Shop Forum More Submit  Join Login
×
On day three of the move I finally have internet again and my computer set back up (still does not have flatware unpacked or lights set up in half the house).
  • Listening to: Take Off by 2PM
  • Reading: The Complete Chronicles of Conan by Robert Howard
  • Watching: Kill la Kill
  • Playing: Elder Scrolls V: Skyrim
I generally tend to take things off of my walls last. With a week and a half till moving day I've worked my way to the part where things really start to look depressing. I would have put it off till later but you can't get time off of work unless you get hospitalized or somebody dies. Since I've gotten time off this year for both I will probably be "SOL." Anyhow, The new place will be much nicer and my closet will be more than 2' wide.
  • Listening to: Haruka Kanata by UNLIMITS
  • Reading: The Complete Chronicles of Conan by Robert Howard
  • Watching: Attack on Titan
  • Playing: Elder Scrolls V: Skyrim
So I finally broke down and bought a smaller sketchpad. I like having more real estate to work with but it is unscannable and using a digital camera does not cut it since I lack the accessories to to avoid weird shadows that are a colossal pain in the neck to fix in photoshop. This means that I will lose my excuse to not scan and upload new pictures. *Edit* I added a few pics already. Since I have months of stuff to try to scan and patch together I will probably do more of them later when I have more time.

Since our DM flaked out this week, we played part of one of the adventure paths instead of Pathfinder Society. I decided to play a new Summoner build which I had been tinkering with and had kitbashed a mini for. The initial idea traces back to the 90's when I used to have a subscription to Gamepro Magazine. I remember seeing adds for Shining Force and thinking, "A Centaur in Platemail with a Lance is the most awesome thing ever." I have been trying to play a Centaur Cavalier for about 20 years. I was daydreaming about builds since I may be joining a new home game and am playing the intro module later this month (both of which necessitate new builds). I realized that, while I still can't play a Centaur PC I can totally play a Summoner and make a Centaur Eidolon. Since I could not start with a Large Eidolon I would have to have a medium sized Centaur which would make it a Colt or Filly.  A Centaur would probably not be pleased by being gangly and pony sized. Now add effectively being a younger teenager on top of that and now an interesting dynamic begins to form.

Eidolons typically mirror their Summoners (being shaped by their Summoner's will) but what if the Eidolon ended up being the opposite in most aspects? The Summoner would be a mature, educated, and well-spoken young man but his Eidolon would be a childish, ignorant, and brash adolescent girl. She'd taunt him like they were in gradeschool but he has to play the responsible almost parent. He just wants to become a museum curator like his father and grandfather but she wants to be a knight. Being an Osirionologist (think Egyptologist), you (and he) would figure that he'd have summoned something like a Crocodile, Griphon, Sphinx, or Gynosphinx. Add to that the fact that he cannot control the Eidolon or unsummon it at will and one begins to wonder how the heck they ended up together. In play, everybody liked the more outgoing (though innocently tactless) Centaur and alternately felt sorry for or laughed at the hapless (but well intentioned) Summoner.

I need to find a mini that has like a safari vest and shorts (maybe with a pith helmet) for the Summoner. For the Eidolon I visited dozens of websites trying to find horses that are not functionally 35mm scale (like Games Workshop and Reaper minis). I ended up traveling to all the local hobbyshops since trainsets use 20mm animals and historical minis tend to be closes to 25 or 28mm than fantasy ones. I ended up getting a horse from a historical mini set and then putting a Reaper mini for the Centaur torso. I really don't have the right tools to cut that much metal but it ended up being just about the right size and being a bit larger than I wanted means that it will look a bit less odd when I put it on a large base to represent using Enlarge Person or Evolution Surge to make her full sized. Either way, her mini does not take up too much more space than it should as a medium sized character and has a sufficiently low center of gravity that she does not get knocked over (and then take out half the party) when people move adjacent minis (like my unicorn on a medium-sized base does).
  • Listening to: Magia by Kalafina
  • Reading: Changes by Jim Butcher
  • Watching: Evil Dead (2013)
The home game I am in is switching off weeks between two different DMs so we are sometimes playing a 2nd Ed Underdark campaign and sometimes playing a Pathfinder home campaign. I must say I do like Pathfinder as a home game much more than I do in Society Play. 4th Ed works much better for modules since it is much easier to construct scenarios for groups that have mathematically defined abilities compared to the total unpredictability of Pathfinder where one character can win the entire module single-handedly or the entire party can find it physically impossible to win.

In the Pathfinder home game I am playing a Tiefling Armor Specialist Fighter named Molly "Peaches" Callaghan. The Aasimar Cleric has figured out that she is a Tiefling but the only unusual things the rest of the group has seen is that she can shrug off fire damage and has bitten a few things in the neck, killing them. Her hair and eye color are a bit strange but she has no horns or wings and nobody has seen her tail yet. For second level she is taking a level of Inquisitor which I am explaining by her having an alcohol poisoning induced vision quest while trying to commune with her deity, Cayden Cailien (the god who drank his way into divinity).

In Pathfinder Society my (male) Aasimar Summoner, Lucius Ferros, hit second level. He is a condescending backstabbing selfish bastard who is unnaturally beautiful and sports both a halo and white bird wings and claims to be a Cleric Aroden. I try to put his voice somewhere between Jason Isaac (Draco Malfoy's father from Harry Potter) and Wayne Pygram (Scorpius from Farscape). Ironically, his hellhound Eidolon, Cerberus, is a much nicer person than his angelic master. That might change when Cerberus gets the extra Evolutions need to to sprout his second and third heads.

My other new Society character is a Fey born Peri-Blooded Aasimar Zen Archer Monk. It is 4'7" of thoroughly androgynous an unearthly beauty, with short platinum wings, long platinum hair, and completely platinum eyes. It speaks a crap ton of languages and pretty much single-handedly won the entire module the other day. Vessel crit Perception to spot an aberration, and immediately hit it with a one of the aberration bane arrows they gave us. I also crit initiative so I almost maxed out damage with an unconfirmed crit and a 19 on the die for my flurry of blows. Nobody else at the table got to act, including the monster. Then I crit my initiative again and rolled a 19 and 20 on diplomacy speaking Sylvan to convince sentient plants to let the group pass. Pretty much everything else in the module was eating close to 20 points of damage a round from my first level archer so we got done in about half the usual time. By the time this character hits the retirement module, it will be making up to seven shots a round all of which count as a single shot for the purposes of damage reduction and will get to roll two dice to hit on twelve attacks a day. While Vessel is not a caster or as much as a skill monkey as my inquisitor it totally blows her out of the water for damage output. In fact, Vessel totally blows all the gravity bow builds in the local group out of the water for damage too.
  • Listening to: Leave Me Alone by The Veronicas
  • Reading: Changes by Jim Butcher
  • Watching: CSI: NY
So we just finished our 2nd Ed D&D Time of Troubles game and will be starting an Underdark game in a couple of weeks. I am also more or less settled on my next Pathfinder Character.

For our Underdark game I will be diving on the Cleric grenade this time (since most of the group likes playing rogues, fighter/rogues, or fighters except for the one guy who like to play mages). I have two different builds I am looking at depending on what kind of campaign we decide to do. The first build is a Drow Nobleman Cleric. Being a high born Drow Cleric means she will be a bossy demanding and demeaning bitch but she gets a +8 reaction adjustment from Drow Nobility and +5 from the peasantry. She is perfect for dealing with political intrigue and keeping the group from ending up on the wrong side of Drow society.

The second build will be a Drow Beastmaster Grey Druid. This character would be more a mild-mannered and absent minded hermit type. While she only has a +4 reaction adjustment, that minimum 15 Charisma for her class means that she will also be an effective face. She focuses more on healing and flora and fauna related skills and would a less of a fighter than the Cleric, but she would be exceptionally good at dealing with wilderness situations in the Underdark, especially the wildlife.

For Pathfinder I finally settled on a build I like for a tank. I was sorely disappointed that I could not make my Half Drow Monk/Ninja maneuver specialist and since his concept was less fun as a regular Half Elf or a Human, I was thinking of something like a Cleric/Paladin. Problem is that I could not think of a good personality for the Growth and Fur Subdomain Cleric of Erastil (though I found a good mini that had a large sized version of the fig also). So looking at what classes got Channel Energy I discovered that if I did a Life Oracle I could get almost as much healing and way more skills and best of all, I now only really needed one stat, Charisma, between Paladin and Oracle. I get access to fewer spells but a lot more per day and can spontaneous cast. I realize this would get me enough Charisma to make it worth having Use Magic Device (the DCs of which start at 20 and only go up from there). So I can just take scrolls for uncommon cleric spells I might need and also for any other spell I want to keep on hand (like fly, feather fall, gaseous form, spider climb, or disguise self).

For her concept I decided I liked the idea of having a war orphan who lost her sight and was at death's door when a lawful outsider (essentially some sort of angel) decided to spare her by infusing her with a wellspring of positive energy. For purely RP reasons I also decided to give her the sacred touch trait so instead of using a heal check or stabilize spell (both of which she will have anyways but provoke opportunity attacks) she will simply be able to stabilize the dying by touching them because of the positive energy she is brimming with. My choice of spells/skills are designed to fit with the unstudied talent idea. She can use arcane spells and devices and read magic with magic but is blind and neither understands arcana nor spellcraft. She will have knowledge religion and planes because she gains understanding of evil creatures from the angel not from learning. I will also have fun with her darkvision 30 but inability to see beyond that (until she gets darkvision 60 and later blindsight). Basically, she does not see but the more she communes with the energy inside of her the better she will become at using extra sensory perception to "see". But a blind healer who channels a crazy amount of positive energy makes an attractive target. So the huge bump she will be getting to her defenses from levels of Paladin plus the ability to lay on hands and even a second pool of channel energy as a hospitallar paladin will make her far less fragile than she looks. On top of that having smite evil and an aura of good further reinforces the angelic theme (yeah I thought of making her Aasimar but human worked better from a storytelling perspective). By the end she will channel energy 7 times a day as an 8th level cleric, 7 times a day as a 1st level cleric, and separately be able to lay on hands 11 times a day potentially healing like a 6th level cleric in addition to being able to cast a lot more healing spells than a cleric and without provoking attacks. She gives up having fifth and sixth level spells and getting her channel energy up high enough in her last playable level to use it do cast breath of life but she gets a lot more versatility in exchange.

For RP I will not bother having her take the single most useful skill in Pathfinder Society, Perception. Partially this will be because I will be playing with another character will be putting points into it every level, and partially it makes sense for a blind girl brimming with extra planar energy who has supernatural senses that her brain cannot completely understand to have a heck of a time sorting out anything outside of her immediate proximity. It also makes it easier for her not to see/hear the less than lawful good things the rest of the group are doing without compromising her own morals. I had thought of making her a total passivist but decided that it would make more sense if she tried to stabilize fallen foes afterwards (hard to do nonlethal when you can't see) and make it that she was less that she values life above all and more that she is a walking conduit of divine energy so she can lay the smack down on undead and probably demons/devils also (I can take a feat to channel positive energy to hurt evil outsiders as well as undead). This gives an otherwise friendly and unassuming character a bit of a scary purifying angel edge. She will bring a number of useful skills and abilities to the table that few characters bring and is very thematic (which is second only to being a powerful build to me). Next time I will probably run my weaselly and borderline evil Taldor Aasimar Summoner with his Hellhound Eidolon.
  • Listening to: Sanctuary by Natalie Imbruglia
  • Reading: A Little Favor by Jim Butcher
  • Watching: Farscape Season 2
Today we had to put my dog to sleep. As is fairly common for Golden Retrievers, she had tumor in her heart that caused her to bleed into her pericardium. Basically it was filling that sac till her heart could not beat. We nearly lost her on my birthday a couple of months ago but she was a lot better after draining some of the fluid. This time it did not help and we decided that since she won't eat and could barely move it was better to have her go surrounded by family than for her to die alone when we were all at work later this week.

We gave my first dog to friends when we moved so I never saw him die. All the family I have lost have been people I did not know well. I've had Amber since she was a puppy and she died just short of 8 years old which is the bottom end of life expectancy for her breed. She's the closest living being I've known who has died. Most of my life I've said goodbye to people without the expectation of seeing them again but with the notion that I could. In this case I held her as she took her final breath but when we came home I kept thinking that I heard or saw signs of her.

On the upside she was in pretty good health till only a couple of months ago and in good spirits till the end. Those of us in the family who wanted to were able to be with her in the end. Though I probably won't be able to look at it or think of it for some time without crying, it brings me comfort to think about how much she loved the last Christmas gift I gave her. I had literally driven all over town trying to find a toy I could use to play fetch with her that was soft enough that she could not grind sharp edges into it but hard enough that she could not rip it up and eat it. I finally found the perfect toy bone in an unexpected place and since she hadn't really cared for new toys since she was a puppy nobody else had gotten her anything. When she got that bone she was the happiest we had ever seen her since she was a puppy. She kept prancing around showing it to everybody the whole day. She almost never let it out of her sight. Every time I would come home she would bring it to me to throw for her and then afterwards settle down to chew on it. For now I'm leaving that bone at my parent's house with the rest of Amber's things. On the one hand it brings back some of my fondest memories of her, on the other hand it really hurts to think about right now.

I'm a total dog person. Dogs all love me and I love them. Amber was the most cheerful and loving dog I have ever known and I will deeply miss her.
  • Listening to: I Need Love: Silent Hill 3 Soundtrack
  • Reading: A Little Favor by Jim Butcher
  • Watching: Farscape Season 2
*Edit* I did finish redoing my picture of Marjolein.

So last week I made the mistake of hanging prints of some of my R.P.G. strips in my cubicle at work. After a week of staring at several of them I noticed numerous little details that made me crazy(er). So yesterday I went through extensively editing ALL my R.P.G. strips. I change the logo. I changed almost all the text to regular 14pt font (except for one really long exposition and a few exclamations). I tweaked the apartment background making the fridge and coffee maker white(ish) and removing some of the odd lighting effects from the original photo. I cleaned up other little things like a strange blob next to Barry's books which I had not ever noticed before and tidied up some of the image alignments and text formatting. I also changed the text in a few strips to make the meaning a little more clear. Going through older strips I realized that I did a lot of stupid things with formatting and consolidating layers that clearly indicate that I never considered the inevitability of reformatting or editing strips. I hate the old me for doing that. I had to redo two strips from scratch. On the DA side I changed the display settings so the strips would all display at the same size. I am also considering making edits to another of my prints today. This is in addition to having scheduled RPG games over my "weekend" and doing my taxes. I must love being busy to inflict this kind of workload on myself on my days off.

In other news, my Pathfinder character is doing gangbusters. My fourth level Tiefling Ranger/Monk/Barbarian Natural Weapon Build now gets a +10 2d6+6 bite a +10 2d6+8 claw, and a +10 2d6+6 claw (all of which get +2/+2 vs humans and +2/+1 with combat advantage). I can now max out (without critting) for 65 points of damage in a single round under the right conditions. This is pretty significant since she only has 33 hit points (or 41 while raging) herself. While she may not have a lot of skills, she not only wins combat MVP hands down, she has single-handedly won about half of the combats she has been in both taking all the damage in the party and dealing all of it also. Considering that she always plays up to higher level than herself and is always babysitting first level characters it is important that she be a combat monster. She is built to do four things: kill enemies in a single round, survive drawing a lot of aggro, be exceptionally mobile, and mitigate effects designed to take her out of combat. Her HP is good and her Damage is insane. She currently has a 40ft base movement and is about to get it up to 50ft(or 60ft for the purposes of running and charging) and no armor check penalties. When she is raging her saves are +11 Fortitude, +9 Reflex, and +7 Will which is generally 2-4 times higher than anybody else in the party but that is important since she has had to make over two dozen fortitude saves in a single combat. She will get a nasty Barbarian power next level that will mostly negate grapplers as well as a feat that makes her natural attacks count as magic and silver and after that she will be getting monkey style so being prone will have no effect on her. With a couple of extra neck slot items she can also ignore the damage resistance/immunity from swarms and golems also. Basically, she is a nigh unstoppable whirlwind of death.
  • Listening to: Noticed by Mutemath
  • Reading: A Little Favor by Jim Butcher
  • Watching: A Game of Wits
So today I got around to editing a couple of my pic. There were things about then that bothered me and this was the end of my "weekend" this week so I wanted to do something productive. Both pics had proportional issues stemming from being drawn much larger than I usually draw characters.

First off, I finally figured out what had been bothering me about my most recent picture of my Pathfinder Inquisitor, Seraphina. The problem was that the hair was too short on top making her head look too small on top. The revised pics are here: mindflenzing.deviantart.com/ar… and here: mindflenzing.deviantart.com/ar… .

With that out of the way I decided to try to fix a slightly older pic that had been bothering me for months. In my picture of my 7th Sea characters, Dahlie and Lillie, I realized that I had made Dahlie's right arm too long. I initially tried to use Illustrator to fix it since the shoulder and hand were at the correct heights. This would have required adjusting several dozen anchor points and accompanying belzier curves so I gave up on that. I eventually fixed it by free transforming  the lineart in sections and then using the pencil tool to clean up the gaps. After surgically reconstructing the arm from mostly original lineart I recolored the effected sections. It's not perfect but it is a whole lot better. The revised version is here: fav.me/d5aw2d8 .

In other news, my Xbox 360 broke this morning for no conceivable reason. I consoled myself with the fact that the replacement unit I got was a black one so it matches the rest  of the electronics that it is surrounded by. I had a bear of a time getting my profile to work after swapping devices but now things are working again. I will probably go see the Hobbit in the next week. It is one of several movies I've been meaning to see including Wreck-it-Ralph and Les Miserables. Also, my Pathfinder character is doing well. I finally settled on sort of a ranged rogueish build for my Witchhunter Inquisitor. My second level dip into Fighter for the bonus feat, Base Attack Bonus, and Fort Save bump are now supplemented by the extra rogue skills that the Cad Archetype gives me access to so even though I'm losing 5 skill points, I'm gaining 4 class skills and their accompanying +3 bonuses. I will probably not take any further levels in the class since I don't need any of it's other abilities.
  • Listening to: Underground by High Voltage
  • Reading: Crime and Punishment by Fyodor Dostoevskyv
  • Watching: Bleach Season 10
I recently got back from my grandmother's funeral in NYC. It was a good service and I'm glad most of my family could make it. I found out that my second youngest male cousin, whom I had not seen since my grandfather's funeral about a decade ago, is a huge nerd just like the rest of us. It was nice to see 5th Avenue decked out for Christmas and we even stopped to visit my living set of grandparents while we were there. I hope the family can get together again in the next few years under better circumstances.

In other news I finally got to play Pathfinder after having my nose rubbed in the fact that I could not get a seat for years. I just started playing an Inquisitor. While similar to Clerics which I did play a little in 2nd Ed. I never played casters in 3rd at all so I'm having to make spellcraft checks to know things the rest of the table knows, like sonic evocations being useless against tiny constructs (don't ask me). This is making me remember why I played min/maxed two weapon crit fishers rather than casters.
  • Listening to: Chrono Trigger Island of Zeal OC Remix by Mazedude
  • Reading: Crime and Punishment by Fyodor Dostoevskyv
  • Watching: Bleach Season 9
After narrowly surviving the onslaught of dozens of Schwartzen Reiters, including the muscular spike covered Reiter Brecher and the massive armored Reiter Schildmauer, the Heroes of Strangore and Cerberus' Mad Dogs finally got to go on the offensive. After storming the tower of Amsel Manor they discovered that the treacherous Jean-Batiste Gilbert and his sinister "Master" (whom the party suspects is the immortal horror, Vespasian) have indeed been toying with unlife. It turns out the mighty sorcerous Reiter whom they narrowly escaped earlier is an experiment whom they only refer to as "the Hessian". They saw for themselves the gruesome evidence of Gilbert's terrible eldritch methods of making the more common undead Reiters, and Captain MacAnally personally sent his missing men back to their eternal rest.

Confirming their worst fears, it seems that Vespasian, who was thwarted in replacing his rotting corpse with Isabel's, infected himself with a strain of Porphyric Hematophagy, giving him the ability to repair his all but destroyed undead body rather than replacing it as well as granting him new sorcerous powers, the details of which the heroes do not know, but the Midnight Sentinels might.

In the end they took the fight to the remaining Reiters with the last of their pooled gunpowder and a stockpile of improvised explosive devices from the spatially challenged explosives expert known as St. Pedro. The explosives were enough to wipe out most of the remaining Reiters but the Hessian used his dark powers to shield Gilbert and his Master from the blasts and the heroes found themselves unable to match the villain's black carriage for speed and lost sight of their quarry across a foggy bridge. They will clearly need more preparation to meet their newly invigorated foes so they can try again to recover the cursed chalice.


In other news, we will be running the pilot game for Prime Time Adventures later this week and I have great expectations for it.
  • Listening to: The World by Nightmare
  • Reading: White Knight by Jim Butcher
  • Watching: Tenchi Muyo Ryo-Ohki
The party arrived in Bachlein to find a murdered woman. They had no sooner gotten the idea that her killer may have been one of the men they are chasing than they found themselves being chased by a small army of Black Riders. At the end of the chase, they holed up in an abandoned castle where they thought it was (marginally more) safe, only to find it was littered with traps. On their way to the much more defensible tower they encountered the mercenary group who set up the traps to deal with the same Black Riders whom the party had just escaped. As they exchanged strained pleasantries, they riders returned.

In other news, we are about a week and a half away from the start of a Primetime Adventures game about supernatural hijinks in a highschool. It will be all anime stereotypes and crazy plots. I'm really looking forward to it and to having very little prep work each week.
  • Listening to: Will by Chihiro Yonekura
  • Reading: White Knight by Jim Butcher
  • Watching: Hellsing Ultimate OVA 8
So this last week I was my turn to run. It had been a few years since I last ran 7th Sea but far fewer than it had been since I was a player. There was absolutely no combat this week and it was not a short session. Right off the bat I decided that since they are in Freiburg they should stay at the Dietrich family estate. It was a great way for most of the party to feign disinterest while Remmy rifled through Dahlie's proverbial underwear drawer. And her actual one. The party was quite interested in the dirt the cook had to dish about Dahlie's past. They discovered that her badass persona stems from being an unwanted child who was recalled to the family estate to fill in for her dead brother and no regard was given to her desires in the matter.

They also got an invitation to a masquerade ball thrown in celebration of Eisen Fursten Nicholas Traug's birthday. Half the party decided to dress to impress and the other half tried to go incognito. The more stylish half found themselves an excellent tailor who would have been much funnier if one of the male characters had gone along (what with the gratuitous measuring of the inseam and all). At the ball they met a man who may or may not have been a high ranking member of Cerberus who gave them information involving Vespasian's stolen Chalice. They also discovered that Epee may not have been quite the villain they had thought she was. They also took the opportunity to rat Mortimer out to Cerberus since he is now in possession of the other lifestone they won from the sidhe.

Once this story arc finishes we will probably take a break from 7th Sea to play some Primetime Adventures. The group wanted to make the anime tropes game highschool based rather than Tokugowa era so Legend of the Five Rings was now out. Given the level of crazy being talked, Savage Worlds was out. With the insane price of the books, Big Eyes Small Mouth was out also. Despite reservations about shared narration, Primetime Adventures won out in the end because it is extremely rules lite and there are absolutely no limitations on the characters we could make.

As of the time of writing my plan is to run a kitsune (fox demon) servant of the Shinto deity Inari who takes human form as a Miko (shrine maiden) and enters the school as a "relative" of the family that maintains the shrine and as a transfer student from "a little town you've never heard of." I like the idea of having a character who is amazed by modern technology, is a horrible student through no fault of their own, and not well acquainted with proper behavior in the modern world or even in the human world.
  • Listening to: Rolling Star by Yui
  • Reading: Dead Beat by Jim Butcher
  • Watching: Nyanpire
  • Playing: Mass Effect 3
While trying to sneak one of Alonso's Invisible College friends across the Castillian border into Eisen we came across a town with a mysterious sickness that left Rolf and Dahlie trapped inside their own minds. Forced to face their greatest shame, Rolf finally admitted his failure in leaving his sister to die in the black forest to save his own hide and Dahlie finally admitted that she loved the man who betrayed her whom she was forced to kill. Both sheepishly agreed to never speak of these events to the rest of the group. On our way back into Eisen we discovered from the scandalous Lady Ashley that lunatic noblewoman Freja and her puppetmaster are engaged in a plot to undermine the Montaigne throne, but why and how?

in other news, we are discussing having a Legend of the Five Rings game start in the future. The rule will be that each player must make an anime archetype that conflicts with at least one other character but that can be tied together with some bizarre metaplot and the "heart" character whose purity of spirit and purpose drive everybody to follow him/her. It promises to be a lot of fun and everybody is pretty excited about the idea.
  • Listening to: Tactics by The Yellow Monkey
  • Reading: Dead Beat by Jim Butcher
  • Watching: Brave 10
  • Playing: Mass Effect 3
With a new GM, this week we finally had the ghost ship that we had all agreed somebody would have to run. Father Rolf and Remmy both spent most of the time aboard dry heaving and the rest of the party is seasoned sailors. We had Dracula references aplenty during the voyage and Belle even went as far as to lash herself to the helm (after which we all went in search of coffins below deck). We noticed that the crew would disappear at night and Lillie decided this would a great time to start moving random objects around the ship and then watch the sailors go nuts the next day. We also had team rocketesque buffoons working for the Inquisition. The story was mostly about trying to smuggle Alonso's Invisible College buddy out of Castille before the Inquisition could strike but we played most of the night up for laughs. On the plus side, we may finally be leaving Avalon for more than one session. I had been wanting to get the campaign to Eisen so that Dahlie and Rolf's backgrounds would come into play. Now if only Frasier would actually provide a GM with his character's backstory.
  • Listening to: Shine by the Space Brothers
  • Reading: Dead Beat by Jim Butcher
  • Watching: Gintama
  • Playing: Dragon's Dogma
This we moved away from sadistic psychopathic villains and dealt with the cartoonish sort. Oddly enough, Dahlie's nemesis is kind of a dumb rich bitch. Dahlie spent the last session throwing Eisen mercenaries twice her size around with her Zweihander. She managed to roll 64 damage off of 3 kept 10 dice and crippled a villain in a single shot. She actually did more damage with that one than our pistolier with a lucky shot where he successfully discharged two pistols in somebody's face, quiet a feat with a melee weapon and a less than half the strength rating of anybody we fought last night. She certainly earned her keep by soloing (or nearly soloing) most of the villains. Another thing I had fun role-playing was her willingness to do insane self-sacrificing things. She was pretty seriously injured in the first fight and tried to rush off immediately to stop the next group of thugs with a bomb. It took a number of party members to make her stop and get basic medical attention before facing more enemies.  We will be changing GMs next week and I will be running after that story arc is over.
  • Listening to: Hoshikuzu Kandelaar by Stereopony
  • Reading: Dead Beat by Jim Butcher
  • Watching: Thundercats (2012)
  • Playing: Dragon's Dogma
This is our first week with an alternate GM. So far so good. The poor priest from our first mission found himself a hostage again, as did Remy's sister. We busted some heads looking for the culprit and our GM learned the hard way why, in the Princess Bride, it was Wesley who offered the poison as a solution rather than Visini. In other words, it is easier to kill a man who uses poison by shooting him under the table than playing his game, especially when has nothing to gain from doing things the hard way. Oh, well, GMs have to learn eventually learn that players "smash" when confronted with a convoluted plot.
  • Listening to: Love Ain't No Stranger by Whitesnake
  • Reading: Dead Beat by Jim Butcher
  • Watching: The Dark Knight Rises
  • Playing: Dragon's Dogma
First off, I got a promotion at work. I'm not in training to move from General Care Agent to Tech Support Agent. There's a pay raise involved and while it means more schedule changes, tech is not open 24 hours a day like care is. I also know a fair percentage of the tech agents unlike care where I rarely sit by people I know.

In 7th Sea this week we did filler. We ended up playing a Leprechaun for a McGuffin. We will probably have our first DM change soon so we will see what happens as we get another newbie GM taking their turn.
  • Listening to: Hurricane by 30 Seconds to Mars
  • Reading: Not Taco Bell Material by Adam Carolla
  • Watching: The Legend of Korra
  • Playing: Dragon's Dogma
I just noticed that I spaced chronicling last week and decided to kill two birds with one stone.

Last week the party escaped death due to Remy's lock-picking skills. The party, sans Epee, escaped through the sewers and were nearly killed by ignoring Rolf's warnings about following strange glowing objects while escaping from people who stockpile Syrneth Artifacts as weapons. Who would have thought that not all that glitters is loot? When they emerged they were quickly detained by the Musketeers who sent out a search party but found Cerberus' hideout empty. Being left without any means to follow Vespasian's cursed chalice they decided to try to find a way to find a Fate Witch who might be able to lift the death curse Remy's sister was under. They were directed to a Vodacce noble of the Falisci family who was looking for mercenaries to protect his caravan because his Fate Witch wife predicted he would be attacked by brigands.

This week they ended up aboard ship with a pair of remarkably similar looking Eisen women, one of whom is a Knight of the Rose and Cross and the other a hunter. Being members of a group that believes in inspiring mankind with acts of heroism, Dahlie Dietrich and Lillie agreed to help the group with their sorcery problem. The brigands Falisci's wife predicted turned out to be Eisen. Lillie popped off a nasty shot on the leader with her custom made black-forrest crossbow, Dahlie crippled him with a monsterous blow from her zweihander, and the rest of the party, finished the job before the end of the round. Two of the brigands, including the leader, begged for death and Dahlie allowed them both to die with a sword in their hands, a gesture that seemed barbaric to much of the party but certainly more honor than cowardly thieves could have hoped to die with otherwise.

Upon making it to Falisci's estate they were directed to a very dangerous Fate Witch. In exchange for her help lifting the curse, they would have to agree to smuggle her out of the country, a very dangerous thing to do in Vodacce. If they had any questions about why she needed them for this, they were attacked by an Unraveled shortly after escaping the mansion grounds. The Banshee like former Fate Witch gave the party a pounding but since most of the party consists of efficient killing machines, it did not last long. The session ended as the party rented a ferry back to the mainland.
  • Listening to: Into Free by B'z
  • Reading: Not Taco Bell Material by Adam Carolla
  • Watching: The Legend of Korra
  • Playing: Dragon's Dogma
So it turns out that Isabel's supposedly long dead family patriarch was not so dead. The 900+ year old sorcerer was behind some deadly magic that put the party in peril.  After putting his manor and its monstrous occupants to the torch,  there was a dispute over the disposition of his relic and the party now finds itself in a potentially precarious position with an organization that it was working for.

It seems that Epee is a bit of a fatalist whose reaction to fear is aggression. She may not be long for the party since she was built for a group that was less heroic than what we ended up with, but without her the party would not have had a reason to get together. She may end up serving her purpose and bowing out sooner rather than later. To replace her I am looking at Dahlie and Lilly (my Eisen Rose and Cross knights) or Mal (my Avalonian Troll). The Eisen is easier to work into the background of our other Eisen giving him a hook and is more heroic, but the Avalonian will better integrate the other Avalonian character and would be much more amusing and while less damaging, much harder to stop in combat. I'm not sure what I want to do yet.
  • Listening to: Into Free by B'z
  • Reading: Neuromancer
  • Watching: The Legend of Korra
  • Playing: Dragon's Dogma
Since I got requests to let people know what happened in the game, here is a recap of the first story. Epee du Paix (my Montaigne Bravo) recruited an aquaintance, Isabel du Vespasian (Bret's Montaigne treasure hunter), to track down a holy relic (said to have healing properties) for a shadowy organization. We went to Avalon to pick up an Rolf Eckhart (Jason's Eisen Priest) to consult but Rolf was ambushed by ruffians belonging to "the Rat". Rolf and a street urchin he picked up named Remmy Gibb (my sister's Avalonian Thief) were saved by the timely intervention of Alonso del Castille (my brother's Castillian Invisible College Gunman). After some "discussion" they decided to work together to retrieve the relic.

We discovered that the Chapel that probably contained the relic was looted and the Priest missing. Thanks to the urchin we found the priest and with him we discovered that "the Rat" had taken the relic the Priest was guarding. In exchange for keeping the relic we agreed to do some "pest control" (it didn't hurt that "the Rat" also had a bounty on his head). Epee decided to use Remmy as bait to lure out some of the guards but we failed to stop a runner who survived the ambush so we ended up finding a large and well-armed group waiting for us. Remmy started the fight right off the bat since "the Rat" was holding her sister. Isabel held up the left flank and Epee the right, sadly they both are more swift than tough and things would have gone badly had the Castillian not been armed with pistols like "El Duche" from Boondock Saints, especially since Remmy ran off early in the fight to find her sister, taking the Eisen with her.

"The Rat" was the last to die and after having his escape plans ruined by Epee and Rolf, he and Remmy both made a last gasp stabbing each other in tandem, with Remmy being the last one standing. Most of the part decided to give their share of the treasure to the orphans we rescued, except for Epee, but all was not happiness and bounties. Remmy discovered that the Black Spot of death had appeared on her sister's hand and even the Castillian was at a loss to what kind of magic had caused it. Isabel remembered that her family had died to such a curse in Montaigne and Epee agreed to contact her employers in Charouse and see if they had any further information on the curse, thus ended the first session of our campaign.

On an unrelated note, Dragon's Dogma is a lot of fun. Its a little harder than I usually play but that just means that, much like in Fallout, if I am good enough to can rake in the loot for fighting things out of my league. I love having a fully customizable henchman (or in the case of my character mirror universe double). if you want to help my pawn to stretch her legs my gamertag is mindflenzing.
  • Listening to: Home by Michael Buble
  • Reading: Neuromancer
  • Watching: The Legend of Korra
  • Playing: Dragon's Dogma