"A Pixel Artist Renounces Pixel Art"
The article talks about 3D modelled graphics and their 2D counterparts in games like the Street Fighter series. During the time when games were moving to 3D, it felt to me like a lot of developers were throwing away style and personality in favor of blobby plastic-looking models with stiff animations.
Some of my friends were fooled by console marketing and insisted that these new graphics were objectively better, look at all the colors and depth and realism! The article explains the problems with this point of view.
The best game art from that era came from those who were really good at working with their limitations. Insomniac Games, the makers of Crash Bandicoot and Spyro, were experts at making the best of the PlayStation. Other developers truly attempted to make "realistic" graphics and, of course, with the hardware of that time, they failed pretty badly.
The people I follow who were sharing this article thinks it's sad. Perhaps, but consider that the average high-school student today grew up with the PS2 and GameCube, and it's not really shocking that "pixel art" is losing its appeal. I think it's good for developers to stop artificially limiting themselves to create "nostalgia" for old codger nerds like me. Nothing lasts forever; eventually, we need to outgrow these things.