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mfeemster

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Fractorium's avatar
Fractorium
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About Fractal substitution tiles by teundenouden, journal

Hypertile Basics by tatasz, journal

Interview with Matt (Fractorium dev) by tatasz, journal

Return by utak3r, journal

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My Bio

Software developer and author of Fractorium. Looking to advance the tools and ideas of the fractal art community.

Check this out!
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This release fixes a number of bugs, improves workflow, supports better compatibility with Chaotica and improves how animation parameters are saved. Before now, some animation parameters were kept within a flame file, and others were specified on the fly in the Final Render dialog. However, this was not conducive to sharing animation parameters between users. There was no way to save information such as the number of rotations, frames per rotation etc. in a file. Thus, if one artist were to give parameters to another to render, the latter would have to speculate as to how they wanted it rendered. Now, in the Animation table on the Flame tab, these values can be specified and saved with the file. As noted in the list below, there were many variations which appeared differently in Chaotica than in Fractorium. The listed variations should now have the same output between the two. The old behavior is retained using flam3 compatibility mode. As always, a big thanks to Michel Mastriani
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This release is the first in two years and adds a few small features and fixes some bugs. In addition to that, we've upgraded to Qt 6.5.1 which means you need to reload your stylesheets for things to look correct. As always, a big thanks to Michel Mastriani (@triptychaos) of Brazil for helping with the Mac and Linux installers. Also, thanks to the various contributors on Bitbucket who submitted pull requests. --User changes -Add Clear Sequence button to the Sequence Panel. -Add animation preview in the sequence generator output pane. -Add two new options --width and --height to EmberRender and EmberAnimate to allow the user to specify absolute dimensions to render the image at. -Add a new option to EmberAnimate --ignore-existing which makes it skip rendering a frame if the files from all of the requested extensions for that frame already exist. -Add new preset dimensions to the right click menu of the width and height fields in the editor. -Make various fields in the Options
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Profile Comments 19

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Hello! Just recently discovered Fractorium, it's an absolutely amazing program!
Many, many thanks for providing this program for free!

This is what I came up with! :)

Dragon knight by Ulfbritt

xoxo
Hi Ulfbritt, glad you like it!

I'm currently working on some new features to make it a little more usable. Hopefully I'll have a release within the next few months.

Were you able to get it working with the GPU?

Be sure to consult all of the documentation on fractorium.com

If you have a certain question, just try typing some of the terms into the main search box below the download buttons and you ought to be able to find what you need.

If you still can't find what you need, you can always email me. My email is on the contact page.



So far the rendering is working perfectly, I have yet to encounter any bugs. Using a NVIDIA GeForce GTX 960 at the moment :)

I'm a stereotypical starving artist, so I can't really contribute with any money, but if there's anything I could do to help out with the development, please let me know!!
Again, big thanks :hug:

xoxo
Don't worry about any of that, I've got it covered. Just enjoy the program and keep an eye out for future releases on my page here (which will always link to the main site, fractorium.com).

If you have any feature ideas (that aren't too insane to implement) or bug fixes to report, send them my way.

Thanks.
Hi! :wave:
I just found Fractorium today, wanted to say thanks for a renderer that can use OpenCL, lol :D
It's a fantastic program, easy to use, fast, and produces good results. Thank you, keep up the good work :D
Glad you like it! There are some bugs in that version with the Mac build. I will be releasing a new version soon.

Just curious, what OS are you using and what graphics card?
lol, I'm actually using it on Windows 10 (most recent version, not sure what it is, but post Creator update) on an AMD Radeon Sapphire 390x with backplate (www.sapphiretech.com/productde…). So kind of a beefy computer :lmao:

Renders a 2200x1444 fractal in under 40 seconds, with results almost what I get from 3-5 hours of rendering in Apophysis, or an hour and a half in Chaotica. Super fantastic :D