This tutorial guides though importing images into =JoelFaber's latest apophysis hack in full colour.
Let me know if you have any other questions
Thanks to Joel for proofing it for me!
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This is the script I refer to in the tutorial:
Flame.Gradient[0][0] := 255;
Flame.Gradient[0][1] := 0;
Flame.Gradient[0][2] := 0;
Flame.Gradient[1][0] := 0;
Flame.Gradient[1][1] := 255;
Flame.Gradient[1][2] := 0;
Flame.Gradient[2][0] := 0;
Flame.Gradient[2][1] := 0;
Flame.Gradient[2][2] := 255;
Let me know if you have any other questions
Thanks to Joel for proofing it for me!
--------------------------------------------------------
This is the script I refer to in the tutorial:
Flame.Gradient[0][0] := 255;
Flame.Gradient[0][1] := 0;
Flame.Gradient[0][2] := 0;
Flame.Gradient[1][0] := 0;
Flame.Gradient[1][1] := 255;
Flame.Gradient[1][2] := 0;
Flame.Gradient[2][0] := 0;
Flame.Gradient[2][1] := 0;
Flame.Gradient[2][2] := 255;
I do 3200X2400 so it can resize to my 1280X1024 desktop on a quality of 10000 I tried both oversampling 4 and 1 but see little difference. Filter radius is standard; don't know what it does.
Thanks!
Oversample is how much larger the image is actually rendered. If you render at 3200 x 2400 and use oversample = 2, the program is rendering it at 6400 x 4800.
Filter radius is a setting for the Gaussian blur that is applied to the oversampled render. It is essentially the same as a photoshop Gaussian blur filter, which also has a setting for radius. This filter is applied to the 6400 x 4800 completed render to blur it. After this filter is applied, the system scales it down.
This combination of rendering larger, blurring, then scaling is to get rid of jagged edges. This is what you are doing in your graphics program by scaling it smaller.
The over sampling does not reduce grain or make the image look smoother (other than getting rid of jagged edges).
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The Quality setting affects how long Apophysis processes the date for. The higher the Quality, the higher more processing it does. This does effect the smoothness of the render.
Typical Quality settings are between 500-4000. Typically if you do not using any of the Blur variations, you do not need as much Quality (500 - 2000). Images with Blur in them can be rendered higher (2000 - 4000). However, 4000 is still very high.
If you are rendering at 10,000 and still have grain, there is something else wrong. For starters, some tutorials out there tell you to decrease the Zoom setting on the adjust window. I suggest keeping Zoom set to 0, as it does scale the Quality considerably. Please use the Master Scale instead.
The next thing to take note of is how much of the fractal is being cropped out of the window. If you crop out a lot of the image, then most of the data that apophysis processes is thrown out as it is outside the bounds of the image.
Something else you can look into is if there is a really bright spot somewhere. If there is something very bright, a lot of apophysis' processing goes into that one area, leaving the rest grainy.
Hope that helps.
I am in awe of your work!
I can't find your version w/ image capabilities & what ever else I will need to explore.
Thanks so much
& Apophysis208_3Dhack_src.7z
or 2.08 beta which I have.
Which will I need?
You can get lots of help from people in #Aposhack
Searched & searched for the Joel Faber Apo version you refer to, but can't find it. It's not 205b2z+c is it? If so that link is dead.
Obviously others have it working, maybe it works on 3D Hack or 2.07?
I'll do the tut & probably answer my own question.
Thanks for this, the most exciting thing I've found for yonks.
In the script?
I still have to upload a couple of my latest attempts to my gallery here, but erh... i wanted to let you one thing i figured out myself
As i could not really get the colors showing as well as you had the colors showing on your tut-image, i tried the following:
I thought, in your tut, you meant for the means (after doing the maths
I'm not sure if i read your tut incorrect, but even after reading it again, i still thought you meant for them to be added as positives... maybe you could change the tut, and have it say they need to be negatives too, like the initial entries as -1 each?
The 4th variation (if you want to add something to it) needs to be +1... but not the image ones.
it does work, the way i did it... but yes... up to a little bit
Thanks for your reply, Michael.
Joeri.
the histogram is in another window with the 'navigator' and 'info'.
gimp is quite riddiculous with all those separate windows and all, I'll really enjoy creating channeled images (that I can't quite make nice fractals out of yet
Now i only have got to find some extra hours in my day, so i can give it a good try
throwing out ur secrets isn't always good
nice tut too though
but still keep up the great work
I'm surprised you used Gimp though, you of all people I would imagine have Photoshop.
wonderful work.. I am amazed!