All Normal Type Moves V.2:
Acupressure: The user applies pressure to stress points, sharply boosting one of its stats.
After You: The user helps the target and makes it use its move right after the user.
Assist: The user hurriedly and randomly uses a move among those known by other Pokémon in the Party.
Attract: If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
Barrage: Round objects are hurled at the foe to strike two to five times in a row.
Baton Pass: The user switches places with a party Pokémon in waiting, passing along any stat changes.
Belly Drum: The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Bestow: The user passes its held item to the target when the target isn't holding an item.
Bide: The user endures attacks for two turns, then strikes back to cause double the damage taken.
Bind: A long body or tentacles are used to bind and squeeze the foe for two to five turns.
Block: The user blocks the foe's way with arms spread wide to prevent escape.
Body Slam: The user drops onto the foe with its full body weight. It may leave the foe Paralyzed.
Boom Burst: The user attacks everything around it with the destructive power of a terrible, explosive sound.
Camouflage: The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
Captivate: If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
Chip Away: Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage.
Comet Punch: The foe is hit with a flurry of punches that strike two to five times in a row.
Confide: The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Constrict: The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed.
Conversion: The user changes its type to become the same type as one of its moves.
Conversion2: The user changes its type to make itself resistant to the type of the attack it last took.
Copycat: The user mimics the move used immediately before it. The move fails if no other move has
been used yet.
Covet: The user endearingly approaches the foe, then steals the item the foe is holding.
Crush Claw: The user slashes the foe with hard and sharp claws. It may also lower the target's Defense.
Crush Grip: The foe is crushed with great force. The attack is more powerful the more HP the foe has left.
Cut: The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
Defense Curl: The user curls up to conceal weak spots and raise its Defense stat.
Disable: For several turns, this move prevents the foe from using the move it last used.
Dizzy Punch: The foe is hit with a rhythmically launched punch that may also leave it confused.
Double-Edge: A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Double Hit: The user slams the foe with a tail, etc. The target is hit twice in a row.
DoubleSlap: The foe is slapped repeatedly, back and forth, two to five times in a row.
Double Team: By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Echoed Voice: The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
Egg Bomb: A large egg is hurled with maximum force at the foe to inflict damage.
Encore: The user compels the foe to keep using only the move it last used for two to six turns.
Endeavor: An attack move that cuts down the foe's HP to equal the user's HP.
Endure: The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
Entrainment: The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
Explosion: The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
ExtremeSpeed: The user charges the foe at blinding speed. This attack always goes before any other move.
Facade: An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
Fake Out: An attack that hits first and makes the target flinch. This move works only on the first turn.
False Swipe: A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
Feint: An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
Flail: The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Flash: The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
Focus Energy: The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
Follow Me: The user draws attention to itself, making all foes take aim only at the user.
Foresight: Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Frustration: A full-power attack that grows more powerful the less the user likes its Trainer.
Fury Attack: The foe is jabbed repeatedly with a horn or beak two to five times in a row.
Fury Swipes: The foe is raked with sharp claws or scythes for two to five times in quick succession.
Giga Impact: The user charges at the foe using every bit of its power. The user must rest on the next turn.
Glare: The user intimidates the foe with the pattern on its belly to cause Paralysis.
Growl: The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
Growth: The user's body is forced to grow all at once. It raises the Sp. Atk stat.
Guillotine: A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits.
Harden: The user stiffens all the muscles in its body to raise its Defense stat.
Headbutt: The user sticks its head out and rams straight forward. It may make the foe flinch.
Head Charge: The user charges its head into its target, using its powerful guard hair. It also damages the user a little.
Heal Bell: The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Helping Hand: A move that boosts the power of the ally's attack in a Double Battle.
Hidden Power: A unique attack that varies in type and intensity depending on the Pokémon using it.
Horn Attack: The foe is jabbed with a sharply pointed horn to inflict damage.
Horn Drill: The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits.
Howl: The user howls loudly to raise its spirit, boosting its Attack stat.
Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
Hyper Fang: The user bites hard on the foe with its sharp front fangs. It may also make the target flinch.
Hyper Voice: The user lets loose a horribly echoing shout with the power to inflict damage.
Judgment: The user releases countless shots of light. Its type varies with the kind of Plate the user is holding.
Last Resort: This move can be used only after the user has used all the other moves it knows in the battle.
Leer: The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
Lock-On: The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
Lovely Kiss: With a scary face, the user forces a kiss on the foe. It may make the target fall asleep.
Lucky Chant: The user chants an incantation toward the sky, preventing the foe from landing critical hits.
Mean Look: The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
Me First: The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
Mega Kick: The foe is attacked by a kick launched with muscle-packed power.
Mega Punch: The foe is slugged by a punch thrown with muscle-packed power.
Metronome: The user waggles a finger and stimulates the brain into randomly using nearly any move.
Milk Drink: The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally's HP.
Mimic: The user copies the move last used by the foe. The move can be used for the rest of the battle.
Mind Reader: The user senses the foe's movements with its mind to ensure its next attack does not miss.
Minimize: The user compresses its body to make itself look smaller. The user's evasion stat is boosted.
Morning Sun: The user restores its own HP. The amount of HP regained varies with the weather.
Natural Gift: The user draws power to attack by using its held Berry. The Berry determines its type and power.
Nature Power: An attack that makes use of nature's power. Its effects vary depending on the user's environment.
Noble Roar: Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.
Odor Sleuth: Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Pain Split: The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
Pay Day: Numerous coins are hurled at the foe to inflict damage. Money is earned after battle.
Perish Song: Any Pokémon that hears this song faints in three turns unless it switches out of battle.
Play Nice: The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
Pound: The foe is physically pounded with a long tail or a foreleg, etc.
Present: The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.
Protect: It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Psych Up: The user hypnotizes itself into copying any stat change made by the foe.
Quick Attack: The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
Rage: While this move is in use, it gains attack power each time the user is hit in battle.
Rapid Spin: A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
Razor Wind: A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.
Recover: A self-healing move. The user restores its own HP by up to half of its max HP.
Recycle: The user recycles a single-use item that has been used in battle so it can be used again.
Reflect Type: The user reflects the target's type, making it the same type as the target.
Refresh: The user rests to cure itself of a poisoning, burn, or paralysis.
Relic Song: The user sings an ancient song and attacks by appealing to the hearts of those listening. It may also induce sleep.
Retaliate: The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
Return: A full-power attack that grows more powerful the more the user likes its Trainer.
Roar: The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
Rock Climb: A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Round: The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
Safeguard: The user creates a protective field that prevents status problems for five turns.
Scary Face: The user frightens the foe with a scary face to sharply reduce its Speed stat.
Scratch: Hard, pointed, and sharp claws rake the foe to inflict damage.
Screech: An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
Secret Power: The user attacks with a secret power. Its added effects vary depending on the user's environment.
Selfdestruct: The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move.
Sharpen: The user reduces its polygon count to make itself more jagged, raising the Attack stat.
Shell Smash: The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats.
Simple Beam: The user's mysterious psychic wave changes the target's Ability to Simple.
Sing: A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
Sketch: It enables the user to learn a move used by the foe. Once used, the move Sketch disappears.
Skull Bash: The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
Slack Off: The user slacks off, restoring its own HP by up to half of its maximum HP.
Slam: The foe is slammed with a long tail, vines, etc., to inflict damage.
Slash: The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
Sleep Talk: While it is asleep, the user randomly uses one of the moves it knows.
SmellingSalt: This attack inflicts double damage on a paralyzed foe. It also cures the foe's paralysis, however.
SmokeScreen: The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy.
Snore: An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Softboiled: The user restores its own HP by up to half of its max HP. May be used in the field to heal HP.
Sonicboom: The foe is hit with a destructive shock wave that always inflicts 20 HP damage.
Spike Cannon: Sharp spikes are fired at the foe to strike two to five times in rapid succession.
Spit Up: The power stored using the move Stockpile is released at once in an attack.
Stockpile: The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.
Stomp: The foe is stomped with a big foot. It may also make the target flinch.
Strength: The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
Struggle: An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.
Substitute: The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Super Fang: The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half.
Supersonic: The user generates odd sound waves from its body. It may confuse the target.
Swagger: The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
Swallow : The power stored using the move Stockpile is absorbed by the user to heal its HP.
Sweet Scent: A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
Swift: Star-shaped rays are shot at the foe. This attack never misses.
Swords Dance: A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
Tackle: A physical attack in which the user charges and slams into the foe with its whole body.
Tail Slap: The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
Tail Whip: The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
Take Down: A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
Techno Blast: The user Fires a beam of light at its target. The type changes depending on the Drive the user holds.
Teeter Dance: The user performs a wobbly dance that confuses all the Pokémon in battle.
Thrash: The user rampages and attacks for two to three turns. It then becomes confused, however.
Tickle: The user tickles the foe into laughing, reducing its Attack and Defense stats.
Transform: The user transforms into a copy of the foe right down to having the same move set.
Tri Attack: The user strikes with a simultaneous three-beam attack. May also paralyze, burn, or freeze the target.
Trump Card: The fewer PP this move has, the more power it has for attack.
Uproar: The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Vicegrip: Huge, impressive pincers grip and squeeze the foe.
Weather Ball: An attack move that varies in power and type depending on the weather.
Whirlwind: The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
Wish: A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
Work Up: The user is roused, and its Attack and Sp. Atk stats increase.
Wrap: A long body or vines are used to wrap and squeeze the foe for two to five turns.
Wring Out: The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power.
Yawn: The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.