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Red stands for the Renegade - Blender project file

Red stands for the Renegade (female version)

Red stands for the Renegade (male version)

Your squad reflects on who you are V2 project file

Your squad reflects on who you are V2 - 48:9

Your squad reflects on who you are V2 - 32:9

Your squad reflects on who you are V2 - 21:9

Your squad reflects on who you are V2 - 4:3

Your squad reflects on who you are V2 - 16:9

Your squad reflects on who you are blender project

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Artist // Professional // Digital Art
  • Oct 10
  • Poland
  • Deviant for 8 years
  • He / Him
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May the 4th: Celebrating Star Wars
Super Albino: Llamas are awesome! (105)
I've seen it: It's Coming -- Stay Tuned!
My Bio

"I am a Gamer.

Not because I don't have a life,

but because I choose to have many."

Favourite Visual Artist
Wren "Wrender" Weichman
Favourite Movies
Star Wars
Favourite TV Shows
Star Gate
Favourite Bands / Musical Artists
Two Steps from Hell
Favourite Books
Favourite Games
Mass Effect (whole series)
Favourite Gaming Platform
Tools of the Trade
Other Interests

They sell our creation without our consent!

They sell our creation without our consent!

Recently I came across a Journal Entry by ~Rastifan ( that said, that some website took his art from DA and started selling it without his approval: This site is payposter .com (I added a space in the text, so that you don't click on it right away). Not only he was affected by this. They sell thumbnails for my free models as posters and my cosplay photos! I suggest you to check in and search your DA user name. But don't do more then that on this site (that's why I added that space before). I know, that payposter can put any kind of tracking/phishing malware on your computer, if you actively report on it. That's why someone created t

Mass Effect 3: Extended Galaxy Mod

Mass Effect 3: Extended Galaxy Mod

Hi everybody! I know that I was/am very quiet about my activities in here recently., but I had my reason: About half a year ago I officially became a part of ME3EGM team ~me3egm ( and now I am it's current Lead Artist. It's v1.01 is live right now so you should check it out. It is currently the most complex Mass Effect 3 mod out there. It's features include (but are not limited to): -9 new squadmates (old ones from previous games) -new N7 missions and 17 new assignments -customizable Normandy -4 new guns and access to 21 new sets of armor It doesn't chage the story or the ending, it just add more to it. Many othe

XnaPosingStudio for more then 2 GB RAM

XnaPosingStudio for more then 2 GB RAM

Hi everybody. As you all probably know now, the new version of XnaPosingStudio is out. Here you have a link to new version 11.0: XPS 11 - Osiris Lara Edition But in it there is still one thing missing: It still cannot deal with more then 2 GB of RAM. It's not really big problem, but for me it doesn't allow loading of some really big models. So for everyone who have PC with more then 2 GB RAM (and 64 bit Widows): NO IT WON"T help you if you have less then 2 GB RAM, or if you have 32 bit Windows. Small info: I've found this when I was looking for High Res mods for DA2. First thing you need is program called "CFF Explorer": http://downl

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I have been following that and I got to the part at paintnet. I don't understand what to do there, I renamed the textures and now I need to edit them? What specifically do I need to do with the "edits" and how do I export those textures?

MelllinProfessional Digital Artist

That depends on what do you mean by export.

Keep in mind that the tutorial was written for XNA with the Blender being a midpoint.

In most cases if you only want to use Blender you can use textures as they are from the game (assuming you will link them in the correct way in Shader menu)

Would anyone be able to help me figure out how I would export a custom Shepard (head, Cerberus uniform, and N7 armor armor with customized look) from Mass Effect 2 to Blender please? Thanks.

MelllinProfessional Digital Artist

In my posts there is an old tutorial on how to export ME models, into the blender (and later into XNA but you can stop at just blender), so try that, and ask away if you will have questions.

ShaunsArtHouseHobbyist Digital Artist
Hey Melllin! Would you have a model of the little Rachni Worker at all? I can't find that little sucker anywhere :(…
MelllinProfessional Digital Artist
I do not have a copy on hand, but it can be found in the game's files under GameObjects/Characters/Creatures/BIOG_CBT_RAD_NKD_R.upk, model CBT_RAD_NKDa_MDL
ShaunsArtHouseHobbyist Digital Artist
Ahh, you're a legend thank you :)