MoustafaChamli's avatar

Christof Romuald WIP VII

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Sometime after my last update, I realized I had to tweak the model a bit. Needless to say, it was worth it.

The character's now 80-90% done. I simply need to finish tweaking the skinning, and add the jiggle bones for the Source engine to detect the physics where needed.
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© 2008 - 2020 MoustafaChamli
Comments21
anonymous's avatar
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BreakingHunterx3's avatar
Download? :c I love this clasic game <3
MoustafaChamli's avatar
MoustafaChamliProfessional General Artist
I might still have the original model /somewhere/, but I can't remember where, or even if it wasn't lost.
dlausactor6373's avatar
dlausactor6373Hobbyist Writer
Please tell me this is part of a remake of Redemption for Source!
MoustafaChamli's avatar
MoustafaChamliProfessional General Artist
That was the plan. Unfortunately, the team was too small to work (two people active).

For now, it's in torpor until we hear not only more interest for it, but more interest with the necessary skills.
Dkelabirath's avatar
DkelabirathProfessional General Artist
Beautiful render.
MoustafaChamli's avatar
MoustafaChamliProfessional General Artist
Thank you. I have to say I'm disappointed the project never went very far, but I'm still proud of that model.
Dkelabirath's avatar
DkelabirathProfessional General Artist
It's stunning.
TheLordofShadows's avatar
Wow very cool.
Mr-Lobo's avatar
Do you know some tutorials or how to make some jiggle bones? I've always been curious on how to make them.
MoustafaChamli's avatar
MoustafaChamliProfessional General Artist
I've yet to actually try them myself, but when I do, or if I find some, I'll make sure to mention them.
Mr-Lobo's avatar
Alright, thanks.
SavageArtistry's avatar
SavageArtistryHobbyist Digital Artist
Looking good! Message me if you need help with textures for your project. (I'm VampireWriter on the PlanetVampire forum)
MoustafaChamli's avatar
MoustafaChamliProfessional General Artist
Hey! Sorry for the no reply.

I might re-do Christof's UV maps and send them your way. You seem to have a better grasp at working with textures than I am.
Oni-Neko's avatar
Oni-NekoHobbyist General Artist
looks good. tho I juts HAVE to ask, 'jiggle bones'?
MoustafaChamli's avatar
MoustafaChamliProfessional General Artist
When skinning a character, you have to use dummy polygons called "bones" in order to pose and animate the character. A "jiggle bone", however is simply the name given to an assigned bone that will be used to simulate physics in the Source engine (used for HL2, VtM: Bloodlines and Dark Messiah of Might and Magic as well as the Orange Box games). The "jiggle bone" feature was added in the Orange Box version of the engine, and allows for a real-time usage of physics for things like hair, cloth or even simple jiggles that add some life to a character, object or creature.

If you have the Orange Box (or just HL2: Episode 2) you can see one example of the "jiggle bone" in action via the Antlion Guard, as well as the collapsing bridge at the beginning of the game.

I'm hoping that I'm making sense.
Oni-Neko's avatar
Oni-NekoHobbyist General Artist
Thanks, Az. Yes your answer does make sense to me. sounds like animation is lots of work. for that matter all 3d stuff seems to be lots of work.

By the way, d'you know anything about Carrera 3d express? I just got a copy installed on my computer later yesterday.
MoustafaChamli's avatar
MoustafaChamliProfessional General Artist
I heard about it, but never took the time to fiddle with it. So far, I know 3DS Max, Mudbox, Zbrush and a bit of the following: Blender, Maya, and Softimage XSI.

From what I can see on the website, it's made by the same people as Bryce and Poser, so if falls squarely in the "quick'n'easy" 3D, which is something I tend to avoid.
Oni-Neko's avatar
Oni-NekoHobbyist General Artist
fair 'nuff. with my limited computer skills. quick'n easy is something I kinda need.
MoustafaChamli's avatar
MoustafaChamliProfessional General Artist
Yeah, I can't judge people who use that type of 3D software when they use it to creat somethign beautiful. Just look at the works of TSHamlby, all fantastic stuff done with Poser.

I do, however, take issue with people using these programs (or at least their assets) to accelerate a process other people might be willing to build from scratch, as is the case with the Fakefactory Half-Life 2 "Cinematic Mod".
Oni-Neko's avatar
Oni-NekoHobbyist General Artist
*nods* ok. I think I see your point. It's about being lazy and abusing other people's hard work. right?
MoustafaChamli's avatar
MoustafaChamliProfessional General Artist
Yeah. Sorry if I made half-sense, brain was still leaky. Thankfully, it was shot alive by yesterday's show.
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anonymous's avatar
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