Rendered in Poser, Postwork in Photoshop, Coalition Rapier from DAZ3D
mister happy never looks to good
That helmet cracks me up every time.
lovin the smiley face
What postwork did you use?
Ron's Smoke and Steam brushes, used some lighting effects in photoshop - think it was soft omni lighting
Could you explain something to me.. How do you get the colors.. For example, i saw someone use the flame explosion and they looked like an explosion. But when i use them all i really get is a B/W print... Is there any tuts to explain that to me?
I used one of the premade backgrounds that came with the package/ I used Stonemason's desert outpost lighting and matched the colors of the lights to the colors used in the background. The post work (Photoshop) is done with the brushes on the foreground and adjusting the hue and saturation, then using the color filters and last but not least tweaking the variations using mid tones. I suggest isikol as a reference for doing postowrk - he is who I try to model my work after
Excellent scene !
Ooh, this has inspired me to have another play with that set. I bought these textures as well because I really love them.
Very kool use of the texture. And I for one like the ambience.
Hey bro amazing hey can you make A mecha daz dragon 3 oh keep up the amazing work.
I will have to consider it - TY