Jaina and Tyrande are two characters who have gone through a lot of looks in their history, and in bringing them over to Heroes it's always an interesting challenge choosing a look that fits who the character is, even if it's not their most recent incarnation.
So for Jaina, we basically revisited her Warcraft III look, though incorporating some of the costume updates that gave come through WoW with obvious up-rezzing of that original model.
Tyrande was similar, having started out in Warcraft III as an armoured and battle-ready Sentinel and ended up as more of a priestess in WoW in her ceremonial robes, and so we wanted to get her back to a look that makes sense with her being in combat. Compared to Jaina, though, we decided to come to more of a compromise between looks, and ended up with something that echoes the different phases of her life and represents the character as a whole.
Of course, skins give us the freedom to revisit the characters at different points throughout their history, and so we have plenty of room to bring back other looks down the line as well.
"Compared to Jaina, though, we decided to come to more of a compromise between looks, and ended up with something that echoes the different phases of her life and represents the character as a whole."
That sounds challenging but very satisfying to figure out for each character. (I'm curious about which characters you found easier or harder to do that with.)
How DOES anyone pick clothing out of their closet to represent them at every stage in their life at an easily-recognizable glance? (It's not as straightforward as wearing a mullet with a business suit.)
I was wondering if this would be the point where you would throw this sheet towards the 3d artists for them to start modeling, or if you would polish even further and add more references for them to go off of? Trying to get a feel for how much information exactly you include before sending it to the next stage of the pipeline