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Fungi Cave

By Neyjour
39 Favourites
4 Comments
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Fungi Cave © Christina Roberts (Neyjour) 2012

If you'd like to play on this, the zip download contains the full-rez versions (3050x2050), with and without grid
Grid squares = 100x100 pix

(This map was originally for sale at RPGNow/DriveThruRPG, but has now been retired.)

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~RULES~
:bulletred: Free to use for personal non-commercial purposes only.
:bulletred: Redistribution is NOT permitted. Please direct others to my deviantART gallery if they would like to download it.
:bulletred: My maps are NOT stock. Do not alter, manipulate, chop up, extract pieces, etc., and redistribute as your own work.
(If I find more instances of this happening, my maps will no longer be made available for free use.)


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~CREDITS~
Cliffs by Jacobo Cortés Ferreira - CGTextures
stock1532 by stockicide - deviantART
Jungle Vines by surfbored - Dundjinni forum
Giant Red Mushrooms - Dundjinni forum
Fern by Bogie - Dundjinni forum
Rubble by Steel Rat - RPGMapShare
*ground texture is from my own photo

:iconstockicide:

~Paint Shop Pro 8
Published:
© 2013 - 2020 Neyjour
Comments4
anonymous's avatar
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skyvendik's avatar
THANK YOU FOR SHARING
Neyjour's avatar
NeyjourHobbyist Digital Artist
You're welcome. :)
Sylven-Shadowfury's avatar
Absolutely love this.  Would love to see an entire cave structure done this way.  I see you used Paintshop Pro 8, may I ask how you got the grid in the background?
Neyjour's avatar
NeyjourHobbyist Digital Artist
Thank you. :)

I have a 200x200 pixel square with 1 pixel wide perimeter lines on a transparent background (.png format) that I use for my grids.
(If you need to know how to make the grid square and save it in .png format, let me know.)

*  On your map, create a new Raster Layer above the ground texture (+ any small, low-lying objects, like rubble, grass clumps, ground cover/vines, etc.), and below the walls (+ any larger, taller objects, like bushes, boulders, giant vines, giant fungi, etc.). 

*  Open the grid square (from wherever you've saved it on your computer) into the workspace and click on the "Foreground and Stroke Properties" square in the "Materials" palette.  That opens the "Material" window, and then you select the "Pattern" tab.  Then click the drop-down arrow to view your available patterns, and you should see the grid square at the top.  Select it and then set the "Scale".

*   Since your grid square is 200x200 you might need to lower the "Scale" depending on the scale of your map.  100% for 200x200 = 5 feet, 50% for 100x100 = 5 feet, 25% for 50x50 = 5 feet.  Then click "OK".

*  Now click on the "Flood Fill Tool", make sure you have the new Raster Layer selected on your map, and then click it with your cursor (which should now look like a bucket).  This will seamlessly flood the entire layer with a transparent grid.

*  I usually make the grid a very pale colour (that compliments one of the dominant colours of my ground texture), and give it a small, black dropshadow (3 or 4 pixel blur, and sometimes applied twice).  Then I start playing around with Layer Modes and Opacity until I find something that looks good.  I like my grids to be fairly subtle and to compliment the map, rather than solid black, or vibrant colours that clash with the colours of your map.  For example, I've seen quite a few people use bright yellow grids, which really makes me cringe.  :P

I hope that helps!  :)