EBF5 Launch Update!Hey guys, the Epic Battle Fantasy 5 launch has been an overwhelming success. And I mean it’s been really overwhelming. I’m stuck at the computer non-stop doing tech support and trying to make sure almost everyone can run the game correctly. There’s a lot of problems with my hacky implementation of Fullscreen, for example. Hopefully this will start calming down soon, and I’ll have more time to work on bug and translation fixes, and even some quality-of-life improvements.
Sales have been incredibly high so far. The discount coupons really helped remind everyone that I’m still alive and making games. Sure there’s a lot of problems, but only because a lot of people are playing. People love the game overall, but the occasional person is having tech issues. It looks like EBF5 will earn back it’s development costs pretty quickly, and I’m happy to start working on more content for the game once I’ve sorted out the launch issues, and had som
Translations UpdateHey guys, I’m still preparing the translation stuff and reading emails from people who want to help out. I haven’t replied to most people yet, maybe I’ll be able to do that tomorrow. You’ll be invited to Google Docs if you’re in. I’ll make an announcement to tell everyone else that they’re not in – but I’m still making a list of everyone who emailed me, so I’ll have your name for later if needed.
Spanish is by far the most popular language – so if you want to help out with Spanish, you’re probably out of luck. Everyone wants to do Spanish.
I’ve decided to do both Simplified Chinese and Traditional Chinese, since people have convinced me that it’s very easy to do the other once you’ve done one.
If you’re interested in helping with Korean, please email me with your details ASAP (see my previous post). I got a few volunteers, but probably not enough yet, and Korean’s
EBF5: Leftover IdeasHey guys, this is a list of some leftover stuff that won’t be in the EBF5 at launch, but I’d like to add to the game later.
• A battle arena dungeon, where players must fight waves of enemies solo. Combat with just one character is something I haven’t explored much in the series, and it could add a very interesting challenge to the game. Additionally, summons could be disabled, forcing you to rely only on each character’s unique skills. Even a regular foe could feel like a boss fight.
• A library dungeon, with paper cut-out style enemies. Trying out different art styles is fun, and a dungeon like this could make it work nicely in context too. It also let’s me use a lot of my old sketches of tanks and robots in the game. Plus a library could be filled with lots of lore and information, if that’s something people would like to see more of.
• Hidden portable game consoles,
EBF5 Trailer - Work In ProgressHere's the trailer for EBF5 that I'm working on!
I'm planning to have the narration voiced and to tidy things up a bit.
What do you think? Did I miss out anything important?