Literature
mondo mole rpg stat block
lawful evil magical beast
challenge rating 9
speed 35 feet, burrow speed 40 feet
darkvision 60 feet, low light vision, tremorsense 60 feet, perception 14
ability scores: strength 22, constitution 20, dexterity 19, intelligence 19, wisdom 18, charisma 19
saving throws: fortitude +13, reflex +9 wisdom +12
natural attacks: 2 claw attacks 2d8 damage+6
special qualities:
metal rending claws: a mondo mole's claws are treated as adamantine for damage reduction
animal training: a mondo mole can treat animal and vermin as intelligence, charisma and wisdom score 12 for the purpose of learning skills and class levels
power pool
a mondo mole has drawn on power from a leyline to augment itself that lets it cast spells from a power pool that refreshes every day. If a mondo mole does not have enough points to cast a spell, it can't cast that spell till it's power pool refreshes at an extended rest.
power pool 35 points - cure moderate wounds (2 points) extended mage armor (2 points) magic