The first version of this workflow came from Kattey on the DAZ forum, for which I acknowledge credit.
Here is that (lengthy) thread: http://www.daz3d.com/forums/viewthread/24093/
First of all, however: there are two ways to recreate a character. There is the easy way, which is not redistributable, and the hard way, which is. We'll discuss the easy way first. I'm sorry, but I can't do anything for those of you who absolutely can't learn from text. This is what I have time for right now.
PART 1: CREATE A SINGLE DIAL
Load Genesis 1. Dial in your character morph. There cannot be anything in the scene except the single figure while
I’ve read about two methods to reduce render times recently.
One would be to render with a resolution higher than intended for the final image and the reduction of that resolution in post process.
E.g. to render in 4000 X 4000 dpi to reduce this to 2000 X 2000 dpi with the help of Photoshop and the like.
Another method is the lately introduced Denoiser function available in the latest DAZ Studio version.
I’ve thought now, I could try and make use of the two methods combined to see what the results would look like.
The above shows a side by side comparison between the “regular” image on the left, which took 60 min
A leaking pump, a cracked tube, and I am not talking about the computer.
Oh wait, I am.
Not that wonky yet, myself. :D
Took the opportunity to swap my almost full Daz library disk for a bigger one
while repairing one and cleaning both pumps.
Cracked a tube in the process (familiar defect) and used some sealing glue on it until I have new tubing.
(The bending is the hardest part...)
Refilling, remove all bubbles, test run and ....
ready to roll :headbang:
Seems I only write journals to report my absence :D
Anyway, because of the fluoriscent algae I used in my latest image Vacation - 8, I now know where they came from.
My computer is leaking cooling fluid at a rate of 10-20 cc per day, and I cannot find any liquid lying around.
Evaporation? In a closed loop?
Luckily, the primary loop, cooling the CPU is ok, but the secondary loop, cooling my three GPU cards is not.
Which influences my renders.
So, part of my weekend will be spend on finding the leak and repairing it.
See you later! :wave:
Wow, my first journal on DA.
To let all of you know I am on a journey. A musical journey.
Keeping me away from creating graphical content for now.
Seems I have missed out on about 20 years of great artists, great bands, fitting perfectly in my ‘favorite’ music preference.
Hardly ever played on the radio (which I tend to avoid nowadays), and yet well known amongst music lovers (apart from me obviously).
So, that quest on YouTube is filling my time and my head, is piercing my eardrums and keeping me awake.