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SA | Astral tracker | Eyrin

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Description

:iconstarborn-alignment:




.:: Astral points ::.



[-| Gained|-]

CW Transferred Tier - +81 AP
Reference sheet - +10 AP
Secret santa 2015 - +15 AP

====== Subtotal = 106 AP ======

Introduction meme - +15 AP
Chapter participation reward - +13 AP
Into the canyon - +25 AP

====== Subtotal = 159 AP ======

RP Meme 1 (Eyrin) - +5 AP
SA | Chapter II | New hope - +5 AP
Chapter II participation (Eyrin) = +13 AP
Chapter III participation (Midas) ( Last checked ) - +11 AP
SA | Old app art Eyrin - +3 AP
SA | Here comes the rain - +1 AP
SA | Meme Headshots - +1 AP
Chapter V | Plot participation Eyrin - +20 AP

====== Subtotal = 218 AP ======

SA | Collab | Schism Event - +8 AP
SA | CP 3.6 | A broken heart - +9 AP
SA | Golden Girl - +8 AP
Chapter VI | Plot participation Eyrin - +20 AP

====== Subtotal = 263 AP ======

SA | Process meme | Eyrin - +14 AP
SA | NPC | Pangolin - +4 AP
SA | I hope I can make it through - +4 AP
SA | Feathery returns - +8 AP
SA | White flag | Eyrin - +5 AP
SA | Fourth anniversary | Thanks for being you - +3 AP

====== Subtotal = 301 AP ======

SA | By Pan - +2 AP
Chapter VIII | Chapter participation Eyrin - 22 AP
birds of prey | sa - +8 AP
From Birthday 2019 (Remaining to Renata & Linnea; FVR converted) - +7 AP
SA | Serora chapter 9 prompts | Eyrin - +20 AP


[-| Total |-]

360 Astral points



.:: Overview ::.


[-| Distribution |-]

Total SP || 350 (310 used)


Strength ||
100
Wisdom || 60 (+10 boost // Empath )
Vitality || 125 (+15 boost // Savior; +10 boost // Co-operation)
Speed || 0
Cunning || 75
Agility || 0

Rank || 100
Talent || 100
Talent 2 || 100

[-| Level overview |-]


  1. :bulletgreen: 5 AP | Can purchase accessories from your herd's shop
  2. :bulletgreen: 20 AP | You can now purchase Catalyst Items + 10 stat points
  3. :bulletgreen: 40 AP | Character can now receive their Talent
  4. :bulletgreen: 60 AP | Can purchase a Level 1 Familiar + 10 stat points
  5. :bulletgreen: 100 AP | Can receive First Blessing (choice of two) + free character slot.
  6. :bulletgreen: 140 AP | If first Blessing has not been acquired, the character can choose (not Holy) + 10 stat points
  7. :bulletgreen: 180 AP | First Blessing is now Level 2
  8. :bulletgreen: 220 AP | Can purchase a Level 2 Familiar + 2d Talent + 10 stat points
  9. :bulletgreen: 260 AP |  First Blessing is now Level 3
  10. :bulletgreen: 300 AP | Can receive Second Blessing, with a choice of three. Can apply for Holy + 10 stat points
  11. :bulletgreen: 340 AP | First Blessing is now maxed 
  12. :bulletred: 380 AP | Can purchase a Level 3 Mythical Familiar + 10 stat points
  13. :bulletred: 420 AP | If Second Blessing has not been acquired, the character can choose (not Holy).
  14. :bulletred: 460 AP | Second Blessing is now Level 2 + 10 stat points
  15. :bulletred: 500 AP | ???
  16. :bulletred: 540 AP | Acquires the ability to own two Familiars at once + 10 stat points
  17. :bulletred: 580 AP | Second Blessing is now Level 3
  18. :bulletred: 620 AP | Ability to meet your character’s patron God ‘in the flesh’ + 10 stat points
  19. :bulletred: 660 AP | Receive a special accessory from character's patron god
  20. :bulletred: 700 AP | Second Blessing is now Maxed + 10 stat points


[-| Stats |-]

Strength

:bulletgreen: At 25 |  You can push/pull things up to 1/4th of your body weight, and can lift things up to 1/8 of your body weight  using Telekinesis

:bulletgreen: At 50 | You can push/pull things up to 1/2  of your body weight, and can lift things up to 1/4 of your body weight using Telekinesis

:bulletgreen: At 75 |  You can push/ things up to your own body weight, and can lift things up to 1/2 of your body weight using Telekinesis

:bulletgreen: At 100 | You can push/pull things weighing twice as much as you do, and you can lift things weighing as much as you using Telekinesis

 

Wisdom

:bulletgreen: At 25 |  You are quite the book worm. You find it very easy to remember things you read as well as comprehending it.

:bulletgreen: At 50  | You’ve quickly figured out how to put all that knowledge to good use, and find it somewhat easier to do tasks unrelated to your rank or talent.

:bulletred: At 75 | You have made quite a name for yourself, and many horses seek you out for advice.

:bulletred: At 100 | You are incredibly adept at planning things when given enough time to put your knowledge to good use. Whether it’s business plans or interpersonal communication, you have a knack at figuring out the best way to go about it for the most sought after outcome.

 

Vitality

:bulletgreen: At 25 | You are able to run full speed up to 1/4th mile without getting tired, and can maintain moderate speeds for up to a mile without getting winded. You are also more resistant to infections.

:bulletgreen: At 50 | You’re now able to carry/drag another equine for up to a 1/4th mile without your muscles giving out on you. You also begin to find yourself more resistant to common illnesses.

:bulletgreen: At 75 | You can run full speed for a mile without getting winded, and are capable of maintaining moderate speeds as long as needed without tiring. You are now immune to common diseases.

:bulletgreen: At 100 | You’re now capable of carrying/dragging another creature your size for up to a mile before your muscles can’t take it anymore. You are also immune to most diseases and infections.

 

Speed

:bulletred: At 25 | Maximum speed is 20 mph.

:bulletred: At 50 | Maximum speed is 30 mph.

:bulletred: At 75 | Maximum speed is 40 mph.

:bulletred: At 100 | Maximum speed is 50 mph.

 

Cunning

:bulletgreen: At 25 | You are more clever than most.

:bulletgreen: At 50 | You can think quickly on your hooves, and formulate plans on the fly.

:bulletgreen: At 75 | You’re able to identify dangerous situations from a distance, and can quickly assess the best course of action to make it out safely.

:bulletred: At 100 |  You're exceptionally adept at working your way to the top. You pick up on new concepts quickly.

 

Agility

:bulletred: At 25 | You now maneuver more quickly and gracefully, and find yourself tripping over your feet less.

:bulletred: At 50 | You are capable of moving easily on uneven ground without any missteps.

:bulletred: At 75 | You are able to cross through all types of terrain without threat of injury. Not only are you quick and graceful, but you have become quite sure footed as well.

:bulletred: At 100 | You are now able to cross even the most steep mountains without issue. No terrain or rough footing can hold you back. Need to get through a tangled forest? No problem. Crossing a sandy desert? Pfft easy. Icey river crossings? Piece of cake with a bit of concentration.



[-| Rank |-]


Savior
:bulletgreen: At 25 AP |  You’ve learned about all the plants that can help with the healing process and can now treat small wounds and cuts. Receive Herbalist for your first talent early.
 :bulletgreen: At 50 AP |  As a Savior, your ability to get to your patients even through the worst storm is vital. Receive a Cloak and traction-giving Horseshoes for free.
 :bulletgreen: At 75 AP |  Unfortunately, patients do not call for help based on your convenience. Long hours and harsh travels can take a toll on your body and you need to remain fresh and clear. Add 15 SP to your Vitality.
 :bulletgreen: At 100 AP |  You now have enough experience to treat very serious injuries, such as broken bones and serious bleeding. But seeing your herd mates in pain can be heavy and stressful on the heart, so receive Level 1 Seroran familiar if your familiar slot is open.



[-| Talent |-]

Talent 1: Empath

:bulletgreen: At 25 AP | You’ve become an excellent listener. Other equines feel comfortable in your presence, and are willing to divulge what keeps their hearts aching.

:bulletgreen: At 50 AP | Not only are you a good listener, but you're also now more skilled at gently directing a conversation to the crux of the matter- or avoiding a touchy subject altogether. +10 SP to Wisdom.

:bulletgreen: At 75 AP | You've frequently provided a shoulder for someone to cry on, and talked others through difficult descions. It's only natural that some individuals have sent you a token of their appreciation. Claim any item(s) from the accessory shop for free (20 CS limit). (Not claimed yet)

:bulletgreen: At 100 AP | You're so adept at "reading a room" and picking up on emotions that even complete strangers are hard-pressed to hide their feelings from you. Receive an additional +2 AP for every submission that includes your character interacting with another (does not apply to collabs or roleplays). 75 words minimum of the action being applied for all literature submissions are required to earn the bonus.



Talent 2: Co-operative

:bulletgreen: At 25 AP | Sometimes you find it hard to pick out just who needs help, especially those that don't ask. However, you've begun to pick up the tell-tale hints of someone who's struggling with their tasks and would be willing to have someone lend a helping hand.

:bulletgreen: At 50 AP | Helping others can require physical skills just as much as they require anything else. Receive +10 SP to Speed, Strength, or Vitality.

:bulletgreen: At 75 AP | You recently helped someone out! They've sent you a little bit of money for your troubles and to show that they are grateful for your help! Receive any combination of items from the accessory shop or weapons shop with a total-max price of 20CS! (Not claimed yet)

:bulletgreen: At 100 AP | You certainly get along well with others! Since you're always so willing to lend a helping hand, receive full points for any collaborations/role-plays (for two participants only) that you participate in!


[-| Blessing |-]

Blessing 1: Healing generation -The ability to heal by regenerating cells

:bulletgreen: Lv. 1: User is immune to allergens and is capable of healing minor injuries quickly with concentration.

:bulletgreen: Lv. 2: User is now immune to most common diseases and infections. They are also able to heal more serious wounds in a short amount of time with ease.

:bulletgreen: Lv. 3: User is now immune to all disease and infection, and is able to heal even the most terrible of non-fatal injuries in a matter of moments. Fatal injuries have a 25% chance of being survivable as well. Is now capable of healing the injuries of other horses though this can take up to a few hours.

:bulletgreen: Lv. 4: User is now capable of using their blessing to heal others as well, though on a much smaller scale and only with great focus and dedication. Can now heal large wounds of other horses within an hour, and smaller injuries almost immediately. Due to how quickly the user’s cells regenerate, the user will cease to age, and instead will just pass away quietly when the gods deem their time is up.



Blessing 2: Earth manipulation [LOCKED] - The ability to create and project copies of your own self.

:bulletred: Lv. 1: User feels a heightened sense of connection to the earth, rocks and plants, a “sixth sense” of sorts, which can help with scavenging for food, water, etc. User also can more easily move earthen objects than they could otherwise with their telekinetic strength.

:bulletred: Lv. 2: User can now fracture the earth, causing fissures, walls, and “spikes” to erupt, with moderate accuracy.

:bulletred: Lv. 3: User is now adept and fast at moving the earth (walls, spikes, etc) but must still be touching the earth somehow to do so. Has an increased tactile connection to the earth- ie “sticks” to it.

:bulletred: Lv. 4: User has vast, deft control over manipulating the earth and can do so when not touching- ie jumping, although distance does affect the user’s control.




Character and art by me
Tracker from the group Starborn-Alignment
Image size
1443x1906px 992.22 KB
© 2015 - 2024 moonlightwalk
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