Alright, alright, settle down. While this isn't crazy serious, it's still an update worth note!
Throughout history, art and artists have challenged preconceived notions, pushed boundaries and taken on subjects often considered taboo. Art is alive and constantly changing, much like the community at deviantART is. The CEA Team believes that deviantART policy must grow, adapt and change, to allow artists to push boundaries and express themselves whenever legally and morally possible. Policy must remain flexible in order for something, which was initially ruled as an absolute, to bend and change in order to allow for artists and quality to shine
Slave Lynn Green
Birthday 2020 Goodies
Birthday Stuffings 2020
Birthday Stuffings 2019
Aura Lockhaven Anniversary ArtJam
The Ashe Girls AsheJam
Aura Lockhaven Interpretations
Ashe Girls Interpretations
Miriam Fayne ArtJam
The Journey -- Aura and Viona by Akizz
Storm Warning -- the Duster-Aura Crossover
Damsel in Distress
Just Awesome Scenes
Tips for making a better comic?
The title speaks for itself, as I would like some pro-tips from experienced guys/gals.
My other conundrum is, when do you put narration on the panels and when do you let the image do the explaining?
I felt like I've put narrations on panels that doesn't need to.
The Evolution of Hive
Since *Nathanomir (https://www.deviantart.com/nathanomir) did one of these, I guess I should, for those interested in seeing how I did Carrie and her family.
Unlike a lot of folks, Carrie isn't simply a character created by spinning dials in DAZ Studio or Poser. She is actually modelled in zBrush on the Genesis 3 Female base figure and imported as a custom head and body morph, the same way content creators like Fred Winkler Art (FWA at DAZ3D) or Aeon Soul. I also created a shape preset with her nominal height dialed in so folks that use her can have her properly scaled. She also had custom skin settings for Iray. I didn't start out planning for her to be a heroine, b
A lot of what I said in Part 1 about creating good heroes also applies to villains, but let’s nevertheless talk about them. Because they’re so much fun.
As with heroes, villains should have some form of motivation. “I’m evil!” is not enough. Sure, you can have a character that purposely commits acts that would be universally condemned as evil. But as any three-year-old would ask, “Why?”
It’s been said so often that it’s probably a cliché, but that doesn’t make it any less true: the best villains see themselves as heroes. In the MCU, Thanos certainly saw himself this way, setting out to sacrifice half of all living things in the universe to ensure that sufficient resources were left over for the survivors. He did this because his own world had suffered and effectively died because of excessive resource exploitation. On the one hand that experience obviously damaged him psychologically; on the other hand it explains his appalling solution to similar problems throughout the
Well it's that time of the year again, my birthday! Which means I'm gonna super selfish this month with the jam and center it on things *I* like!
Hey give me a break, this year has been shit and I need something like this.
This is also the only jam this year where I'll break the general theme rule and go with specific characters.
So with that in mind, allow me to welcome you to Blackbird's Equestria Girls Waifus Art Jam!!!
Yeah that's a mouthful and I'll shorten it for the hashtag. But anyway let's meet the lovely ladies that have captured my heart from the human side of the pony world. Starting first with :iconcornellbluemoon: & :iconcielnetwork:'s OCs Moonie and Plotline!
And here's one of them together to show of Moonie's new outfit:
I’ve had a few Deviants asked me how to create good heroes and villains. I lay no claim to possessing the greatest expertise on this topic. However, I like to think I’ve achieved a certain level of success with it, so I can contribute something to the discussion. And that’s what I’m hoping this will be, in the comments, a discussion by content creators and appreciators alike regarding what works for you when it comes to these types of characters. Just remember that there’s no guaranteed formula for creating compelling characters, and for any recommendation or “rule” there’s likely to be at least one exception out there.
This is part one, where I’ll explore what makes for a good hero—and in the context of our particular fandom, a good superhero. In part two I’ll talk about villains.
When we’re creating a superhero we often start with the idea of powers. But what’s even more important is to consider why your character becomes a hero. After all, while genuine heroes