I've been inactive for quite some time. I have been busy with a project, that I am afraid I am not yet allowed to exhibit here (client's request). In the meantime I shall risk spamming my page's wall with black and white sketches that I have drawn between breaks, as a way to deal with anxiety. I hope you like them, and I apologize for the absence.
So, starting off, these are some character concepts for a Dungeons and Dragons one-shot campaign.
1) The Sea Sisters: From left to right: Yenibaba, Babanoga, and Korizma. The three Sea Hags that live near a small fishing town. They make a habit of abducting and devouring infants and bear a strong hatred for the nearby wood elves, seeking to blame the kidnapping on them.
2) Eino, the Fisherman's Son: A young boy, Eino sought out the help of the hag sisters, in order to cure his sick father, the fisher Aabel. The hags accepted on the condition that the boy becomes their thrall. Taking out his right eye, the witches made a "Hag Eye" (basically an amulet working as a camera) and sent Eino to spy on the town, in the form of a cat. In this manner Eino has been aiding the hags in their kidnappings, but his guilt is pushing him to seek aid from the heroes of the session.
3) Tazreul the Primeval Sea-Drake: More ancient than most beings can imagine, Tazreul has been around before the so called "True Dragons" evolved. He is nonetheless snobbed by his larger Dragon cousins, who do not recognise such a small, slithering being as one of their own. This has led him to possess a deep rooted hatred for them. Unlike most Dragons, Tazreul values knowledge over gold and is mostly indifferent to those who pass by his territory, being as likely to devour them as he is to aid them, should they amuse him. He also prides himself to be a "Master of Riddles", though most of his conundrums have grown old and are easily solved. He is Primeval after all, and very few are willing to update him on the latest enigmas. Tazreul's nest lies near the hags' lair and must be encountered in order for our heroes to make their way to the Sea Sisters. He can be fought if the party is daring (or stupid enough) but he is meant to serve as a challenge of wits and an NPC, being well learned in nearly all lore and languages.