Hi, I added to my favorites one of your works with 2B and Elizabeth.
I was wondering, are you make models completely from scratch, or use some parts from free resources?
So I do the sculpt of the character in Zbrush, but hair and clothes are often ripped from games and other resources. The feet are also sculpted by me.
Because sometime clothes looks lower in quality than realistic characters models.
I don’t know, in DAZ there is an opportunity to smooth out uneven areas?
It depends, I'm still learning of course. I may have found a way to increase the topology of low poly meshes but a common problem is that when you mess with topology of low poly mesh, it causes tears. Not so easily explained but it is a common issue.