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The Charred Council. An ancient body charged by the creator to preserve the very fabric of existence. But the Balance has been broken.
My fan recreation of the Charred Council from Darksiders. While I could have ripped the low-poly 3D assets directly from the 1st or 3rd game itself to use as a base for sculpting, I did not. I reconstructed these from scratch using only in-game screenshots I took, and a very helpful image of the original uprezed models made for Darksiders 3 by Brian Poche as reference.
There are some inaccuracies, but I think overall this sculpt turned out fairly true to the original design from the game, albeit with higher resolution texturing and displacement mapping.
I created every single asset in this scene down to the PBR stone textures. The majority of sculpting was done in Zbrush, the scene was constructed and completed in Maya. I simulated the fire and embers using the Bifrost Graph, and I rendered the finished scene in Arnold.
I am a huge fan of the Darksiders franchise, and have wanted to sculpt the Charred Council for some time. I look forward to seeing them again in-game sometime, and I eagerly wait for the unannounced fourth sequel to the franchise. I know one of these years it will be announced!










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