Group Info Group Founded 10 Years ago Statistics 295 Members
45,670 Pageviews391 Watchers

MMBN Chrono X

This totals about 6-8 hours of playtime. Yes, the first two chapters. Enjoy!…

MegaMan Battle Network Chrono X is a freeware fan-game by MegaDudes Productions that aims to replicate the experience of Battle Network to perfection to deliver a theoretical Battle Network "7". The story will continue from the adventures of Lan and will connect in some way to the Distant Finale as seen in Battle Network 6. It is currently the most progressive Battle Network fan-game on the Internet. This project started in 2009 and has made enormous amounts of progress since.

Group Info

This is the official DA group of the MMBN Chrono X fangame!
Get involved in the project! Spread the word about us on your favorite sites!
Show support with viri/chips ideas as well as with fanarts!
Link to website:
4th demo's release video:
4th demo's old trailer:
Facebook Fanpage:…
Official YT Channel:

This game is not affiliated with Capcom in any way.
All non-original Mega Man Battle Network / Rockman EXE materials including but not limited to characters,
images, music, ideas and specific expressions thereof are (c) Capcom Co., Ltd.
The usage of such materials in this game is transformative, for noncommercial purposes only,
and will not have a significant effect upon the market for or value of the materials,
and is thus exempted from liability under the Fair Use Doctrine.
This game is distributed as is, with no express or implied warranties or guarantees.
2009-2013: Game created by MD(MegaDudes) Productions.
If you want to upload LP (Let's Play) video of this game, ask MaxRock or any other person from the MD (MegaDudes) Team for permission.
This game is 100% FREE! We are making it only for fun, NOT for money!!
Founded 10 Years ago
Jul 7, 2010


Group Focus
Fan Club

295 Members
391 Watchers
45,670 Pageviews
Daily Pageviews


Good day, CX fanboys a--*cough cough* Oh, woah. Hold on a second, let me just clear all this dust away. Hot damn I've been really bad at mirroring things over from the main site and our social medias to deviantART. My bad.

Ugh wow it's been over a year? Oof. Sorry about that, everyone. Good news though, we have an update! Or rather, a news update. Killer wanted me to do this whole copy pasta but his intro was super cheesy and lame. I mean really, fanboys and fangirls? What is this, the early 2000s?

For those who aren't aware, we are primarily active on our Twitter (@mmbncx), and on our Facebook page. These two, in addition to the Official MegaMan Battle Network Chrono X Discord Server are the best places to get up to date information on what is going on as of late. I will definitely try my best to be better about putting smaller updates here and there as we have them, but in the meantime, if you're not already aware of those three methods of keeping up with the project, what are you doing? Go go go, follow us on Twitter, Like us on Facebook, and join our Discord.

And now we will return to Killer's lovely update.



Time for a status update on the project: MaxRock fell quite ill towards the tail end of 2018, and has taken a small break on the project, doing a minimum amount of work per day. Without going into personal details, he's had some bad physical health since birth and from time-to-time it impacts his abilities. Don't worry, he's not in any serious life-threatening condition. In fact, he feels a bit better now. He also wants you to know he absolutely hates his situation, too. But because he is feeling a bit better, I got him to implement some features that we were holding off on.

We want to give Chrono X's Internet Areas more of its own identity, so we'll probably move away from the Battle Network 3-esque semi-placeholder tiles. What do you guys think? Make sure to vote in our poll!

There's quite a bit more we did, but they're more overall optimizations introduced by our dev tools and not exactly interesting to show. Content-wise, the other parts of the game are being done in piece-meal for when Max is ready. This is big, since in the past we used to wait a while for spritework. Demo 5 brought us some new helping-hands with regards to pixel art, we've been loving that. Here's something we showed on a stream at one point:

You should know who this is if you played the demo. But while Max is working on his own thing, there's no reason why other members of the team can't do their own content and make progress.


We would like to thank everyone who reported bugs in the multiplayer on our Discord and all of the reported ones have been looked into. We still want to add more multiplayer features that didn't make it into Demo 5 (such as cut-in) and other niceties. There are logic/code changes planned to make future NetCode experiences less bug-prone and overall a better experience. That will take some time, but we're willing to go that far for quality.


We haven't forgotten about the Android version! Around the middle of 2018, we discovered that YoYoGames' SDK needed to meet Google's requirements for newer Android phones. The proprietor set out to make those changes, but as of this post, adjustments still have to be made. There isn't much we can do about that, so as of now it's on-hold until it's ready.

Add onto that Max's earlier health issues, and you see why we had to re-focus on priorities. Not to worry, the Android version is definitely NOT cancelled. We want it just as much as you guys.

Anyways, that's pretty much it. Make sure you follow us on our many other Social Media platforms to get the most up to date news, and until next time, this is Winds, signing out.
More Journal Entries








Add a Comment:
BGMaxie Featured By Owner Mar 1, 2019  Hobbyist Digital Artist
Thanks for letting me join (already on Discord too), will do my utmost to contribute, whenever possible ;).
Judynator-aka-Noxia Featured By Owner Feb 16, 2019  Professional Traditional Artist
Hi guys, thank you very much to add me into this group! :)
Kari-MaxRock Featured By Owner Feb 18, 2019  Hobbyist General Artist
Judynator-aka-Noxia Featured By Owner Feb 18, 2019  Professional Traditional Artist
I just wonder if do I find anyone for RP, also where may I share my next gen like comic in this group?
Kari-MaxRock Featured By Owner Feb 18, 2019  Hobbyist General Artist
Well, I don't know if there are people here willing to RP, but you can submit your comic to this folder in the gallery: LINK smile 
(2 Replies)
Hexidextrous Featured By Owner Jan 22, 2019
Hey I wanted to ask something.

I saw you have MeMentos for the Elements of Normal (Quick Man), Water (Freeze Man), and Electric (Flash Man). However, will there be ones to complete the whole Element Circle? Where is one for Fire and Wood?
Kari-MaxRock Featured By Owner Jan 23, 2019  Hobbyist General Artist
Yes, there will be ones to complete the Element Circle. The Fire and Wood ones haven't been revealed yet, so just keep an eye on the project's social medias.
Hexidextrous Featured By Owner Edited Jan 29, 2019
Okay then. Thanks for telling me. Will Ghost versions of the Fire and Wood Type ones also appear in the battle against ???????

Another question. I saw CrashMan.EXE is going to be in it. Will CrashMan.EXE be a Fire Type, or a Normal Type? I ask since he uses both Drills (which is usually Normal Type like Drillman.EXE) but he also uses explosives and most Explosives Robot Masters (Bomb Man, Napalm Man, Blast Man) were Fire Type Net Navis. Just wanted to know.
Kari-MaxRock Featured By Owner Jan 30, 2019  Hobbyist General Artist
You'll just have to wait and see for the ghost Navi, but the answer is likely yes.
As for CrashMan, he'll be a Break-type Navi. We feel that is more accurate to Battle Network 6's elemental system.
Add a Comment: