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SA | Astral tracker | Renata

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Description

:iconstarborn-alignment:




.:: Astral points ::.



[-| Gained|-]

Reference sheet - +8 AP
SA | We'll meet again = +1 AP
Chapter II participation (Renata) = +11 AP
Newbie gifts = +3 AP
December mod earnings - +40 AP

====== Subtotal = 63 AP ======

SA | Introduction meme | Renata - +20 AP
SA | Herd meme | Renata - +14 AP
SA | Relationship tracker | Renata - +6 AP

====== Subtotal = 104 AP ======

SA | Far from the flock - +1 AP
SA | Bittersweet - +1 AP
SA | Means to an end - +1 AP
SA | Meme Headshots - +1 AP
SA | CP 2.5 | Blood on your hooves - +10 AP
 SA | Chapter IV | Right here - +5 AP
Chapter V Participation | Renata - +20 AP
SA | CP 1.5 | What's the use - +5 AP
SA | CP 2.4 | ... of a new day - +12 AP

====== Subtotal = 160 AP ======

SA | Renata | CP 2.2 | Over the mountains - +12 AP
Leonardo's retirement - +13 AP
Chapter VI | Plot participation Renata - +20 AP

====== Subtotal = 205 AP ======

Chapter VII | Chapter participation Renata - +20 AP
SA | CP 2.9 | Renata | A stroll - +7 AP
SA | Renata | Rank change | The future - +14 AP
SA | CP 2.6 | Renata | Questionable endavours - +28 AP

====== Subtotal = 274 AP ======

From Birthday 2019 (Remaining to Linnea & Eyrin; FVR Converted) - +1 AP
Chapter VIII participation (FVR converted) - +20 AP
From Birthday 2020 (FVR converted) (Remaining unassigned) - +5 AP


[-| Total |-]

300 Astral points



.:: Overview ::.


[-| Distribution |-]

Total SP || 350 (310 used)

Strength || 25
Wisdom || 75
Vitality || 75
Speed || 35 (+10 // Potion master)
Cunning || 75 (+15 // Flock)
Agility || 50

Rank || 100 (Previous flock: 75)
Talent || 100
Talent 2 || 25

[-| Level overview |-]


  1. :bulletgreen: 5 AP | Can purchase accessories from your herd's shop
  2. :bulletgreen: 20 AP | You can now purchase Catalyst Items + 10 stat points
  3. :bulletgreen: 40 AP | Character can now receive their Talent
  4. :bulletgreen: 60 AP | Can purchase a Level 1 Familiar + 10 stat points
  5. :bulletgreen: 100 AP | Can receive First Blessing (choice of two) + free character slot.
  6. :bulletgreen: 140 AP | If first Blessing has not been acquired, the character can choose (not Holy) + 10 stat points
  7. :bulletgreen: 180 AP | First Blessing is now Level 2
  8. :bulletgreen: 220 AP | Can purchase a Level 2 Familiar + 2d Talent + 10 stat points
  9. :bulletgreen: 260 AP |  First Blessing is now Level 3
  10. :bulletgreen: 300 AP | Can receive Second Blessing, with a choice of two. Can apply for Holy + 10 stat points
  11. :bulletred: 340 AP | First Blessing is now maxed 
  12. :bulletred: 380 AP | Can purchase a Level 3 Mythical Familiar + 10 stat points
  13. :bulletred: 420 AP | If Second Blessing has not been acquired, the character can choose (not Holy).
  14. :bulletred: 460 AP | Second Blessing is now Level 2 + 10 stat points
  15. :bulletred: 500 AP | ???
  16. :bulletred: 540 AP | Acquires the ability to own two Familiars at once + 10 stat points
  17. :bulletred: 580 AP | Second Blessing is now Level 3
  18. :bulletred: 620 AP | Ability to meet your character’s patron God ‘in the flesh’ + 10 stat points
  19. :bulletred: 660 AP | Receive a special accessory from character's patron god
  20. :bulletred: 700 AP | Second Blessing is now Maxed + 10 stat points


[-| Stats |-]

Strength

:bulletgreen: At 25 |  You can push/pull things up to 1/4th of your body weight, and can lift things up to 1/8 of your body weight  using Telekinesis

:bulletred: At 50 | You can push/pull things up to 1/2  of your body weight, and can lift things up to 1/4 of your body weight using Telekinesis

:bulletred: At 75 |  You can push/ things up to your own body weight, and can lift things up to 1/2 of your body weight using Telekinesis

:bulletred: At 100 | You can push/pull things weighing twice as much as you do, and you can lift things weighing as much as you using Telekinesis

 

Wisdom

:bulletgreen: At 25 |  You are quite the book worm. You find it very easy to remember things you read as well as comprehending it.

:bulletgreen: At 50  | You’ve quickly figured out how to put all that knowledge to good use, and find it somewhat easier to do tasks unrelated to your rank or talent.

:bulletgreen: At 75 | You have made quite a name for yourself, and many horses seek you out for advice.

:bulletred: At 100 | You are incredibly adept at planning things when given enough time to put your knowledge to good use. Whether it’s business plans or interpersonal communication, you have a knack at figuring out the best way to go about it for the most sought after outcome.

 

Vitality

:bulletgreen: At 25 | You are able to run full speed up to 1/4th mile without getting tired, and can maintain moderate speeds for up to a mile without getting winded. You are also more resistant to infections.

:bulletgreen: At 50 | You’re now able to carry/drag another equine for up to a 1/4th mile without your muscles giving out on you. You also begin to find yourself more resistant to common illnesses.

:bulletgreen: At 75 | You can run full speed for a mile without getting winded, and are capable of maintaining moderate speeds as long as needed without tiring. You are now immune to common diseases.

:bulletred: At 100 | You’re now capable of carrying/dragging another creature your size for up to a mile before your muscles can’t take it anymore. You are also immune to most diseases and infections.

 

Speed

:bulletgreen: At 25 | Maximum speed is 20 mph.

:bulletred: At 50 | Maximum speed is 30 mph.

:bulletred: At 75 | Maximum speed is 40 mph.

:bulletred: At 100 | Maximum speed is 50 mph.

 

Cunning

:bulletgreen: At 25 | You are more clever than most.

:bulletgreen: At 50 | You can think quickly on your hooves, and formulate plans on the fly.

:bulletred: At 75 | You’re able to identify dangerous situations from a distance, and can quickly assess the best course of action to make it out safely.

:bulletred: At 100 |  You're exceptionally adept at working your way to the top. You pick up on new concepts quickly.

 

Agility

:bulletgreen: At 25 | You now maneuver more quickly and gracefully, and find yourself tripping over your feet less.

:bulletgreen: At 50 | You are capable of moving easily on uneven ground without any missteps.

:bulletred: At 75 | You are able to cross through all types of terrain without threat of injury. Not only are you quick and graceful, but you have become quite sure footed as well.

:bulletred: At 100 | You are now able to cross even the most steep mountains without issue. No terrain or rough footing can hold you back. Need to get through a tangled forest? No problem. Crossing a sandy desert? Pfft easy. Icey river crossings? Piece of cake with a bit of concentration.



[-| Rank |-]


Flock [OLD]
 :bulletgreen: 25 AP | Seems you are finding your place within the Flock. Select a Talent related to your skill early. (i.e. Shadowhoof for Spy, Herbalist for medic, etc)
 :bulletgreen: 50 AP | My my, you have quite a load on your back, let’s spread the weight a bit more evenly. Take a Saddlebag for free.
 :bulletgreen: 75 AP | The Primary has seem to have taken a keen notice to you. Add 15 SP to either Cunning or Vitality  
 :bulletred: 100 AP | It can be hard work within the Flock, why not take a Vagabond level 1 familiar to help cater to your needs if you familiar slot is free.

Flock Sergeant
:bulletgreen: 25 AP | You are the mediator between your squad, and the Commanders. To aid you in your duties, choose a tier 1 talent early if you’d like.

:bulletgreen: 50 AP | Like the Commanders, you too must be prepared for anything. Receive a Shortsword and Bracers. (Not claimed yet)

:bulletgreen: 75 AP | You have grown into your duties, and your people are stronger for it. Gain +15SP to either vitality or strength

:bulletgreen: 100 AP | Familiars can be quite useful in combat, and so you have been granted one. If your familiar slot is empty, choose a Level 2 Vagabond (except Rare) Familiar to be your valiant companion.



[-| Talent |-]

Talent 1: Potion master

:bulletgreen: At 25 AP | You’ve developed a passion for brewing. After a few… accidents, that may or may not have involved explosions, you've learned to consistently brew weak potions... including some poisons.

:bulletgreen: At 50 AP | It takes a quick mind to brew potions successfully... but it also takes quick reflexes to dodge the uh, less than successful experiments. +10 SP to Speed

:bulletgreen: At 75 AP | Brewing new potions is fulfilling... but it's also hard on your personal possessions (and sometimes skin). Claim a free item from the accessory or weapon shop (20 CS limit).

:bulletgreen: At 100 AP | Healing ointments, insidious poisons, and everything in between- you can brew them all and more, and have become known as someone who is not to be crossed. You get good deals on your purchases, and with good reason. Receive a 50% discount on all magic shop purchases related to this character (Catalyst items NOT included).


Talent 2: TBA
TBA


[-| Blessing |-]

Blessing 1: Clairvoyance -The ability to see visions of the future

:bulletgreen: Lv. 1: The user’s gut instincts are now much stronger and more reliable, leading to a sense of foreboding when an unknown tragedy is about to strike, or a feeling of excitement if something good is about to happen.

:bulletgreen: Lv. 2: User begins receiving flashes of the future in dreams, though these visions often contain wild inaccuracies.

:bulletgreen: Lv. 3: The user is now able to receive random glimpses of the future during the day, usually when touching an object or being near an equine that may soon be affected. These visions are quite accurate

:bulletred: Lv. 4: User is now able to control when they receive their visions, going so far as to be able to enter a trance like state for long periods of time to see what the future will bring. This is incredibly draining on the user, as they are unable to eat, drink, or sleep during this time. Because of this, the user may only use their blessing to this extent once a month.


Blessing 2: TBA
TBA



Character (c) me
Headshot by queerly
Tracker belongs to the group Starborn-Alignment
Image size
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