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In this tutorial, I will guide you through the workflow I used to create his  Hammerhead character portrait, which was recently chosen by 3DArtist Mag as Image of the week and part of a collection featured on the Character Designed Served website.

Throughout this tutorial, I will discuss his sculpting and rendering techniques in ZBrush, and explain how to correctly render out various passes from ZBrush, such as Ambient Occlusion, Z-Depth, Shadow and Specular using various materials and lighting configurations, before moving into Photoshop for final compositing and post work

cg.tutsplus.com/tutorials/pixo…

Hope you like it!!

Cheers

Nacho
  • Listening to: Progressive Metal
  • Drinking: Cofee
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Submitted on
April 9, 2013
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