and not only is it alright, it's good! I was always a big critic of my own work, but it allowed me to look closely at my painted figures and decide what I needed to work on. Sometimes I'd work too hard on something, and end up ruining something that would have been savable if I'd just taken a break to reset. (I'll take a moment here to point out not to try out new mediums - aka, new paints - on your good figures) I still do a poor job when it comes to painting traditional art on a flat surface. (banners, army symbols, etc.)
That said, it feels really good to finish something that I can't really critique, which is important, because you should enjoy the hobby and what you're creating.

Other than friends, I didn't really have any communities while starting out painting. These days, I think anyone should try to find a positive community, whether at a local club or online at a forum ( or photo sharing site like Deviant Art. I’ve enjoyed being able to share my work, advice and critique, and seeing the work of others can really get the creative juices flowing.
The key thing here is "positive" community. This means that they recognize budding artists and give them advice and good feedback on your minis, even if you're just starting out. Avoid elitist communities who put down amateur artists and/or generate a negative vibe when you're trolling to see what you think of the site.

I started out with my painting desk in our basement. It wasn’t bad – it was cool, silent, and I could play my music without bothering anyone, and I could concentrate. I later acquired a new desk that would fit in my room, and that became my new work area – the best part was I could put it right up against the window an look outside, and the sunlight was refreshing. These days I don’t have room to put the desk against a window, but I still like to have the blinds open. I’ve also setup a computer and LCD monitor so I can watch movies/tv instead of just listening to music. (To each their own – my only suggestion is don’t watch movies/TV that you haven’t seen, or have to pay attention to.
Setup your work area in a way that's easy to work and gives you room you need. I prefer to keep all my paints out so when I'm looking for a colour I can glance around and see what shades jump out at me. (This may not work for you if you don't have the room) I’ve always used a couple blocks of wood on a larger base to raise my painting area some, so I’m not hunched over so far. Little things to decorate the area are nice too – I’ve got a decorative mug from Green Earth for my water and a small crazy ceramic face to hold my brushes. I've also started keeping a notebook next to me, so I can remember what colours I use for my rank and file stuff and in what order, to keep things similar.

The tricky part is affording to practice – I was lucky when I was younger to grab up a whole bunch of 10 cents a model deals – got me a bunch of Warhammer Fantasy and Ral Partha stuff to practice on. Recently Kijiji and eBay have also been my friend. The only things I've found to be incredibly boring to paint were Tau... due to their very rank and file look. Even Imperials and Nids have stuff to keep things interesting, but maybe that's just me.

In the end, I think it comes down to you and how you learn and work best. Pick up a brush and see how it feels to add some colour to a model. If tutorials work for you, great! Look online at gaming and art sites for tutorials. Practice is going to be the number one thing. I also try to put time aside to paint each day.


For a couple other views, would be that of a couple friends of mine – one is partially colour blind, but he still enjoyed getting some basic colour on his guys and they weren’t bad. Another doesn’t dig the painting, but really enjoys the game, so he based all his Nids with a car-primer that was shiny deep blue and painted up their chitin bright orange – at least they stand out on the battlefield. Finally, the one who plays Imperials blew through his guys to get them painted up, and was most of the way through a Tau force before he realized maybe he should slow down and do some detail.
If you don’t dig the painting, then just enjoy playing the game! Tournaments will sometimes have a minimum number of colours, “3” seems to be the magic number. (Though this seems silly to me) Alternatively, if you can afford it, you can usually find people online or at the local clubs willing to paint your army for a fee. Either of these options may end up with people staring down their noses at you, but hey, it's just a game!


I’d love to hear some feedback from anyone reading this as to some of their own experiences or thoughts on this topic.
  • Listening to: brain melting stuff
  • Eating: Mars Bar
  • Drinking: Water
Doncha hate how as you get older, "real life" can gobble up time? Or how your list of hobby and relax items can grow just as staggering?

The large painting project I was working on got delayed due to me being sick and unable to have the energy to paint. Now that I'm better, it feels like my groove was shaken, and I have to work back up to the point where I can once again face my white whale.

I finished some terrain a while ago, and need to get some pics of it up here. I've also got a few more pieces lined up for short term and long term projects to use up some terrain bits, then for Orc vs Necron Terminator styled area terrain tokens, as well as a Khorne temple complete with actual floating, non-suspended, walkways. (oh it'll work.. I have the magnets.. I have the chains and fishing line...) We also had our first City Fight on friday, which was a blast and a flat out tie at 6 turns. We realised though that we need more tall city-like terrain, and I need to clean up some old industrial switches that look great on a gaming table just a little bit more.

My wife's trying her hand and running a DnD game for the first time, and the first game was a blast. It was fun to play again, especially now with things like battle maps and minis. She's running an underwater game, which is really cool not only as a setting, but 3D combat gets pretty crazy. My dad and I built a 3D game board and I just need to finish putting the grid on it.. which I'll post with some build steps when it's done. I've also ended up volunteering to paint the party, and now I'm wrapping that up, minus the rogue.. cause he hasn't found a fig yet. I'm working on our wizard now, who says he looks like The Joker and it's kinda fun create it.. and I know my purple. (though I've come a ways since then) I'll post a pic of the party when they're done.

Not quite done yet, as I have the long term project that is my Space Hulk set. I still intended to document each step of the next Terminator I do... lots more to go, as so far I just have 1 marine and an objective chalice done, and a little robot started. That leaves like over 10 Terminators, 22 Stealers and some doors.

To top things off, I've had a vision for a long time of a Dark Angels Deathwing first company army, just for style points. I've got a unit of Termies painted up from some time ago - there's just something about them I like. Over the weekend, I found a deal on Kijiji for a huge ton of marine stuff for pretty cheap, and I pick that up tonight. (and, I'll have to strip about half of it) Which means from here I'll basically just need to get some Dark Angel kits, a Venerable Dark Angel Dreadnought from Forge World... oh, and design their sigils in AutoCAD so I can etch out mods for vehicles and maybe counters and such like my keychains. On the weekend I even went through all my old collection of possible terrain bits and threw out a ton of scrap metal that could easily be replicated with cardboard. Down from 3 boxes to 1! Now there's actually room for the marine stuff I'm acquiring.

Good thing my Eldar are mostly done... *glances over* yeah, I hate the foreboding of the word "mostly" too.

These of course are just the things on my list from a hobby side of things... I don't let it eat away time with the Wife, and there are other things to do, full time work, friends and family to socialize with and of course gaming here and there when I want some mindless relaxing fun. (I've been revisiting Hellgate's single player, which really is a blast, and a bunch of other games lined up after that)

The wife is unfortunately crazy busy this month with their twice yearly furniture market, which will give me much more time to hobby between moral supporting her 16-18 hour, 7 day work weeks. I've got a bunch of movies lined up to play in the background, and I'm thinking a bunch of Earth Final Conflict, Invader Zim and possibly even some Roughnecks.

*glances at "Journal History" and notices "Harlequins"*
Crap, I still have more of those as well... though they're pretty fun to do, and would be nice between these larger projects.
  • Listening to: Foxboro Hottubs, OMF 2097, Ska!, Metric, VAST
  • Eating: Donut, I know, I'm bad
  • Drinking: Life blood that is COFFEE
There's something out there that many of you are probably aware of, but some may not be, called WYSIWYG. There are merits to using it, the big one being it allows avoiding a ton of confusion, cheating and misdirection in tournaments. Due to the nature of competitive players though and the type of people that Rule Lawyers often are, I'm not a big fan of it. Friendly / store matches should be fun, but WYSIWYG seems to be expected during many of these matches as well.

The other aspect of WYSIWYG that sometimes occurs to me is it's a way to exclude people from competitive play. Odds are that new guy who may not know the rules so well probably doesn't have a WYSIWYG army list; and therefor won't slow down tournaments or "get in the way" at stores when people just want to play and not be bothered with new people. This is a horrible way to look at it of course, but it wouldn't surprise me if many of the competitive players looked at it this way. (Don't we all know eliteists who don't have patience for new people?)

For those not familiar, it stands for "What You See Is What You Get" and is applied to how you build and modify your models compared to what your army list looks like. Some people apply it stricter than others and there seems to be no end of debate on the correct way to do so.

The idea is that if you purchase a piece of wargear for a model, that should be reflected on the units you field. For instance, if a squad of Devastators have Lascannons in your army list, they should all actually be carrying Lascannons on the models, rather than just any heavy weapons. So, if you want to try Lascannons one game and Rocket Launchers another game, you either have to have extra models or some way to swap arms/hands/weapons. (tiny pinned equipment, etc) Some people feel that small upgrades, like melta-bombs, don't need to be modelled while others feel they better be hanging off your belts if you want to be able to use them in game.

Larger units, like vehicles, monstrous creatures and dreadnoughts, aren't as much of a problem as you can use magnets in larger areas, and most kits come with all your required options. (while a box of Devastator marines aren't going to come with 4 of each type of heavy weapon) There's also plenty of wargear upgrades that don't exist, and will require modding for you to display things on the models.
Because of the option to loosely model certain things, you run into Tyranid and Ork players who feel they don't have to WYSIWYG because they think they can say anything is really anything. ("That orc with the shotgun looking thing is actually a machine gun.. it's just orky.") Of course swarm armies require a ton more modding to pull off WYSIWYG than the average Marine army.

Another aspect of WYSIWYG is only allowing Citadel (Games Workshop) models because it avoids confusion over what's what. There's plenty of other designers making models out there and can be great for the player looking to add some style points to their army. Chaos can pretty safely pick from any number of demons and people know they're demons. A friend of mine had someone freak out on him for using a non-Games Workshop model of a witch hunter with an awesome wide-brimmed hat, sword and pistol, as an army leader that was equipped with a power sword and pistol. The really competitive player though wants to be able to look at his opponents army and know exactly what's going on, even in a "friendly" game or at the local gaming store.

Now when it comes to base and height sizes it is pretty important to stay consistent. Larger base sizes are easier to hit and more difficult to get into cover, while smaller bases are easier to hit with templates and can't cover as much ground.

As I wargame because I want to have fun and enjoy what I'm doing, WYSIWYG seems like an extreme system to apply to most games. While it helps avoid confusion and arguments, I think demanding it isn't in the spirit of the game. It's certainly a good personal goal to set so you know exactly what you're fielding, and hiding nothing from your opponent.
Wargaming's expensive though and it costs a lot to have every option available. Think that one day you might be in the same position; wanting to try out a new unit, model, equipment, tactic and be asking for the same consideration from your opponent.

Below are my "Friendly WYSIWYG" suggestions for non-tournament play, or relaxed "newbie"-tournament play to assist the spirit of the game, while staying true and trying to avoid disagreements.


Friendly WYSIWYG:

- Your army list is at your opponents disposal.
There's nothing wrong with being open about what your units do, and what their capabilities are. You can't expect everyone to learn every codex or what each piece of wargear does and looks like.

- Models should be used with the unit they belong to. (when possible)
If you must represent something, a written marker next to models/units can resolve many issues.
eg: A unit of Fire Dragons should be comprised of Fire Dragon models. If you need to fill them in, maybe use a couple Guardians (until you get more Dragons) and remove them first as they're killed.
eg: If your opponent wants to field an entire unit of Fire Dragons using only Guardian models, go along with it from time to time. This can be fine now and then to see how a unit someone wants to buy works, but can get old if they always play like this, and very confusing for both sides if your entire army is represented by other models. (And can lead to many an argument)

- Squads should be modelled to represent their role on the battlefield.
The important things to be displayed on a model are the things that define who that model is on the grand scheme of things.
eg: Assault troops should have their jump packs, heavy weapon teams should have some form of heavy weapons.
eg: Grenades, bolters vs plasma pistols, etc... don't impact who or what the squad are. If that Fire Dragon Exarch has a Firepike instead of just a Fusion Gun, it doesn't have a drastic effect on the squad, and can be seen by asking to look at the opponent's armylist before the game.
eg: Singular upgrades, like 2 guys out of a 20 man unit who have Flamers, should be obvious.

- Base sizes and model heights should be kept true.
This becomes very important when checking range, line of sight, using templates, cover and (dis)embarking. (Especially now that LOS is "true")
eg: Terminators should be on the new larger bases, and not represented by smaller models, and vice versa.
eg: Monstrous Creatures, Walkers and Dreadnoughts should be on appropriately sized bases and not intermixed with smaller units. They should be roughly as tall as the normally available model. (A cool looking greater demon should still be a large model, and not just a little one on a large base)
eg: Rhinos can represent a lot of vehicles, but not Land Raiders.
eg: You can fit many more Gaunt bases around a drop pod than Warriors - very important in situations when those who can't fit are destroyed.

- Disagreements should be ruled against the person creating the confusion.
While this can seem harsh, keep in mind that you're the one being allowed to field things you don't actually have. Arguments are the primary reason WYSIWYG is implemented. Players usually aren't intentionally deceiptful, but simply forget things.
eg: A represented Carnifex (that might be too small) shouldn't get a cover save from a single small model or low fences (Monstrous Creatures and Vehicles need 50% cover) and should be assumed to be in unobstructed line of sight when it's unclear.
eg: If a squad is too unique or too simple to determine who's holding a flamer, and neither player can come to an agreement, ("But last round he shot the flamer!") then either fail the shot or put the flamer in the hands of the guy your opponent claims shot it last time. (either way, switch in a model to clearly represent a flamer)
eg: Attempting a drop pod army using CDs as drop pods instead of spending $300 to test a strategy, means when checking line of sight, assume the drop pod can be shot at in most cases.


- This shouldn't be used as a guide on confusing your enemy.
eg: Try modelling those 2 Guardians out of 20 who have flamers with flamers, instead of just marking their bases.
eg: If Fire Dragons are almost always in your army list, plan to buy enough to fill out your list in the near future, instead of always relying on a couple being represented.

- Avoid representing powerful / key models with something else.
eg: If your strategy appears to revolve around the fact that your opponent thinks an unassuming unit is harmless, and you just happen to forget to mention you attached a couple independant characters in the unit as well, don't be surprised if your opponent ends the game right there.

- Use written markers when representing full units or large amounts of models.
eg: Turning an Imperial Guard army into a Tau or Ork one is great to try out a new army you want to play... but don't honestly try to keep everything straight in your head.


Feel free to leave your comments if you have some constructive thoughts on WYSIWYG.
  • Listening to: Rammstein, The Superman Lovers, Queen, Soft Cell
  • Drinking: Dr Pepper
I just wanted to post a quick note that I've cleaned up my gallery some, in the interest of condensing the contents and not doubling up art. (Come across too many galleries that seem to go on and on with little diversity) I've also uploaded some better pics of a few of my things.
From now on, this Journal is also where I'm going to post texts on things. (As such, I've moved my Harlequin piece here, rather than the Tutorial section) My thoughts on WYSIWYG will probably be posted in the near future - it's a system I'm not a huge fan of, but I'm including some suggestions to help people compromise.

I know I haven't updated in a while, so I dug up a couple things for now. There's the keychains I etched as part of a gift for my wedding party and a photo I took in an old building that gives me a surreal feeling.

However, I am in the process of working on a new masterpiece. It's near completion, but still a ways to go and I don't want to post unfinished shots. This is much larger than the Terminator I did from Space Hulk. (And yes, a tutorial on the next one will be coming eventually)

To give a little away, I've completed the bulk of the base, which in itself was a long haul as it's two thirds of a marine dreadnought thrashing in water. This is acting as a perch for the actual large model in question. It is for my army, so it's Eldar.
  • Listening to: Ram Squad, Rollergirl, Vast, Metric
  • Drinking: Lrg Double Double
A little while back I was staring at my primed white Harlequins trying to decide how to paint them. I'd already done a few in typical Harlequin fashion: bright colours, diamonds, clashing styles, etc. I've seen some people do Batman villains, the Joker being the obvious Troupe Leader. But I wanted something to make them stand out from other styles.

So here is my master plan:

Eldar Harlequins traverse the webways that connect the universe. Hidden paths that bring Eldar from one craftworld or planet to another. They're the lore keepers and the storytellers. Harlequins will show up before a battle and use their dances to tell the great stories of the galaxies, before using them to bring swift bloody death to their enemies.

My Harlequins are going to be the storytellers, and as far as I can tell, nobody else has done it. I picked up a box of Harlies on eBay, so I've got a great range of most of the old classic Harlies. I've gone through them and sorted who'll get painted like what race. From all the Chaos gods (including Malal) to the imperium of man and the xenos to the Dark Ones and Exodites.

Each figure will have a little of their race or faction painted into them. For example, my Imperial Harlequin has different types of camo on his clothes, is weilding the black red-lined gloves of a commissar and a golden mask for the Emperor himself. The Orc is basically an orc, though he has blatant red and yellow. Others like the Dark Angels and Ultramarines are representing a specific faction, so the whole model is paint as such. I'll go into more detail on each Harlequin fig in their description as I write them.

(See more in the painting gallery)

Another note as you can't tell from the pics, the bases are chopped up mirror shards, silver sand and a little fake snow. (The clear stuff, not the white stuff) The mirrors create a nice effect when you get the bright harlequin colours reflecting up from below the models.
  • Listening to: Megaherz, Orbital
  • Eating: blueberry bagel w/ herb & garlic cream cheese
  • Drinking: Lrg Double Double
A site I frequent, MiniWarGaming, is running a contest to put user content on display in their online store. (apparently Games Workshop came down on them for copyright issues - because heaven forbid a store display pics of their product..) GW being dicks aside, I think a gallery of your member's paintings in your store is a great idea for the community.

A bunch of my minis were accepted to their product galleries, but as of 1p Feb 9 2010, three of my figs are the primary pics in their store! (which also appears while browsing, not just on the model's page)

It's not really an award, but it's definately some awesome recognition. My Dire Avengers and War Walker topped out Epic Duck, who is the store's official painter (when you order minis through the site, you can get them painted by him) - don't get me wrong though, a lot of his stuff is way beyond my level. I'm just pumped to have some of my figures used this way.

Classic Codex Dire Avengers:…
Warp Spiders:…
War Walker:…
  • Listening to: Funker Vogt, Metric
  • Eating: PB'n'J
I've now got a bunch of tutorials up in my gallery. One is a painted tutorial with pics, the others go into detail regarding the hobby in general, tools of the trade, (required and optional) preparing your models, painting, finishing, etc.
Soon I'll upload one for basing / terrain.
As I update the tutorials, I'll edit the existing text, and modify a "last updated" date in the description of the tutorials.

I upload these in hopes that they help anyone, even just a little bit, think a bit more out of the box and add some tricks to their own skill-base.

As always, comments are much appreciated. I'd like to learn as much as I hope you do.
  • Listening to: Bloodhound Gang
Well, I've uploaded a selection of my Eldar army. There's still plenty of other stuff I've painted.. some fantasy, few other 40k squads, etc.. I'll find some nicer ones and upload pics later.
In the meantime, enjoy. As I have time, I intend on filling out the notes section for each fig with strange techniques I've used and hints.
Soon, there will also be a bunch of written tutorials to help even the newest painter get some skills in the miniature painting hobby.
  • Listening to: my hdd click
  • Drinking: Drambuie