In this tutorial, I will guide you through the workflow I used to create his Hammerhead character portrait, which was recently chosen by 3DArtist Mag as Image of the week and part of a collection featured on the Character Designed Served website.
Throughout this tutorial, I will discuss his sculpting and rendering techniques in ZBrush, and explain how to correctly render out various passes from ZBrush, such as Ambient Occlusion, Z-Depth, Shadow and Specular using various materials and lighting configurations, before moving into Photoshop for final compositing and post work
Hope you like it!!
- Listening to: Progressive Metal
- Drinking: Cofee