"A Pixel Artist Renounces Pixel Art"
The article talks about 3D modelled graphics and their 2D counterparts in games like the Street Fighter series. During the time when games were moving to 3D, it felt to me like a lot of developers were throwing away style and personality in favor of blobby plastic-looking models with stiff animations.
Some of my friends were fooled by console marketing and insisted that these new graphics were objectively better, look at all the colors and depth and realism! The article explains the problems with this point of view.
Wow, how long has it been since I used deviantART? Did I ever use it in the first place?
I know a handful of guys who watch my little account. Recently, I found out none of them have heard of Interactive Fiction, i.e. text adventures and the like.
You guys don't know what you're missing.
I followed the IF scene for a little while back in the 2000's when my dad gave me an old copy of the Zork Anthology (which you can now purchase on GOG.com). The Infocom games that gave birth to the genre in the 1980's are OK, but the truly great IF comes from the various online competitions.
A few weeks ago, on a whim, I checked in on the IF scene again.