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I really wish I could be excited about this, but...I got off the Bendy train.  Don't get me wrong; I think the game is great and I love the story and art style.  I wish The Meatly Games tons of success with this and their future games, whatever they may be.  However, for me BATIM has been ruined by one stupid little thing: a minigame that uses skills found nowhere else in the game.  You know what I'm talking about: that target-shooting game.  I could not get past it after several hours of trying, tweaking the graphic and mouse sensitivity settings, trying to use my graphics tablet, even buying a controller (which did not work for this game, despite it supposedly having full controller support).  I gave up, not as a rage quit but because I see no point in beating my head against the wall.  That minigame essentially ended the game for me.

It's the choice of The Meatly Games to decide what to put in and who their target audience is.  They have every right to create the game as they want it.  However, I think it's poor game design if the focus is to tell a story to plop in a minigame (that isn't significant in any way to the plot) that essentially blockades the rest of the story from many players, and it's my choice not to spend more money on a game if I consider it more frustration than fun.  I doubt I'll buy chapter 5; I'll probably just watch the "let's play" videos.
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CircuitCircusDL Featured By Owner Jun 15, 2018   Writer
I also got off the train due to almost that very same reason. Why put in things that don't help tell the story? And also things that make you do something thats nowhere else in the game? I also find the story as a whole boring and lacking, and I doubt that chapter five will do a good job of clearing everything up. (Plus there was this terrible glitch during that weird carnival ride boss battle that made it impossible to beat.) The only thing good about it is the aesthetics. I completely understand why you quit.
Cake-a-Tron Featured By Owner Jun 14, 2018  Student Traditional Artist
I have yet to play the minigames for myself (I don't have a computer strong enough to run chapter 3 properly before Chapter four was even a thing, it won't run any of it now) but we'll find out how I go this October when it's released for PS4. They do look unnecessary and clunky from the let's-plays I've seen, no doubt, I can only hope it won't frustrate me to the point of quitting. 
Spunky-66 Featured By Owner Jun 14, 2018   Artist
You poor bean.
SoulofKindness Featured By Owner Jun 14, 2018  Hobbyist General Artist
I believe this is one of, if not the, first games they've made, so I feel like flaws like this are understandable and to be expected. The important thing is that they fix these mistakes as time goes on and learn from them so they don't make them again in the future. Personally, I never do play horror games. The loud noises bother me when I play them myself(Which is why I never got past Night One in FNAF 4, I couldn't handle the jumpscare due to my Autism, but I couldn't hear the breathing as it was), so I always just watch "Let's Play" videos. But I'm a bit off topic here.
I'm sure The Meatly will learn from the mistakes they made with BATIM, and their games will be better in the future!
Pierogeni Featured By Owner Jun 14, 2018
I didn't know people found such difficulties with those minigames. Let me get round to your place and I will do it for you! :D

Seriously though if you feel like abandoning the deck, you probably should do that in order not to get any more frustrated. However I personally always try to finish the game, even if I find it really bad and tiring, and I literally want to kill myself in front on the screen. I do that for a particular reason - the game can always turn out great. So I try to always give a chance. And sometimes it is really worth it - in my case Bendy appealed to me after 4th chapter and also the game called Kholat, in the very end.
Negaduck9 Featured By Owner Jun 14, 2018
I wanted to finish it.  I wanted to play through the story for myself, and up to that point I really enjoyed it.   But that game is a rock-solid barrier to me, and judging from the drop-off on the Steam accomplishment board between the ring-the-bell test and the next one, it's stopped plenty of other people in their tracks.
GraWolfQuinn Featured By Owner Jun 14, 2018
Honestly, I never saw the appeal of BatIM other than in the aesthetic, I guess- and even then, the samey design of everything makes all the halls and levels blend together and look all the same and boring and bland (but that just could be me). I didn't care about the 4th chapter so I don't know what happened in it. All I know is that the 3rd chapter was terrible. Just a terrible boring fetch quest for like hours where the only obstacle are these slow monsters that die in like one or two hits, and once it actually started getting good and something finally started happening, it ENDED. When that happened, I just gave up on trying to like the game at all. I just... mmm.
but again, that's just me. maybe the 3rd chapter is actually genius, and maybe the 4th chapter is way better. I don't know...
raykye123 Featured By Owner Jun 14, 2018  Hobbyist Traditional Artist
I think the real villain is actually The meatly, because he is driving his peers insane...

*When you realize there is a connection to BATIM and what Meatly spoke in the video*

Oh god.
MutantFreak48 Featured By Owner Jun 14, 2018  Hobbyist General Artist
Huh, a bit weird that it was that particular bit of bad game design over all the other bits throughout the different episodes that you found off-putting enough to make you give up on the game.
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Submitted on
June 14


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