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Description
Keepers: 9 - Preserver
Trackers: 13 - Scout
Scholars: 6 - Initiate
Artisans: 11- Apprentice
Name: Andrea
Age: 21
Nature: Modest
Trait: Often Lost In Thought
Moveset:
Inventory:
Starry Dye (Was Applied To Her Cloak)
Move Tool:
Winged Moonlight Clip
(Power's up the move Psychic)
Accessories:
Starlight Cloak
Occupation:
Starlight Sorceress
Additional Fact:
-Has a bond with the Starlight Spirit NovaBackstory:
(Backstory has been moved to the App Art ^)
Name: Blade
Age: 22
Species: Lucario
Nature: Brave
Trait: A Little Quick Tempered
Moveset:
Inventory:
Proof Of Will Power (Default In the scarf he obtained)
Crimson Kunai
Move Tool:
N/A
Accessories:
WillPower Scarf
Occupation:
Lone Warrior
Additional Fact:
-He's Formed A Bond With the Warrior Spirit XanderBackstory:
(Backstory has been moved to the App Art ^)
(Backstory has been moved to the App Art ^)
Name: Chase
Age: 18
Ability: Anticipation
Nature: Mild
Trait: Somewhat stubborn
Inventory:
First Aid Kit
Symbol Of Charity
And Spirit Of Evolution
Symbol Of Charity
And Spirit Of Evolution
Move Tool:
Harmony Fairy Bell
(Unknown Attack Power up)
Accessories:
Basic Colored Collar (Red)
Occupation:
Light Mage
Additional Fact:
- Has a bond with a Light Spirit Leo
Backstory:
(Backstory has been moved to the App Art ^)
Name:
Age:
Species: Egg
Sex:
Type:
Ability:
Nature:
Trait:
Moveset:
Inventory:
N/A
Move Tool:
N/A
Accessories:
N/A
Occupation:
N/A
Additional Fact:
Backstory:
(Backstory is In The App Art ^)
Chapter 1: Spring Forth
(Artisans Guild) Your Character Here: - Team Portrait
(Trackers Guild) Battle The Bandit: - Heroes Vs Bandits
(Scholars Guild) Sanitize and Hypothesize: - Emotional Pressure
(Keepers Guild) Goodwill Hunting: - A Helping Hand
Intermission 1: Bunnies and Burrows
The Bunnysitter: - Andrea's Solo Task
Chapter 2: Branching Out
(Scholars And Artisans Guilds) To Heal The Sick, And Mossarazzi: - Mosswood Health Investigation
(Keepers & Trackers Guilds) Bat Chasers, And Into The Cauldron: - Bat Hunting And The Witches Den
(Keepers Guild & Scholars Guild)Plant's Vs Bandit's And Lost And Found: - Berry Thieves and Returning One's Treasure
Intermission 2: Half Bloom
Less Than Idle Curiosity And An Explanation Of Amnesty: - Shady Criminal Checkup
Chapter 3: Out To Dry
(Keepers & Artisans Guilds) Sense Of Diplomacy: - Negotiations With A Crime Boss
(Artisans & Trackers Guilds) Hit And Run: - Fight To Protect
(Keepers & Scholars Guilds) Purification Process: - Purification Pieces
Chapter 4: Root Of The Problem
(Artisans & Scholars Guilds) Karuka Caverns: - Forging A Witch Chase
(Trackers & Keepers Guilds) Fever Flats: - Sickly And Burning Encounter's
Intermission 4: Sprucing Up
The Battle Bright Temple, and Home Movement: - Cleaning Up A Shocking Challenge
Chapter 5: Gilgamarsh's Fate
Against The Purple Tide: - Fighting The Witch
Intermission 5: A Well-Earned Break
A Well-Earned Break:- Celebrating the Victory
Chapter 6: Waves Of War
Land:- Rouges By Land...
Sea:- ...Pirates By Sea
Intermission 6: High Tide
Side Stories:
The Team's Theme Song:
Edit 1/29/18- New Team Member has been added and updated the Guild Rank and Currency
Image size
2795x9725px 12.9 MB
© 2016 - 2024 MidnightRose1918
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