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Coliseum of Life attracted Kukuris wild and tame alike to test their strengths against each other. Atmosphere was almost jovial, kukuris excited for the different areas shown last year, and how they would change their strategies this year.
Yet, something felt... off. Like some static in the air.
As the gates to the coliseum opened and everyone flooded in, some could see Cerberus in the shade of the opposite door. Giving a displeased sigh as he returned to the shadows.
A large shadow glided over the coliseum, and Death descended on the middle. Her growth seemed to had slowed down, compared to the grand scale of Her former form. Thoughtfully She inspected the onlookers, before lifting Her head to speak. The soft, familiar voice ringing in everyone's ears.
"Ever so delighted am I to see everyone here. Some have left us. Some we have just met. And all those paths have lead to today."
She spread Her wings, lifting something sparkling and glittering from the ground which quickly faded in the air.
"I've learned lot from you all. The joys you find in playing together. The laughs you share with your favorite foods. The thrill you feel in battle... the pain of losing someone you love."
She pressed Her head in silence, and the coliseum fell silent with Her. Everyone felt the pressure of Her sorrow, even if they disagreed with it. Yet, She shook Her head and lifted it once more.
"I've come to realize something I could not in the past. Unlike in death, life does not process with stillness. In life, we push forward. We experience things together, and even when we know it hurts, we know sometimes it's a path we must take."
With a strong beat of Her wings, Death lifted Herself off the ground,
"To stop my sister's pain, we must fight Her. We must rebirth Her and show Her, like you showed to me, that life is more than what we think. However, you are unprepared to fight Her, She who has always thriven on bettering Herself. Yet all is not lost."
With a lift of a wing, the earth rumbled. Large pieces of stone separated themselves from the ground, flying to circle Death as their form changed in large spikes. Lowering her wing ever so slightly, the stony pillars pummeled into the ground, yet rapidly grew orange flowers around them.
"A talent hidden deep inside of you. Domain I was afraid to touch without my sister's presence."
Another lift of a wing, and a gust of wing picked all the newly grown flowers, again bringing them up to circle around Death. Soon the wind grew into a strong spiraling vortex, quickly tearing the flowers apart. And just as soon the wind eased, letting the petals softly fall around the coliseum and onlookers. Her voice gradually becoming stronger and more determined as she spoke.
"However, the time of fear is over. This month, I'll let you practice these skills long forgotten in your souls. Find the paths forgotten in history."
Small droplets around her quickly forming around Her, colliding together to create a long stream of water. Circling Her gently at first, before turning into raging stream resembling a dragon. Quickly making its way to the skies, where it calmed down and returned to droplets - raining around Death on the arena without hitting any of the onlookers.
"I am done waiting. I am done hoping."
With a final raise of her wings, sparks around her appeared and quickly formed into blue fire. Wild and unpredictable as fire is, it danced around her as if taunting for control while slowly cooling down to red flames. Yet, Death pushed herself through it, breaking it into the air as she stepped back on the ground. Head held high as she spread all her four wings.
"Your opponent will be me."
---
The Arenas
FIGHTS AGAINST CERBERUS ONLY
The middle of the coliseum is turned into a hell hole. A small volcano spits out lava and smoke. streams of lava part the black earth and rocks. And right in front it stands Cerberus. The huge three headed Prairies roars his scary welcome to the spectators and fighters.
---
FIGHTS AGAINST DEATH ONLY
The arena is filled with magic, floating in the air and through your veins as you enter. Orange flowers move with the wind and Death has made crystals her decoration pieces. There is something odd here you can't quite put your finger in, but it's no way less than better place to fight a Goddess!
---

FIGHTS AGAINST NPC AND OTHER PLAYERS
Wait, what is this? Everything smells so sweet now! Why, it's the celebration after all! And all celebrations must have cake! But can you fight in a cake? Giant strawberries act as a shield, you can pummel each other with giant chocolate sticks or chase your opponent into sticky jam. But it's not easy to walk in cream, I tell you that. Even harder is to fight and avoid temptation to eat everything!
You start to get an idea on what expects you. The difficulty level surely increases with those arenas.
Are you brave enough?
RULES OF THE FIGHT
In the Arena you fight against other players' Kukuris or NPCs!
Each week ends at 7PM BST at Sunday, where next week's comment chain is opened and you may no longer post in the old comment chain. Please make sure to post your entries in time!
GENERAL RULES:
► NPC kukuris need to be linked to the entries just like official kukuris.
► You can fight either 1v1 or 2v2 in collabs with another player!
► Magic rules
► This year your kukuri is allowed to portray magical powers in the entries! As long as it's clearly magical, it's allowed (for example elemental powers like fire, water, ice, earth, lightning, darkness, light, poison, wind etc). You can't fully coat whole kukuri into the element, only partially (we still must be able to tell which kukuri it is). Limbs and horns can be covered in elemental power as long as they're otherwise recognisable
► Kukuri is not allowed to portray extra body parts like wings, tentacles, extra limbs, extra tails etc
► Your kukuri can create illusion of itself, but not fully visible clone. We must be able to tell which kukuri in the entry is the real one, so make the other one magical! We also allow spiritual and ghost forms
► Kukuri is allowed to be able to fly, but it must have visible visual effects other than floating in air
► Your kukuri can't shrink or enlarge in size!
HOW TO FIGHT
FIGHTING AGAINST OTHER PEOPLES KUKURIS
You and other person can choose to put your Kukuris together to see which one is the strongest. These entries will always be done as collaboration - however, how you feel fit to do the collaboration is up to you guys. You may NOT pit two of your Kukuris against each other, the kukuris must have different owners.
FIGHTING AGAINST NPCS
If you don't want to fight against other players or simply prefer not to, we have our own cast of fighters to fight against. These entries must be 100% your own making, unless you fight Cerberus or Death. Also you may not borrow other people's Kukuris, you must fight with your own.

DEATH
''The only way to calm Life is to reset her like I was... that is why I grant you magical powers and you can fight against me.''
Death is holding her power back to give you an equal fighting chance, but she's no less serious about giving a good match. While you cannot kill her, you may inflict small cuts.

► Death's size may vary - she must be at least 50% visible
► Challenging Death is counted towards your weekly entry limit.
► Fights against Death happen on Her spirit arena.

CERBERUS
ATK 10 DEF 10 SPD 10The original guardian of the Coliseum, woken up from his long slumber. Long ago he was given a Blessing from Life to test Kukuris in their strength... and he has no intention on going easy on you.
You may only challenge Cerberus if your Kukuri's total SP is 10 or over.
► Challenging Cerberus is counted towards your weekly entry limit.
► Fights against Cerberus happen on the lava arena.

ASP
ATK 0 DEF 0 SPD 5Dont let the size of this kukuri fool you- especially if you value your kneecaps. She may be small, but she is absolutely vicious, and she's got the speed and ferocity to back it up! With needle-sharp teeth and claws filed to razor points ready to tear into her opponents, what this little dove lacks in size, she makes up for in rage. They say big things come in small packages!! Adorned with a thick leather collar and grieves laced up with a long, sickle-like talon for hacking and slashing with her powerful rear legs, she launches into battle without an ounce of hesitation.
More wild than a feral cat, this mini is a handful, and certainly not an opponent to be taken lightly. It's rumored that her mother was an absolutely massive untamed prairie... but when you're trying to defend your vital soft parts from the razor-sharp claws, teeth, and spurs of this indomitable mini, you're not going to be very concerned about the rumor mill.
Good luck.

TROODON
ATK 5 DEF 0 SPD 0This guy collects all the laughs from both the opponent and from the possible people watching - at the start of the brawls. He usually leaves the stage followed by the silence of his honored audience who are most likely still wondering what happened.
No one laughs.
Troodon is shy, don't see any reason to talk with anyone and takes absolutely zero amount of joy in what he is doing. His dream was to become a gatherer and to help in gardening, but he was born to a family line where every single albino kid was destined to become an arena monster. Even if he is only half albino, he had to follow his fate and now he is rooting out weeds on the front lines in hope of not getting any opponents one day. So that he could truly follow his calling.

DAKOTA
ATK 0 DEF 5 SPD 0This older rook has been through bad times and has seen better days. Despite what most would probably think of him, he is not a bad guy. He's not one for talking and does what he has to do to get the job done.
Silent, cold, mysterious, and brave would be the words to describe this 7 foot male. He is all about defense and has very low agility and speed. He will give you a good fight, but if you win he will congratulate you on your victory, even if it does seem like he wishes he couldn't. He isn't competitive or aggressive in anyway, but do your best not to get on his bad side.

SLIM JIM
ATK 0 DEF 0 SPD 10Fast like a bullet, Slim Jim is a cocky opponent who is known to play tricks on those that are put to fight against him. He acts like every match is but a funny game to him, and right from the start he truly expects to be the winner. Slim Jim uses his speed and agility to confuse and tire his opponents, striking with his teeth and two toe blades as soon as the other kukuri stops for a breather. His muscular legs are made for running and jumping high, and it is not a rare sight to see Slim Jim playing around with his rival by jumping all around them, dashing under their bellies and dodging all their attacks. Many kukuris underestimate this fast fighter due to his small size and slim physique, but as soon as they hear Slim Jim's careless laughter and witness his furious attacks, they know they are facing a true fighter.

POSEIDON
ATK 10 DEF 0 SPD 0A clever rook in the prime of his years. Poseidon lives for the glory of battle and takes honor very seriously. If defeated fairly, he's not above congratulating the winner, and whenever he wins, he'll boast about how glorious the battle was.
This reflects in his fighting style, as he analyzes his opponents for weaknesses before charging into battle headfirst with no takebacks.
He uses his size and pure muscle to ram or grab ahold of his opponents with teeth and hands, swinging them around, aiming to slam them to the ground or into the arena ring, pinning them down.

CRUSIAN
ATK 0 DEF 10 SPD 0Strong and silent type. Crusian has very straight-forward fighting style, defending herself from bites and claws by ramming her muscular body against victim and trying to get hold of them, pushing them to the ground and suffocating them into her matted mane. She is like a rhino when she starts the attack, but usually tries to stay relatively close to her opponent.
She is furious, but understands when enough is enough, and usually doesn't want to use her full power. Crusian gets tired easily, so she tries to overwhelm the opponent with brute force, pinning them down against ground or walls. She has pair of protective clawed armors on her front paws, which are designed for better grip from opponent. She has poor eyesight.

KUNPIT
ATK 0 DEF 0 SPD 15GOTTA GO FAST
This bony boy never skips leg day and therefore his legs are strong. He's a skilled runner and will leave you in a pile of dust at the arena. The only tack he has are fabrics on his feet to keep his feet from getting worn and sore, plus a steel claw extension for an extra dangerous touch. Some say he was spewed out of an unlucky blacksmiths forge who got a first taste of this sleek sphynxes speed and aggression. Others say he was left amongst a forest fire by his own family who shunned his lack of fur. Whichever way they story goes, he's got one thing on his mind; to win any battle he's thrown into.
Hope you can handle the heat!

BLACK ROSE
ATK 15 DEF 0 SPD 0Black Rosie, or BR for short, solves thing in one way: head first. She doesn't make strategies or does she talk, she will charge against every opponent which seems worthy to be charged at. The dove might have a small posture but Black Rosie takes it for her advantage, be it in the arena or outside.
Are you ready to face the black rose?

HRAFN
ATK 0 DEF 15 SPD 0Hrafn is uninterested in everything more or less. He's bored and somewhat sad in what his life has become, and all he dreams of is a fight actually worth fighting instead of the dull, one-sided ones that have become most common in the veteran's career.
As can be concluded, Hrafn adores challenge and the adrenaline rush that he gets from a difficult battle, and fame and glory aren't really important to him - all he now wants is finding and overcoming a worthy opponent.
POSTING YOUR ENTRY
Remember that you may post only one entry per week - whether it is a single entry or taking part in the collab! Make sure to fill all the parts of the form correctly, there is no rush.
POSTING YOUR CERBERUS or DEATH ENTRIES
Note that in collabs only one person has to post the entry.
Keep track of the comments you put in the comment thread, as you need to provide them to claim rewards later!
You can challenge Cerberus and Death alone or with a friend in collab! Your kukuri(s) must have 10 SP (total) or more to challenge Cerberus!
Skillpoint total: (calculate all of your Kukuris SP. Can be removed if fighting against Death)
POST YOUR ENTRIES AGAINST CERBERUS or DEATH HERE
You have up until 7th of November 7PM BST to finish and post your entry for week 5.Remember however, that you may NOT post all your entries at once, you must spread them out to maximum of 1/week.
Past week entries
Week 1 | Week 2Week 3 | Week 4
POSTING YOUR PVP ENTRIES
Note that in collabs only one person has the post the entry. Keep track of the comments you put in the comment thread, as you need to provide them to claim rewards later!
POST YOUR PVP ENTRIES HERE
Remember however, that you may NOT post all your entries at once, you must spread them out to maximum of 1/week.
Past week entries
Week 1 | Week 2Week 3 | Week 4
POSTING YOUR FIGHT AGAINST NPC ENTRIES
NPC Kukuri
POST YOUR NPC ENTRIES HERE
REWARDS
You will be required to provide proof your EVENT COMMENTS (The comment you post in the thread with the picture in it) at the end of the event. Please keep track of them on your computer or personal Sta.Sh.
For collabs, only one person has to post it and you can use it just the same as long as you're mentioned as the second collab partner in the event comment.
Kukuris get +3FP event bonus in the images they are portayed in and posted for rolling!
Every participating Kukuri gets Award badge to their Award wall!

Every participating member takes part to the Cerberus slot raffle and Elemental armor raffle!
Proof 1: (remove the ones that are not needed)
Proof 2:
Proof 3:
Proof 4:
Proof 5:
Which familiar/s you want: (you can choose same familiar several times)
Which starter slot you want: (use link)

