Miker is a Manila based game developer, 3d/2D artist, manager, director, art painter, and illustrator.
He is one of the pioneers of game development in the Philippines and also the first Filipino artist who introduced caricature as a form of art during the 1997 Shell National Arts Competition.
Miker's experience in the creative art industry spanned for almost 22 years now and has worked in several international big time projects specifically for video game development.
He also has a passion in producing experimental short films, art paintings and 3D art.
Facebook Page: www.facebook.com/artistmiker