|Hey everyone! I created a donation pool for points!~(obviously) Lately, I've been seeing amazing artworks from others that never get used as much. I would always want to buy them, since I have great ideas and roles for characters! I know I'm asking for a lot, but, it would really help me out, thanks!~|
"On to the next location."
Thank you all for the 300 watchers everyone! I'm so happy know that so many people like my art. I appreciate every single one of you for watching and faving my stuff. You are all amazing! I didn't know exactly what to draw, so I drew a little version of myself thanking you all! I tried a flat art style to make the drawing! I really hope you all like it! Again, thank you all for watching me and supporting my art over the past 3 years!
This is a Character Bio for the ! I wanted to do some more stuff with my BNHA OC Desdemona. Hopefully I'll be motivated to draw more of her in the future.
“Myself acquainted with misfortune, I learn to help the unfortunate.~Virgil”
|| GENERAL INFORMATION ||
Name: Desdemona Ko
Nickname(s): Dese~(By friends), Des Des (By Family, her cousins mostly)
Hero name: Miss Fortune
Age // Birthday: 16 // April 1st
Height // Weight: 182.88 cm (6 ft) // 164.2 lbs
Blood type: A
Nationality: American (African American)
|| PERSONAL INFORMATION ||
[+] (positive) She's a very friendly type of girl, and would generally be the peace keeper in a hostile situation.
[=] (neutral) Desdemona is a fairly calm girl, but can be very stern when it comes to her work. She's afraid of hurting others with her Quirk. Sometimes she feels that her Quirk could get someone hurt if it goes off due to her emotions.
[-] (negative) Desdemona is a bit insecure about how she looks due to multiple accidents throughout her life. Although she looks normal, she has various scars all over her back. Due to this, she tends to cover up and gets extremely defensive when anyone finds out or even tries to question about wearing long sleeved clothes during hot weather.
Likes: She likes hardworking people, candy, spicy food, fast food, and traveling. Desdemona also loves working out and practicing gymnastics and Yoga. This helps her to stay nimble and agile.
Dislikes: She dislikes cheaters, liars, and rude people to an extent. Desdemona can't stand it when people argue either. This is usually because her Quirk allows her to see the worst in any situation. So when people argue, it makes her Quirk get set off a bit and becomes anxiety ridden.
Why do they want to be a hero?:
Name 1: Jezebel Ko (Mother) Desdemona loves her mother dearly and enjoys spending time with her. She trains her daily both physically and mentally. Her mother is Desdemona's constant motivation when it comes to Heroic activities.
Name 2: Faris Ko (Father) Desdemona is a bit estranged from her father. Due to his constant meddling in her life at times, she tends to not associate/socialize with him. But, she still loves, respect, and admires him as she knows he's only trying to protect her.
Name 3: Grandpa Ko (Grandfather) Desdemona never knew her Grandfather all that well. He passed away when she was 10 years old, and even then she'd only see him on occasion. In the time she spent with him, Desdemona always thought of him as a kind a gentle giant. Grandpa Ko always supported Desdemona in everything she strives for. Even though he doesn't have a Quirk, Grandpa Ko helped others. This inspired Desdemona even more so to become a Hero despite being Quirkless. In a way, he's her All Might.
Voice Actor: Erica Shukrani Luttrell~(Skip to 0:35 and 2:22 for her voice, the clips are very short)
Name meanings: The name Desdemona is a Greek baby name. In Greek the meaning of the name Desdemona is: Misery. Unlucky. Famous bearer: Desdemona was the heroine of Shakespeare's play 'Othello'.
Etc: Her hero namesake is a play on words of Misfortune, meaning an unfortunate condition or event or bad luck. It's supposed to be a kind of joke on how her Quirk causes bad luck, but in turn makes her look "lucky" in comparison.
|| BATTLE INFORMATION ||
Quirk description: She has the ability to create energy disturbances around her to harm others. It allows her to give others "bad luck" hence her quirk having the name Jinx. She can use her Quirk by either looking at a person or object, or using her energy to form energy like ki blasts to shoot it at someone or something to do a larger amount of damage. She also has the ability to use her Quirk to see the probability of bad situations only. Her Quirk is a mixture of her Parents Quirks, which are Black Cat (Ability to cause bad luck everywhere) and Foresight (The ability to see others futures).
General Drawbacks: A drawback to her Quirk is that it has limited range, and if she's in a large group of people, Desdemona starts freaking out because she can't fully control what type of Bad luck a person will have. Thus making her an easy target if she's overwhelmed. Her Quirk sometimes gets set off due to her emotions, causing her to end up "Jinxing" others by accident.
Desdemona's Quirk can affect her to some extent. While she can't give herself perpetual bad luck, like her mother, she can create "ki blasts" of bad luck energy. They can physically hurt if she was shot with them. This tends to happen when she overextends her Quirk and her energy starts to become uncontrollable. Think of it as an engine becoming badly damaged/blowing out if you rev it up too much. When she uses her Quirk a lot (her ki blasts mostly) the energy will be too much for her to handle and start hurting anything within her Quirk's range, this includes herself.
Quirk Class: DPS
Super Move 1: Mischief Managed ( Desdemona is able to harness her bad luck manipulation waves as energy. Forming Ki blasts that she uses to inflict damage onto people. It causes both physical damage and leaves the person hit by it with bad luck for at least a minute.This move does the most damage out of any of her Super Moves. here is where you write about what moves your character brings.)
Drawbacks: (They can physically hurt if she was shot with them. This tends to happen when she overextends her Quirk and her energy starts to become uncontrollable. Think of it as an engine becoming badly damaged/blowing out if you rev it up too much. When she uses her Quirk a lot (her ki blasts mostly) the energy will be too much for her to handle and start hurting anything within her Quirk's range, this includes herself. Not only that, but this move takes a lot of energy from Desdemona to do. Thus causing her to become lightheaded and pass out if used extensively.)
Super Move 2: Jinxed (Desdemona has the ability to cause misfortune to people by manipulating energy around her through sight. Once activated, all it takes is one look at Desdemona to give someone temporary bad luck. She can also cause inanimate things to have bad luck, for example; robots malfunctioning, rocks cracking or falling, electronics to short-circuit.)
Drawbacks: (This move is only successful if Desdemona is looking at them. If one of her eyes was damaged or shut during a fight, the effect of bad luck will be cut in half. Making this move weaker if she were to get hit in the face while using it, or if the person she's looking at has an invisibility type Quirk. She can only affect things she can see. Not only that, but Desdemona has a range to her move, which is up to 20 ft.~
Super Move 3: Tell Me Your Fortune (With this move, Desdemona is able to see the possible bad outcomes of any person she's looking at. Desdemona is able to determine how to approach a situation or to even attack a villain from the negative outcomes.
Drawbacks: (While useful in battle and interrogation, this move can only be used on one person at a time. It is possible for Desdemona to see multiple people's futures. But doing so would leave her in an emotional anxious state, or even worse, fry her brain to the point of a coma. Another thing is that Desdemona is only able to see the "bad outcomes" with her Quirk. She can also only see the outcome itself and not how it fully happened. Think of Raven from That's so Raven.)
Ultimate Move: Calamity Shockwave (After building up enough energy in her hands, Desdemona can emit a large EMP blast of bad luck. It can cause anyone caught in the shockwave to become instantly jinxed for much longer than she normally can. The move gets stronger the longer she builds up the energy, almost acting like a force field of energy. The energy can emit a blast that is similar to being hit with a flurry of her ki blasts. The pulsating energy can temporarily deter people from coming in contact with her and cause various damage on both people and surroundings around her.)
Drawbacks: (Once she uses this, Desdemona loses all mobility in her body, meaning she can't move while performing the move. The worse part of this move causes Desdemona to become mentally broken for quite some time. The amount of energy that such a large scale attack such as this can leave Desdemona in a coma-like state for an hour. She'll still be conscious, but her mind isn't all there for the time being. In addition to this, Desdemona can't control where the bad luck will go. The move envelopes her body like a dome, so the hit radius is hard to control.)
Strengths: (Must have at least 3, but may have more. Can have more than 5 if you would like.)
Strength 1: Desdemona's most amazing strength is her ability to read people well. She's able to calculate others whereabouts, and with her Quirk, it's easy for her to see the more plausible outcome of her enemy losing a fight, which would be "Bad Luck" for them!
Strength 2: Desdemona's height is also another feature of her strengths as she's taller than most people. Which allows her to get a further reach on people in a fight, and also causing others to get closer to her during a fight. Allowing her to get in range to attack her opponents.
Strength 3: Desdemona's intelligence is also another great strength of hers! Her intelligence is the main driving force of her abilities and is the main reason she can calculate and analyze things so well! Desdemona is also quite flexible, almost cat like in nature!
Weaknesses: (Must have at least 3, but may have more. Can have more than 5 if you would like.)
Weakness 1: Desdemona is too careful. This is a result of her childhood. She'd constantly get hurt a lot when she didn't know how to control her Quirk. So, as a result, she takes every precaution to make sure she and other people are safe.
Weakness 2: Desdemona is quite controlling at times. Her parents raised her in a very authoritarian parenting style (think Connie's Parents from Steven Universe). So she tries to make sure she's in control of situations as to make sure situations go out well.
Weakness 3: Desdemona also tends to be quite over dramatic, especially when something bad happens. She has a massive case of Anxiety, and her parents raising her the way they did, does not help her emotional state. She tends to start crying during arguments, yelling while being happy, etc.
Weakness 4: Desdemona's Quirk can be easily identifiable by both her eyes and horns on her head. When activated, Desdemona's eyes and horns glow a bright Magenta. Making enemies aware if she's using it on them, although they won't know how they're being jinxed.
Stats: (A, B, C, D, F) (A is best, F is worst)
Battlefield Wise: C
How your quirk works specifically: (here is where you go into further detail about your character’s quirk. For example, with my own character Seong, I go into depth about how he uses his spine, to attack, defend, give him an advantage or disadvantage, etc.)
…Sometimes sparks of energy will spark off of Desdemona's horns if she's using it too much. Her horns emit and influences energy to influence luck. Think of her horns as a radio antennae tapping into various stations and broadcasting music/sound. Fluctuating from time to time.
…To gain an advantage during a fight, Desdemona uses the sight base Jinx move of her abilities to get quick flashes of her opponents' failures/bad outcomes.
…Desdemona's emotions tend to cause her bad luck manipulation to go haywire. If she's feeling intense emotions (only fear and anger) her jinxing ability starts to amp up in ability. Making her Quirk harder to control/manipulate.