We’re artists. No matter the work we go on, how skilled we are, or how much time we spend in drawing, digital drawing or in others type of art.
One thing we all want is for more people to buy our services, see our work. More money goes into the pot, more friends come with us, and more people are supporting our favorite developers. I think at some point, we’ve probably all made an effort to get some of our friends into the drawing we love. Almost without fail however, a new artist’s first try ends up looking like a whole lot of mashing buttons and jumping around. That’s natural, and there’s nothing wrong with it–the problem is how many artists fail to ever move past that stage, which is where a great tutorial comes in.
Don’t get me wrong–I’m not saying it’s just up to developers to keep people engaged. Developers and amateurs artists alike should be doing all they can to get people interested in their art. The amateurs and begi