MichelVictor on DeviantArthttps://www.deviantart.com/michelvictor/art/Rchezem-and-Dahlem-Comission-544200040MichelVictor

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Rchezem and Dahlem |Comission|



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Want to learn how to painting and animate like that?
PSD, After Effects Files
Voice Over Painting Video Process
Voice Over Animation Video Tutorial
and much more...
Available through my Patreon
Image size
1400x788px 2.74 MB
© 2015 - 2024 MichelVictor
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godcursed's avatar
:star::star::star-empty::star-empty: Overall
:star::star::star-half::star-empty::star-empty: Vision
:star::star::star-half::star-empty::star-empty: Originality
:star::star::star-empty::star-empty::star-empty: Technique
:star::star-half::star-empty::star-empty::star-empty: Impact

The static artwork is good, The cross on the left characters chest seems misaligned to his stance. The problem may just be the cross appears flat and the chest is curved yet there is no depth indication showing the cross is an object attached to the chest plate.
I have trouble from a technical stance seeing both sheathes on the left character being over the left hip. While this is done, in almost all cases the swords are of different sizes and the smaller blade is more horizontal. For two large swords this would be awkward.
The sword on the character on the right over his left hip is too far forward for balance.
Movement. The swords lead the movement up and down and in most normal cases it should lag behind the body. As the movement is vertical and the shots are going wide horizontally it does not seem natural that they would be wrist directed for this motion.
Clothing movement on the character on the right should be impacted by the gun-play and that should be forward and back with the movement of the shoulders. The shoulders do not seem to move as much as the gun kick or the clothing motion suggests. No head motion when the shoulders are moving asynchronously also seems odd.
The image includes sound and there is no control on the image to easily adjust or mute it so I would lower the volume or include a control.
The background and especially the floor effects are good, the gradual hazing to the distance is well done.