Deviation Actions
Description
CS and FVR tracker || Mood board || Playlist
.:: Astral points ::.
[-| Gained|-]
Reference sheet - +5 AP
SA | Pokemon AU meme | Asher - +12 AP
SA | Introduction meme | Asher - +15 AP
[-| Total |-]
32 Astral points
.:: Overview ::.
[-| Distribution |-]
Strength || 75
Wisdom || 0
Vitality || 50
Speed || 50
Cunning || 75
Agility || 50
Rank || 25
Talent || 0
Talent 2 || 0
[-| Level overview |-]
- 5 AP | Can purchase accessories from your herd's shop
- 20 AP | You can now purchase Catalyst Items + 10 stat points
- 40 AP | Character can now receive their Talent
- 60 AP | Can purchase a Level 1 Familiar + 10 stat points
- 100 AP | Can receive First Blessing (choice of two) + free character slot.
- 140 AP | If first Blessing has not been acquired, the character can choose (not Holy) + 10 stat points
- 180 AP | First Blessing is now Level 2
- 220 AP | Can purchase a Level 2 Familiar + 2d Talent + 10 stat points
- 260 AP | First Blessing is now Level 3
- 300 AP | Can receive Second Blessing, with a choice of three. Can apply for Holy + 10 stat points
- 340 AP | First Blessing is now maxed
- 380 AP | Can purchase a Level 3 Mythical Familiar + 10 stat points
- 420 AP | If Second Blessing has not been acquired, the character can choose (not Holy).
- 460 AP | Second Blessing is now Level 2 + 10 stat points
- 500 AP | ???
- 540 AP | Acquires the ability to own two Familiars at once + 10 stat points
- 580 AP | Second Blessing is now Level 3
- 620 AP | Ability to meet your character’s patron God ‘in the flesh’ + 10 stat points
- 660 AP | Receive a special accessory from character's patron god
- 700 AP | Second Blessing is now Maxed + 10 stat points
[-| Stats |-]
Strength
At 25 | You can push/pull things up to 1/4th of your body weight, and can lift things up to 1/8 of your body weight using Telekinesis
At 50 | You can push/pull things up to 1/2 of your body weight, and can lift things up to 1/4 of your body weight using Telekinesis
At 75 | You can push/ things up to your own body weight, and can lift things up to 1/2 of your body weight using Telekinesis
At 100 | You can push/pull things weighing twice as much as you do, and you can lift things weighing as much as you using Telekinesis
Wisdom
At 25 | You are quite the book worm. You find it very easy to remember things you read as well as comprehending it.
At 50 | You’ve quickly figured out how to put all that knowledge to good use, and find it somewhat easier to do tasks unrelated to your rank or talent.
At 75 | You have made quite a name for yourself, and many horses seek you out for advice.
At 100 | You are incredibly adept at planning things when given enough time to put your knowledge to good use. Whether it’s business plans or interpersonal communication, you have a knack at figuring out the best way to go about it for the most sought after outcome.
Vitality
At 25 | You are able to run full speed up to 1/4th mile without getting tired, and can maintain moderate speeds for up to a mile without getting winded. You are also more resistant to infections.
At 50 | You’re now able to carry/drag another equine for up to a 1/4th mile without your muscles giving out on you. You also begin to find yourself more resistant to common illnesses.
At 75 | You can run full speed for a mile without getting winded, and are capable of maintaining moderate speeds as long as needed without tiring. You are now immune to common diseases.
At 100 | You’re now capable of carrying/dragging another creature your size for up to a mile before your muscles can’t take it anymore. You are also immune to most diseases and infections.
Speed
At 25 | Maximum speed is 20 mph.
At 50 | Maximum speed is 30 mph.
At 75 | Maximum speed is 40 mph.
At 100 | Maximum speed is 50 mph.
Cunning
At 25 | You are more clever than most.
At 50 | You can think quickly on your hooves, and formulate plans on the fly.
At 75 | You’re able to identify dangerous situations from a distance, and can quickly assess the best course of action to make it out safely.
At 100 | You're exceptionally adept at working your way to the top. You pick up on new concepts quickly.
Agility
At 25 | You now maneuver more quickly and gracefully, and find yourself tripping over your feet less.
At 50 | You are capable of moving easily on uneven ground without any missteps.
At 75 | You are able to cross through all types of terrain without threat of injury. Not only are you quick and graceful, but you have become quite sure footed as well.
At 100 | You are now able to cross even the most steep mountains without issue. No terrain or rough footing can hold you back. Need to get through a tangled forest? No problem. Crossing a sandy desert? Pfft easy. Icey river crossings? Piece of cake with a bit of concentration.
[-| Rank |-]
The folk
25 AP | As one of the Folk, you are resilient and determined in your daily work for the herd. If it pertains to your duties, receive your first Talent early.
50 AP | It looks like you’ve received a gift! Claim either Piercings, Hair Dye or a Cloak, depending on your taste.
75 AP | Life in Serora is challenging. Add 15 SP to either your Speed or Vitality to survive it.
100 AP | A familiar would be useful for your day-to-day life, either as a pack animal, message runner, or simple companion. Receive an Altamira Oriole, Domestic Goat, Serval or Camel for free.
[-| Talent |-]
Talent 1: TBATBA
Talent 2: TBA
TBA
[-| Blessing |-]
Blessing 1: TBATBA
Blessing 2: TBA
TBA
Asher & art (c) me
Tracker from the group Starborn-Alignment