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StarCraft 2 XelNaga Sentinel
By moofart-moof
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StarCraft 2 XelNaga Sentinel
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© 2015 - 2021 moofart-moof
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I managed to finish the animation and I feel like I should share it with you since you made the model in the first place and you might get a kick out of it:
www.mediafire.com/download/3pl…
Particles had to be removed because the plugin could not support that type of particle. We intend to give it some team color later on. Still needs some work, like I have to fix the original attack animation (Now named "Spell B")
www.mediafire.com/download/3pl…
Particles had to be removed because the plugin could not support that type of particle. We intend to give it some team color later on. Still needs some work, like I have to fix the original attack animation (Now named "Spell B")
It doesn't use any imported textures, so all you have to do is just import the model into a map/mod with the LotV Campaign dependency. Open the editor, File->New->Select any but training map or melee map because those don't let you have custom dependencies->Select Custom->Modify->Add Standard->Void (Campaign)->Ok->Ok
Should make a new map/mod with LotV campaign dependencies. Then you press F9->right-click in white box->Import Files->Navigate to where the model is->Check it (Make sure only the files you want to import are checked)->OK.
Select it in the white box and it should now show a 3D preview of it and some basic file information. Click View in Cutscene Editor and you can browse the animations. To change the animation, there is a bar just underneath the red timeline bar. There should be an indicator showing at what point in the timeline you are as the animation is playing.
Should make a new map/mod with LotV campaign dependencies. Then you press F9->right-click in white box->Import Files->Navigate to where the model is->Check it (Make sure only the files you want to import are checked)->OK.
Select it in the white box and it should now show a 3D preview of it and some basic file information. Click View in Cutscene Editor and you can browse the animations. To change the animation, there is a bar just underneath the red timeline bar. There should be an indicator showing at what point in the timeline you are as the animation is playing.
Cool, thanks for the run down (only a bajillion steps to get something in our editor lol).
Nice man, I'm surprised you can just output new stuff working our files in blender. Without the source, seems like you'd have to rerig it or something? Looks good tho, works pretty well. Looks like he's gonna slap ya pretty good.
Nice man, I'm surprised you can just output new stuff working our files in blender. Without the source, seems like you'd have to rerig it or something? Looks good tho, works pretty well. Looks like he's gonna slap ya pretty good.
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