Deviation Actions
Description
FVR & CS Tracker || RP tracker || Mood board || Playlist
.:: Astral points ::.
[-| Gained|-]
CW Transferred Tier - +71 AP
Reference sheet - +8 AP
Style meme - +10 AP
Introduction meme - +15 AP
====== Subtotal = 104 AP ======
The cold never bothered me anyway (Chapter 1) - +5 AP
Chapter participation reward = +12 AP
SA | Roleplay memes - +5 AP
SA | Flowers for the death = +1 AP
Chapter II participation (Amber) = +13 AP
Old ref art = +3 AP
SA | NPC | Thedus = +4 AP
Chapter III participation (Leonardo) ( Last checked ) - +10 AP
====== Subtotal = 157 AP ======
SA | Checkpoint 1.2 | Morning run - +3 AP
SA | CP 1.4 | And when you are gone - +6 AP
SA | CP 2.4 | Alone in the mountains - +10 AP
SA | CP 1.1 | No way out - +5 AP
SA | Breaking point - +3 AP
SA | CP 2.1 | To make a point - +6 AP
SA | CP 1.6 | Parentification - +3 AP
SA | Meme Headshots - +1 AP
Cecillia's retirement - +85 AP
Chapter IV | Plot participation NPC Malaika - +20 AP
====== Subtotal = 299 AP ======
Chapter IV | Plot participation Midas - +20 AP
Chapter IV | Plot participation Eyrin - +20 AP
SA | Thanks for being you! - +8 AP
SA | Collab | A friendly chat - +6 AP
====== Subtotal = 353 AP ======
SA | Collab | In another world - +10 AP
SA | Rank change | From the bottom up - +4 AP
SA | Blessing of the earth - +2 AP
SA | Chapter IV | Right here - +6 AP
Chapter IV | Plot participation Amber - +20 AP
Chapter IV | Plot participation Lilliana - +20 AP
====== Subtotal = 415 AP ======
Chapter IV participation | Renata - +20 AP
Chapter IV participation | Kanaloa - +20 AP
====== Subtotal = 455 AP ======
SA | Blessing of the earth - +2 AP
SA | CP 1.3. | Tactics - +3 AP
SA | CP 1.5 | Valkyrie - +3 AP
Chapter IV | Plot participation Cecillia & Eos - +40 AP
====== Subtotal = 503 AP ======
SA | Tired - +3 AP
SA | The Storm Bringer Clan - +7 AP
SA | November 2017 prompt | Amber - +1 AP
Chapter V Participation | Amber - +20 AP
SA | Velvetty Ciel - +1 AP
SA | November 2017 prompt | Amber - +1 AP
SA | March prompt | Amber - +4 AP
SA | June prompt 2018 | Sibling bonding - +4 AP
Chapter VI | Plot participation Amber - +20 AP
====== Subtotal = 564 AP ======
SA I He didn't yell - +3 AP
Chapter VII | Chapter participation Amber - + 20 AP
SA | CP 2.8 | Amber | Pointless - +7 AP
Chapter VIII | Chapter participation Amber - + 23 AP
SA | Anniversary collab | Are you lost? - +22 AP
SA | CP 2.4 | Sisters blessings - + 15 AP
SA | CP 2.9 | Amber | Letting her hair down - +31 AP
SA | Herd meme | Amber - +14 AP
Happy Fourth Anniversary Starborns! - +1 AP (Other 29 to someone else)
[-| Total |-]
700 Astral points
.:: Overview ::.
[-| Distribution |-]
Total SP || 400 (335 used)
Strength || 50
Wisdom || 0
Vitality || 50
Speed || 75
Cunning || 100
Agility || 75 (+15 rank boost)
Rank || 100
Talent || 100
Talent 2 || 100
[-| Level overview |-]
- 5 AP | Can purchase accessories from your herd's shop
- 20 AP | You can now purchase Catalyst Items + 10 stat points
- 40 AP | Character can now receive their Talent
- 60 AP | Can purchase a Level 1 Familiar + 10 stat points
- 100 AP | Can receive First Blessing (choice of two) + free character slot.
- 140 AP | If first Blessing has not been acquired, the character can choose (not Holy) + 10 stat points
- 180 AP | First Blessing is now Level 2
- 220 AP | Can purchase a Level 2 Familiar + 2d Talent + 10 stat points
- 260 AP | First Blessing is now Level 3
- 300 AP | Can receive Second Blessing, with a choice of three. Can apply for Holy + 10 stat points
- 340 AP | First Blessing is now maxed
- 380 AP | Can purchase a Level 3 Mythical Familiar + 10 stat points
- 420 AP | If Second Blessing has not been acquired, the character can choose (not Holy).
- 460 AP | Second Blessing is now Level 2 + 10 stat points
- 500 AP | ???
- 540 AP | Acquires the ability to own two Familiars at once + 10 stat points
- 580 AP | Second Blessing is now Level 3
- 620 AP | Ability to meet your character’s patron God ‘in the flesh’ + 10 stat points
- 660 AP | Receive a special accessory from character's patron god
- 700 AP | Second Blessing is now Maxed + 10 stat points
[-| Stats |-]
Strength
At 25 | You can push/pull things up to 1/4th of your body weight, and can lift things up to 1/8 of your body weight using Telekinesis
At 50 | You can push/pull things up to 1/2 of your body weight, and can lift things up to 1/4 of your body weight using Telekinesis
At 75 | You can push/ things up to your own body weight, and can lift things up to 1/2 of your body weight using Telekinesis
At 100 | You can push/pull things weighing twice as much as you do, and you can lift things weighing as much as you using Telekinesis
Wisdom
At 25 | You are quite the book worm. You find it very easy to remember things you read as well as comprehending it.
At 50 | You’ve quickly figured out how to put all that knowledge to good use, and find it somewhat easier to do tasks unrelated to your rank or talent.
At 75 | You have made quite a name for yourself, and many horses seek you out for advice.
At 100 | You are incredibly adept at planning things when given enough time to put your knowledge to good use. Whether it’s business plans or interpersonal communication, you have a knack at figuring out the best way to go about it for the most sought after outcome.
Vitality
At 25 | You are able to run full speed up to 1/4th mile without getting tired, and can maintain moderate speeds for up to a mile without getting winded. You are also more resistant to infections.
At 50 | You’re now able to carry/drag another equine for up to a 1/4th mile without your muscles giving out on you. You also begin to find yourself more resistant to common illnesses.
At 75 | You can run full speed for a mile without getting winded, and are capable of maintaining moderate speeds as long as needed without tiring. You are now immune to common diseases.
At 100 | You’re now capable of carrying/dragging another creature your size for up to a mile before your muscles can’t take it anymore. You are also immune to most diseases and infections.
Speed
At 25 | Maximum speed is 20 mph.
At 50 | Maximum speed is 30 mph.
At 75 | Maximum speed is 40 mph.
At 100 | Maximum speed is 50 mph.
Cunning
At 25 | You are more clever than most.
At 50 | You can think quickly on your hooves, and formulate plans on the fly.
At 75 | You’re able to identify dangerous situations from a distance, and can quickly assess the best course of action to make it out safely.
At 100 | You're exceptionally adept at working your way to the top. You pick up on new concepts quickly.
Agility
At 25 | You now maneuver more quickly and gracefully, and find yourself tripping over your feet less.
At 50 | You are capable of moving easily on uneven ground without any missteps.
At 75 | You are able to cross through all types of terrain without threat of injury. Not only are you quick and graceful, but you have become quite sure footed as well.
At 100 | You are now able to cross even the most steep mountains without issue. No terrain or rough footing can hold you back. Need to get through a tangled forest? No problem. Crossing a sandy desert? Pfft easy. Icey river crossings? Piece of cake with a bit of concentration.
[-| Rank |-]
Valkyrie
At 25| - Whether you realize it or not, your War Lord considers you the future of the herd. The War-Forged have been starved of female empowerment for centuries, but you may well help change that. Your natural skill is essential to this cultural shift. Receive the Tactician or Improvisionist talent early, if you wish!
At 50| - Your hard work has been noticed, and paid off; you find yourself not only growing closer to your fellow Valkyries, but also your War Lord. She rewards you with a lovely and deadly Steel Sword.
At 75| - Your training is paying off, and you can feel your newfound energy mentally & physicality. Add +15 SP to Vitality or Agility.
At 100| - Oftentime your duties and training see you alone in Onea’s dangerous wilderness- a companion would be a great boon. If your Familiar slot is empty, recieve a Snow Leopard for free.
[-| Talent |-]
Talent 1: Weapon masterAt 25 AP | Training with a weapon is far from easy, but you have a natural aptitude for it, and devoting your free-time to extra practice is paying off. You may not be a master yet, but you can certainly hold your own against your peers.
At 50 AP | After weeks of persistence, determination, and more than a few bruises, you’ve mastered your first weapon - it almost feels like an extension of yourself now, and your stamina has increased. +10 SP Strength
At 75 AP | You’ve begun to practice with a new weapon, and are surprised by how different it is to use. It’s like you have to rewire your brain, and you've earned a whole new set of bruises. Console yourself with a free item from the accessory or weapon shop (20 CS limit).
At 100 AP | Your training has definitely paid off, and you can handle almost any weapon with a reasonable degree of competency. With your two favorite weapons, however, you're all but unstoppable. +2 AP for any submission that includes your character using a weapon they own. 75 words minimum of the action being applied for all literature submissions are required to earn the bonus.
Talent 2: NaturistAt 25 AP | You have basic knowledge of your continent’s wildlife and flora, more so than the average equine.
At 50 AP | You now have intimate knowledge of your continent’s geography, and could survive on your own if the need arose. +10 SP to Vitality.
At 75 AP | Learning about your land and the animals and plants that inhabit it is exhilarating... but it can also be hard on your gear. Claim a free item from the accessory or weapon shop (20 CS limit).
At 100 AP | You can now reliably track a lost equine even if they have been missing for more than a week. You know all there is to know about your continent’s wildlife, from their breeding seasons to their preferred dens, and there’s probably not a single plant you can’t recognize. Receive +2 AP for every submission that depicts your character interacting with animals or plants. 75 words minimum of the action being applied for all literature submissions are required to earn the bonus.
[-| Blessing |-]
Blessing 1: Frost Manipulation - The ability to create and control iceLv. 1: No real use yet. The user is capable of manifesting hoar frost on nearby objects. Could probably kill a plant or two.
Lv. 2: The user is now able to freeze small bodies of water, and can summon snow for a short period of time.
Lv. 3: The user can create shards of ice, capable of being weaponized. These shards erupt from the ground up.
Lv. 4: The user has complete control over the element of ice, able to summon blizzards a mile wide and freeze large bodies of water at will.
Blessing 2: Beast summoningLv1: User has little control, but animals are drawn to him/her, especially when user’s emotions run high
Lv2: User can successfully summon random creatures, or specific ones within eye-sight.
Lv3: User can now summon multiple creatures at will, and can influence them with greater success
Lv4: User can summon any creature or group of creatures with accuracy and is able to command them. This can include other equine’s Familiars.
Character and art (c) me
Tracker from the group Starborn-Alignment