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StarCraft 2 XelNaga Sentinel

By moofart-moof
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16 Comments
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StarCraft 2 XelNaga Sentinel
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700x469px 5.87 MB
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© 2015 - 2021 moofart-moof
Comments16
anonymous's avatar
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NodTrooper's avatar
Actually working on trying to add a Zealot-style slash attack to this model, and it's proving to be a pain in the ass. Hopefully I'll get it, though. =P
moofart-moof's avatar
lol, not sure how you do that without the source art, or a new rig. gl ;]
NodTrooper's avatar
I managed to finish the animation and I feel like I should share it with you since you made the model in the first place and you might get a kick out of it:
www.mediafire.com/download/3pl…

Particles had to be removed because the plugin could not support that type of particle. We intend to give it some team color later on. Still needs some work, like I have to fix the original attack animation (Now named "Spell B")
moofart-moof's avatar
This might sound weird to you, but I dunno how to check out m3 files in the editor. My pipeline is a bit more 3dsMax oriented, and when making stuff it gets piped into the engine via 3dsMax, so I'm not working with m3's directly usually. 

Mind doing a rundown on how I can check out your work? 
NodTrooper's avatar
It doesn't use any imported textures, so all you have to do is just import the model into a map/mod with the LotV Campaign dependency. Open the editor, File->New->Select any but training map or melee map because those don't let you have custom dependencies->Select Custom->Modify->Add Standard->Void (Campaign)->Ok->Ok

Should make a new map/mod with LotV campaign dependencies. Then you press F9->right-click in white box->Import Files->Navigate to where the model is->Check it (Make sure only the files you want to import are checked)->OK.

Select it in the white box and it should now show a 3D preview of it and some basic file information. Click View in Cutscene Editor and you can browse the animations. To change the animation, there is a bar just underneath the red timeline bar.  There should be an indicator showing at what point in the timeline you are as the animation is playing.
moofart-moof's avatar
Cool, thanks for the run down (only a bajillion steps to get something in our editor lol). 

Nice man, I'm surprised you can just output new stuff working our files in blender. Without the source, seems like you'd have to rerig it or something? Looks good tho, works pretty well. Looks like he's gonna slap ya pretty good. 
NodTrooper's avatar
The Blender plugin can import the bones and the vertex relations to those bones, as well. And even then, you can make an M3, rename the extension to M3A, and you can use it as an animation file and it will work perfectly fine with any model that has the exact-same bone structure.
NodTrooper's avatar
Blender is magical when it comes to 3D animation and there's a pretty well-done Import/Export M3 plugin.
Hagglefish's avatar
I didn't know you worked at blizzzzaardd @_@
Hagglefish's avatar
Ah and I forgot to say but - THESE LOOK AMAZING! 
MightyBOBcnc's avatar
So many pieces.  I'm gonna have to fight these aren't I..

(Haven't started Legacy of the Void yet; doing a total replay through all of SCI & SCII.)
moofart-moof's avatar
yarp !

nj with the playthrough, you are committed :D 
Oldcatblackcat's avatar
this is amazinggg
moofart-moof's avatar
Thanks :] 

I really like how the transformation worked on this guy, it's interesting for me how it doesn't feel big or dangerous at all at first, then it does :o 
anonymous's avatar
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