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So here I stand at a choice, any thoughts on it might help me.

I have an offer to become a designer with a leading influence on a brand new original game for a certain game company.

I've thought of this plenty of times, I always said being in the actual game industry isn't what most people think. You do somewhat end up being a "cog in a wheel." Where unlike my movies, I won't have control of a product which I've put my heart into. Through process I would end up selling and working towards someone else's ideas and product.

The plus side on the other hand is it being a career oppurtunity that doesn't come often to "uneducated" people like myself. Somethign I might regret passing.

What I fear is that putting that creative energy towards an actual career might take away from the ideas I could never sell. This is a first for me and any thoughts on it would be helpful.

If all luck was in my favor, working at said game company and coming home at the end of the day with enough energy to work on my personal projects would be what I'd wish for.

I make it sound more troubling than it really is, but I think I've somewhat already made the choice, but hearing some thoughts just might help me flew my mind over it.

-Monty
  • Listening to: Beyond the Bounds
  • Reading: My Mind
  • Watching: Research :)
  • Playing: Research :)
  • Eating: My Work
  • Drinking: My Work
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:iconshanenewville:
ShaneNewville Featured By Owner Jun 17, 2007  Professional Filmographer
Go get 'em Oum
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:iconinfernochar:
infernochar Featured By Owner May 22, 2007
If anything its experience, and it could turn out to be a great opportunity to get into the game industry and see how things really work behind the scenes. If you like it you could stay on or go to lead a team and procude your own game!
Reply
:iconvalorsoul:
Valorsoul Featured By Owner May 22, 2007
As long as you communicate your true feelings towards your trusted friends/family and discuss it with them, the answer will become crystal clear.

Ultimately, you know what you're capable of. You determine how much energy and passion you have.
Reply
:iconmenehil:
Menehil Featured By Owner May 22, 2007
Hello!

Well, I think you should take this job. It will raise your popularity (at other game companys) and if its not good, or you don't like it, when your job is done with that game, you can end all that kinda things and you can focus on your personal activities.

best wishes dude, keep your head up, and do it! :)
Reply
:iconcyberspawn2100:
CyberSpawn2100 Featured By Owner May 20, 2007  Hobbyist Digital Artist
No matter what company it is use this as a stepping stone toward your GOAL, your VISION.

oh, an get Zbrush 3 a.s.a.p. its almost unlimited power

Is it EA man!?! if so, it FAIL, I'm bias
they are trying to snap you up to ether collaborate or join the machine.
Reply
:iconmontyoum:
montyoum Featured By Owner May 20, 2007  Professional Filmographer
Yea, Z brush looks awesome.

But with the limited power of my laptop it'd be tough generating such high poly models and then animating them.

I will on the other hand be workign with Unreal Engine 3 at this job, and no it's not EA :)
Reply
:iconkedralynn:
kedralynn Featured By Owner May 20, 2007  Hobbyist Photographer
In an ideal world, you'd have time for both the job and the art. I was aiming for that when I took my current job. Sadly work sapped all my creative juices. But I haven't given up on the art. I'll find time and energy to work on it again. Hopefully once I adjust to the new schedule.

As for you... You do great things. It won't go unnoticed. Should you not take this job, someone else would offer you another. Should you take the job and not like it, you can always not take another one and continue with your own ideas. I believe there will always be options for you.

And if you do take this job and work on a video game, you have to let me know which one in the end so I can run out and buy it and say "I'm friends with one of the guys who made this. Yeah he's awesome."

What does Hootie think you should do? I'd listen to her ;p
Reply
:iconmontyoum:
montyoum Featured By Owner May 20, 2007  Professional Filmographer
Danganbbit, I wrote a long ass message then firefox crashed on me.

Hey Amber,
I meant to message you one more time before I headed out to Santa Monica. It woulda been nice to just pop in at your work to say hi (I do that a lot.)

And pleasse dear god don't say you work on the 3rd st. Promenade cause I spent all day hanging out there.

Anyhow, Hootie feels the same way I do abotu this. Good oppurtunity, but somewhat of a move. I'll be a 2 Hr flight from home, and in a city where I know no one. But still a really good oppurtunity.

I'm sure that won't be the last tiem I'm in LA, I'll be sure to message y0ou before I head out there again.

:hug:
-Monty
Reply
:iconmontyoum:
montyoum Featured By Owner May 20, 2007  Professional Filmographer
Hey Amber,
Reply
:iconponkhan:
ponkhan Featured By Owner May 20, 2007
I say go, man. If you don't like it, you can always quit. It'll be a good experience, and one that you can learn from.
Reply
:iconsespider:
SEspider Featured By Owner May 19, 2007  Professional General Artist
Working for a game company is NOT easy. It demands long hours, secretcy, and HUGE dedication. even when you feel like nothing more then to give up. But can't.

I've seen your work, Bro. I truly feel this oppotunity will come to you again. Use Bungie as a referance. They get time to work on personal projects, but have little energy to do them at times.
The question is, Are you ready to sit in front of a computer 16+ hours a day 7 days a week, 50 weeks a year? It's not a easy question to answer. But it is a important one.
Reply
:iconsuriz:
Suriz Featured By Owner May 19, 2007
Is this in anyway referring to my offer? =\
(Whether it is or not) I would be just as happy supportting you financially so you could do what you like to do, while in return you could help me learn how to do video like that or put some time into my project. >>
I would not want to take away from the time you would spend on your own projects, and this game is still very much in sketch phase... ,_, I just haven't been motivated enough or had the time to develop a great deal of it yet... sorry, this is a bit long, I hope you understand my offer tho... I wouldn't want to slow you down, your talents are still my worship tho :heart:
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:icontieddown:
Tieddown Featured By Owner May 19, 2007
I great opportunity, I'd personally go for it.
You can alway drop out if you don't want to be there.
And who knows, maybe youll get ideas from them, learn a thing or two, and maybe even put some of your own imput into the game.

Whats it called anyway?
Reply
:iconmutantpotato42:
MutantPotato42 Featured By Owner May 19, 2007  Hobbyist Digital Artist
do it!
Reply
:iconcronotg:
CronoTG Featured By Owner May 19, 2007
here are my thoughts,
go ahead and take the job, you may learn something new, meet really cool people that may help come up with fun ideas/project in the future.
No one said you had to work for the company for the rest of your life did they? If you don't like it you can always go back to what you are doing now.
Reply
:iconmhairgead:
Mhairgead Featured By Owner May 19, 2007
There is so much said here. So I will keep it small an simple: Go for it. You will work hard and close to 24/7, but this is a job in an area you really love. A work like that is something everybody dreams of. Do it. If it fails for you in the end and you leave it, you still tried it. You will never forgive yourself, if you let it pass.
Reply
:iconinfiniteexistence:
InfiniteExistence Featured By Owner May 18, 2007   Writer
Well, You've got to ask yourself what your ultimate goal is. If this opportunity can boost you towards that goal, I say go for it. If it can teach you something and strengthen your skills and savy where your goal is ultimately easier to reach, I say go for it. Never loose sight of your dreams. Whatever road you choose, make sure it's a road that takes you where you want to go. The way I see it. sometimes you have to be a cog in order to learn how the machine works. Just don't stay a cog forever. In other words, go for it. Learn and become stronger from it.
Plus, it'll look really good on a list of credits when you go to sell your own product. Either way, Good luck dude.
Reply
:iconsquall042:
squall042 Featured By Owner May 18, 2007
OMFG do it.

You never know if something like this would ever happen again, and like you said, it's rare in the first place. You could make a lot of money on these kinds of things if u play ur cards right.
Reply
:iconsyphron12:
syphron12 Featured By Owner May 18, 2007
If you want my honest opinion, GO FOR IT. Being a game developer would be pretty great. You won't be the only designer, but it would be a unique and fun experience to design and collaborate with other creative minds to make something fun for everyone.

That's my opinion though.

Do whatever you want. NO ONE IS PRESSURING YOU.

^_^ no worries man.

*btw your interview was awesome :D
Reply
:iconomega-destiny:
Omega-Destiny Featured By Owner May 18, 2007  Hobbyist General Artist
dude i can completely see what u you are talking about but u have the thing is a chance like this comes only once in a lifetime beside how would u do u like it or not like it if u dont give it a go so just give is a shot who know we might see a crazy game with ur char design or rendered movies from u anyways gl on that :) btw if i was in your shoe i would take it but that is only my 2 cent :P
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:iconjayser:
JayseR Featured By Owner May 18, 2007   Digital Artist
It's a rare opportunity to pass up, and contradicting what you were saying, may become an enjoyable career for you.

You can always work on your personal ideas, or even pitch some ideas to the game company. You just have to sway it in your favor.

You won't have to remain there forever either, maybe one day you can start your own company or whatever you want with the experience you gained actually working for the real deal.

I would say go for it if you think it is something you may regret if you don't grasp it while you can. But, if your confident something much better will come along, then, by all means, pass it along.

Change can be unkind at first, but once you pass that stage of fear, it becomes a whole new adventure to pursue.
Reply
:iconandylc:
andylc Featured By Owner May 18, 2007
Take the opportunity, rarely does it come like that.

>>What I fear is that putting that creative energy towards an actual career might take away from the ideas I could never sell. This is a first for me and any thoughts on it would be helpful.

Well, think about it this way, how old are you? The artists you like, directors, writers, etc. how old were they when they got to create their own series. Some might've gotten lucky and started young, most others were apprenticed for years before getting their own.
What motivates you, is your concern? Well you've already said you want to create something original, work on your own things, that is a noble goal to always strive for.


hmm, well, I like analogies, I think they are good for conveying expressions, the feeling of an idea.

To save the world, you gotta level up first, yeah, there's quite a few story arcs before the final boss. This opportunity, it is the beginning of a new story arc, there's NPC's to meet, monsters to slay, experience to gain. Bosses may seem daunting, but you know what, bosses never level up. It's the hero has the infinite potential of gaining strength with every battle, with effort to overcome any badguy.

Like a young ronin who wants to master the sword, or a mercenary with dreams of his own kingdom, their journeys begin with strengthening themselves. You might meet some people along the way who can aid you in your dreams.

And I just gotta say, you have talent. Yeah you can model real nice, animate nice
but most importantly, you KNOW what looks COOL! That's the heroic potential.

America needs you!!
Reply
:icondeamon007:
Deamon007 Featured By Owner May 18, 2007  Hobbyist Digital Artist
Do what I do in situations like that flip a coin and than do the thing you want to do.
Reply
:iconlunarknight48:
LunarKnight48 Featured By Owner May 18, 2007  Student Digital Artist
If you accept the job offer, it's likely that you would be working for someone else's work, but you could work on your own project(s) in your own time using their equipment and programs.
Once you've done something that's presentable, you could show it to your boss and see if it would be published, with you in control.
Reply
:icondsage:
DSage Featured By Owner May 18, 2007  Hobbyist Traditional Artist
I came across a similar situation myself recently. Its a tough choice and though many would say that perhaps i didn't think it all the way threw.

I made my decision based over a few days of self recollection. Its actually surprising what your friends and family can tell you when they don't say anything at all. I actually never brought it up. Then I viewed at my life now and what it could be. Then at where im going and where I could be going.

After that my choice was clear, and even though some might not think it, I made the right choice. And im sure you will too so don't sweat it ^_^
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:iconjacksonsuperstrat:
jacksonsuperstrat Featured By Owner May 18, 2007
I'd say try it. It will get your foot in the door for nearly any other similar job you might be interested in and will certainly pay the bills.

If it doesn't quite fit you, then you can always leave. But, if it was me, I'd probably end up kicking myself if I didn't at least give it a shot...
Reply
:iconinkthinker:
Inkthinker Featured By Owner May 17, 2007  Professional Digital Artist
Do it.

"Of all the questions now and then, the worst of all is 'what might of been?'"

If nothing else, it'll be a learning experience!
Reply
:iconplaytoy-animebastard:
Go for it. Regret hurts besides you could always leave.

In the end it is your choice.
Reply
:iconbobopatch:
bobopatch Featured By Owner May 17, 2007
well hmm maybee if u work on a game it it turns out big u could say from the designer of such and such but dont put to much creative thought on the project beasides u could make a buck off off of this and have cash to start ur own projects or perhaps even make buisness parters. i watched ur vids and their awsome! go montyoum!
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:iconwargrafix:
WarGrafix Featured By Owner May 17, 2007
I say go for it. Although its not your idea, you can put a bit of your spirit into it. At the end, you can know that you made it better by your input.

After looking at your other pieces, I trust your artistic judgment.
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:iconanenome:
Anenome Featured By Owner May 17, 2007
Youre in a similar place as me! And what I've learned is that getting your own ideas accomplished inevitable requires the assent of other people. And other people need the reassurance of professional credentials. So, the fact is, that by taking this job and working on a successful project, the future likelihood of your own ideas coming to the forefront is greatly increased. Plus, you will gain many valuable experiences including for the time when you are running things.

You're not signing your life away long time here, and you will be able to save money for your ideas, and your employer may even pay you to get even more knowledge and education (I recently went back to school myself). But, even more importantly, you will be putting yourself into an environment where you will have contact with many of the kinds of people who may be able and interested in helping you complete future projects. The value of those contacts cannot be overestimated. In fact, for that alone I would take the job.

So my advice: take the job, keep your own stuff going on the side, and keep your ears perked for those individuals who can help you on future projects of your own while at that job. And save some money, few will put money into your project unless you will put money into it as well. Lastly, try to get some professional credentials after all. Even on your own projects you will need some form of credential, right now it's that movie you just made (excellent btw), which shows a lot of talent.

And again, the contacts you make in that job will be the key to your future projects. And taking the job is the best way to put yourself in the vicinity of such ppl.
Reply
:iconshadowrunner27:
ShadowRunner27 Featured By Owner May 17, 2007  Professional Digital Artist
I say go for it - I'd kill to have an opportunity like that! :#1:
Reply
:icontanuu:
Tanuu Featured By Owner May 17, 2007
well I don't work myself, but I'm guessing if you work har enough for someone, you won't be a cog for long, but the steering wheel
Reply
:iconarvelous:
arvelous Featured By Owner May 17, 2007
This is a great opportunity for you and no reason to regret choices.
Reply
:iconcyreknight:
CyreKnight Featured By Owner May 17, 2007
Hey Monty,

This is Eric. I'm glad that everything went well with your interview in Chicago - and the possibility that something huge has opened up for you. I've always said you had the talent and "Why the hell am I not at home sick playing your games!!"

Again, agreeing with everyone else, I say go for it. Even if you don't like it, fuck it - at least you did what most gamers dream of. Not too many people get this opportunity often. And read what Shifu-Van said, as his comments make sense.

By now, you sure as hell don't need a reference from me to get the job!! You can just Google your name and *POOF* - instant resume - and all the kudos in the world. But I'll still continue to spread the word of Monty to those who haven't seen your stuff yet. And as always, if you ever need anything (advice, laughs...no money 'cause I'm poor) - let me know.

Good luck with your decision and you better bring your sticks next time I see you so I can kick your ass in MUGEN and aquire some new blisters.

Peace, man!
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:icononifaux:
Onifaux Featured By Owner May 17, 2007
Whatever you decide, you will do great things! Your work is amazing!
Reply
:iconshifu-van:
Shifu-Van Featured By Owner May 17, 2007
Hey man,

I work in the game industry as an animator. You have a tremendous opportunity here, an opportunity many people would probably kill for. If it were me, I would take it. Working in the game industry is one of the most rewarding things that I have ever done. Just some things you need to remember,

1) You will be working as part of a team, which means listening to everyone around and probably putting up with your fair share of bullshit. It is worth it, but it is different than working on your own.

2) You WILL be working long hours. Not all the time to be sure, but there will be periods of crunch in which you work 12 hour days, go home, sleep, get back up and come right back to work.

3) The company will be expecting you make them your top priority, and the success of the game will come before all else. Which means your best, focused ideas should go to them.

4) For the love of God, be nice to the animators. Next to the programmers they are probably the biggest work horses on the team, and get the most shit from everyone else. Though I am probably a bit biased. :)

That stuff being said, I hope you decided to take the offer. I don't think you will regret it. I do this stuff, and still manage to work on my own stuff outsdie of work for a good 5 hours a night. Of course I am a bit obsessive about my animation and it shows.


Take care Monty!
Reply
:iconveriea:
Veriea Featured By Owner May 17, 2007
I don't think I can give better advice than what has already been presented to you by all your other friends and fans but I would like to say my piece.

Do whatever makes you happy.
Reply
:iconartfulshrapnel:
artfulshrapnel Featured By Owner May 17, 2007  Professional Digital Artist
You should take it man. You can always quit a job if you don't like it, but you'll never know if you don't try. The alternative is to wonder what would have happened every time you hit a rough patch for the rest of your life...
Reply
:iconlightningshard:
LightningShard Featured By Owner May 17, 2007
I think you should give it a shot. Put your talent into this much larger project. If worse comes to worse, you could always quit and go back to your own way. Just make sure your contract doesn't limit what you can do if you quit (all game companies have those clauses).
Reply
:iconkeiichirx7:
KeiichiRX7 Featured By Owner May 17, 2007  Hobbyist Artist
Designer with leading influence....

Could that not lead to designing what you want in the end?

I know creative art and commercial art are different things.
Reply
:iconsirceunlimited:
SirceUnlimited Featured By Owner May 17, 2007   Writer
think of it thw way hideo kijima did: he was just a nobody at whatever company he was at at the time. His ideas didn't sell very well. Then one day he up and left and started konami, selling the major hit series, "Metal Gear". Idk if I got my facts right, but I do know tha Kojima started out terribly, but when he got tired of it he began the production of something brilliant. I'd go for it, and if all doesnt work out, at least you have the experience for the next oppurtunity that comes your way.
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:iconsirceunlimited:
SirceUnlimited Featured By Owner May 17, 2007   Writer
think of it thw way hideo kijima did: he was just a nobody at whatever company he was at at the time. His ideas didn't sell very well. Then one day he up and left and started konami, selling the major hit series, "Metal Gear". Idk if I got my facts right, but I do know tha Kojima started out terribly, but when he got tired of it he began the production of something brilliant. I'd go for it, and if all doesnt work out, at least you have the experience for the next oppurtunity that comes your way.
Reply
:icondrackar:
drackar Featured By Owner May 17, 2007  Hobbyist Photographer
You can make art. AND get paid. And make your own work on the side.

I'd go for the money, man.
Reply
:iconwernest:
Wernest Featured By Owner May 17, 2007
If I were you I would take that work :)
Reply
:iconundergrounduno:
undergrounduno Featured By Owner May 17, 2007
I second the experience point. Even if the work is taxing and takes away time from personal projects, there's experience and tricks of the trade to be acquired from it all... things that can go into the personal projects when time permits. Go for it :)
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:iconmauriac:
Mauriac Featured By Owner May 17, 2007
Might as well give it a shot and see what you think. You can always move on to something else later.
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:iconsenket:
Senket Featured By Owner May 17, 2007
Personally, I see your dilemma, because there's nothing worse than running out of creativity. (Well, I'm exaggerating, but not by much.)

In any case, I would say "take the job." If you really do run out of steam and can no longer do your personal projects, you can quit, and then you'll be able to not only take away the experience of working in the industry, but you'll be able to put it on your resume.
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:iconreverend-spooky:
Reverend-Spooky Featured By Owner May 17, 2007
I agree with the overwhelming opinion to go for it. In the job market, experience can be far more valuable than education. Trust me on this one. And the experience you get from this may be the thing that lands you your dream job somewhere down the line. Not to mention all you can learn from them while you are there that you can apply towards your own craft, as well as any future endeavors. Think of it as furthering your education, but they pay you to go. Besides, we all need to make a living. Iím sure it pays better and is far more creative than something else you may do just to make ends meet. Either way, good luck, man! Itís a tough world out there, and itís nice to see anyone get a chance at something they deserve.
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:iconinkmonkey-woodis:
Inkmonkey-Woodis Featured By Owner May 17, 2007
I don't see why you wouldn't go for it, really. If nothing else, it will be good practice for when you get back to your own work.
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