Gracias a tods!!
They just released my last tutorial in which I explain how to sculpt and render the next character with Zbrush and Keyshot
One of the most powerful additions to ZBrush in recent memory, FiberMesh builds on a growing list of amazing features, and adds the ability to create realistic hair, fur, and other fiber based meshes directly within ZBrush with an unprecedented amount of control. That level of control comes at a price though, and you’ll be faced with numerous settings, sliders and curves when you fire it up for the first time. So where do you start, and how do you know which settings to manipulate to achieve the results you’re after?
In this tutorial, I will introduce you FiberMesh and give you a detailed explanation of every single setting. You’ll learn where everything is, what it does, and how best to utilize it to fit your needs.
You’ll then put your knowledge to use with a particle example, as you create a coat of fur for an awesome, funny furry character and render him in Keyshot. By the end of this lesson, you will have gained a good fundamental understanding of FiberMesh’s capabilities and be able to start working with it on your own.
Hope you like it!!