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Work in progress with ambient occlusion mapping and some early bump mapping
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© 2011 - 2021 MisterNefarious
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Old WIP, normal maps were pretty negligible at that point (was trying with an overlay on the different levels, did NOT work).
I recently revised it along with more texture passes, better normal mapping. Look for that tomorrow, actually.
The armor face still looks flat, unfortunately. Forgot to add extra tertiary modeling details :-/ Live and you learn, right?
I recently revised it along with more texture passes, better normal mapping. Look for that tomorrow, actually.
The armor face still looks flat, unfortunately. Forgot to add extra tertiary modeling details :-/ Live and you learn, right?