What is Cursed Lands: Morgulia? by HorizonPointShawn, literature
Literature
What is Cursed Lands: Morgulia?
[DEVIATION]
Cursed Lands: Morgulia is both a tabletop miniature skirmish game and a world setting. This setting unfolds in its own timeline, in the shadow of a catastrophe that has forever altered the world. A strange black comet passed so near that it skimmed the outer atmosphere itself. As it trailed across the firmament, the twilit sky turned the color of freshly spilled blood, and dead starlights seemed to bleed from it and fall upon the cursed earth below. Natural disasters wracked distant lands. Realities once firm grew thin and uncertain. Multitudes went mad, raving of “the truth” and of Zibaba, and committed unspeakable atrocities. Things long dismissed as fearful tales began once more to walk beneath the darkened heavens.
Wedged between the Sea of Dread and the Karybdos Isles to the south, the bitter Noraterian Wastes that lead into the frozen and shattered lands of Ginnun to the north, the forests and hills of Tarivistia and the outer marches of the Orlian Empire to the west
Morgulia Artistic Style Guide by HorizonPointShawn, literature
Literature
Morgulia Artistic Style Guide
CORE VISUAL PHILOSOPHY
“The world is real. The horror is real. The perception is uncertain.”
Everything in Morgulia should feel:
materially believable
physically used
historically layered
psychologically burdened
The world should appear old without becoming static, damaged without becoming ruined, and haunted without becoming fantastical. Morgulia is a civilization surviving atop inherited foundations while pretending those foundations remain secure.
ARTISTIC “DO NOT” LIST
Avoid:
overt anime influence
clean high fantasy
exaggerated JRPG weapons
modern gothic fashion (except where explicitly recommended)
steampunk (except where explicitly recommended)
slick digital polish
Marvel-style cinematic posing
MMO armor logic
ultra-symmetrical costume design
neon magic effects
pristine black leather aesthetics
“edgy coolness” as primary mood
tactical modernity
generic undead hordes
Even supernatural elements should not feel “magical” in a conventional fantasy