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aaaaa I did a thing in ZBrush by Nishipu aaaaa I did a thing in ZBrush by Nishipu
//cries a river
Im so bad at this program ohmfgdfkjg The controls are too much for me :iconimsotiredcryplz:
But yeah, first time getting this far I guess? haaa I didnt finish it tho asdkfjhdf I gave up on the ears haaskjdfsf Its really muddy n awful but w/e 
Chillin' by Allvar

But yeah //shuffles back to replying to things jksdfhdf
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:iconanimejumpergodess:
AnimeJumperGodess Featured By Owner Aug 16, 2017  Hobbyist General Artist
Pffft this is a pretty good starting point ya know! Once you really get a grasp on it
Oh boi. That'll be the day
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:iconnishipu:
Nishipu Featured By Owner Aug 21, 2017
omg xD
tysm!
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:iconginsuke:
Ginsuke Featured By Owner Aug 15, 2017  Hobbyist Digital Artist
Ooh looks p good nish!
Can't imagine how tedious that program must be tho rofl
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:iconnishipu:
Nishipu Featured By Owner Aug 21, 2017
weeeeeeeehhh tyyyyy
Its such a pain sjkhsdfdf cries
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:iconbagelhero-works:
BagelHero-Works Featured By Owner Aug 15, 2017  Professional Artist
NO THIS IS REALLY IMPRESSIVE........... imagining what you could do once you get the hang of it is like mindblowing!!!
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:iconnishipu:
Nishipu Featured By Owner Aug 15, 2017
omfg HNGH TYSM AAA
Omg, I wishhhhhh Its just so tedious to model- Im not patient enough for this xD
Holy shit your models are amazing??!?!?!
Do you- um - um have any tips um IF YOU DONT ME ASKING AAAAA
I use Zbrushcore so I prob have like 1/16 of the shit its supposed to have :^) //angrily nukes Pixologic 
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:iconbagelhero-works:
BagelHero-Works Featured By Owner Aug 15, 2017  Professional Artist
NO PROBLEM AT ALL aa i feel u
AND AAaaa thank u !!

For tips, I can mostly suggest getting used to subtool and dynamesh usage! Both are your friends, and knowing when to split something into a subtool and when to merge it back and dynamesh can really make the difference between clean transitions in forms. Additionally, it's worth staying low-rez on your mesh until you have the basic shapes down! That way you avoid muddiness by moving big shapes around after you subdivide/dynamesh to add detail. I mostly use the move tool, claybuildup, and Dam_Standard when blocking out stuff! I only ever use any custom brushes or anything when I'm well into detailing and clothes and stuff so I think ZbrushCore should be fine enough if a tad tedious. A lot of the features they stripped out are totally useless, or rarely used especially when only sculpting. Like a bunch of it is rendering features, which is a pain but like w/e. If you ever want to do shiny beauty renders you should be good to go with exporting as OBJ to blender or similar!! but now im just rambling lol
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:iconnishipu:
Nishipu Featured By Owner Aug 21, 2017
IVE BEEN SLOWLY WORKING ON IT AAAAAA
Ty for the reply aaa this was really nice and helpful ;w;
esp on keeping the sculpt on low-rez and just blocking it out first xD
I was always too tempted to dive right into detail augh
oh nono xD 
tysm! ;w;
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