Hey Phil, mind if I use the sprites for your Robot Masters and the special weapon sprites? As well as the sprites of their attacks and special effects? I'd like to use them for a 2D 8-bit Mega Man fighting game, where you play as a Robot Master from any of the canon games (except for certain ones that won't be playable, like the Mega Man Killers, Quint, the four Dark Men, the Star Droids, Sunstar, or the Genesis Unit--these are all strictly boss fights and not playable due to these Robot Masters being significantly stronger and nearly impervious to most weapons), in addition to certain fan-designed Robot Masters (your Robot Masters, my Robot Masters, TacoParty125
's Robot Masters, and possibly Blackhook
's Honey Woman (if I can get permission from her to use her character and the sprites of that character)). See, the fan game is to play like a fighting game in which you only have two-dimensional movement (you can't move in 3D, so this won't be like Mega Man 8-bit Deathmatch or whatever it is called). I only have the blueprints for this fan game at this point, but not anything in terms of programming. I am still gathering the sprites together needed to make the fan game. I have not yet gone onto the programming phase yet.
The gameplay is like this:
Each "arena" is like the boss fight room each Robot Master is from (the room from the game the Robot Master is from), except that when playing against the CPU, it will always be the opponent Robot Master's boss fight room. If I can figure out how to program a 2-Player match, the room fought in will be determined at random between the two Robot Masters playing. I'm not sure if I will include 2-Player functionality, but I do know that the gameplay will be similar to the Robot Master fights from the actual games.
When a Robot Master is defeated, you copy their weapon. You can carry up to a certain number of weapons, before you have to choose whether to discard a weapon you already copied (to make room for the new weapon you just copied) or to keep the weapons you already copied (and to discard the new weapon you just copied). So, you can build custom weapon lists this way. You cannot discard your primary weapon, which also never runs out of Weapon Energy. Each Robot Master has about at least two attacks they can use (even when playable) that are affected by how you use the primary weapon's attack button. For instance, you can use both the Clock Hand and the Time Slow when playing as Time Man, but to use Time Slow, you have to charge it (not unlike how you charge the Mega Buster when playing as Mega Man).
There are two special groups of Robot Masters: the Special Class (Mega Man, Proto Man, Bass, Duo, Power Suit Roll, Quake Woman, and Break Man (who is really just an alternate costume for Proto Man. If the game randomly determines that you fight against Proto Man, there's a slight chance you'll fight Break Man instead)) and the Elite Class (the Stardroids, the Mega Man Killers, Quint, the Genesis Unit, the four Dark Men, and Sunstar).
Rockman Shadow isn't in this because he's too similar to Quint in appearance; however, the other Robot Masters from the game Rockman Shadow was from will still be in, classified as part of the regular Robot Masters.
Rock, Roll, and Tempo are the three playable characters that are never fought as CPU opponents in the game, due to the fact they are significantly weaker. They're the three playable characters that can't copy Special Weapons, but their weapons deal the same amount of damage to all Robot Masters (minimal damage). It's like, Hard Mode or something.
Each Robot Master will have four weaknesses (I might increase that number): two are to specific weapons and two to weapon types. For instance, Elec Man will be weak to the Oil Slider and the Rolling Cutter, as well as to Oil-type and Cutter/Blade-type weapons. So while the Rolling Cutter and the Oil Slider will deal massive damage to Elec Man, Oil weapons like Concrete Man's Concrete Shot or Glue Man's weapon (Oil-type is not just oil, it has to do with special weapons that are oily in nature. It could be something like paint, honey, salad dressing, oil, glue, liquid soap, etc.) will do moderate damage, and Cutter/Blade weapons like the Metal Blade or the Silver Tomahawk will deal moderate damage.
Then, each Robot Master has five resistances, three to certain weapons and two to certain types. So a Robot Master like Fire Man will receive minimal damage from the Oil Slider, the Hyper Bomb, or the Fire Storm, as well as receive a small amount (slightly more than minimal) of damage from Bomb-type and Oil-type weapons.
At the end of each "tournament", you fight against a new kind of Wily Machine exclusive to this fan game, which is weak to a randomly determined weapon in your inventory (never your primary weapon).
Robot Masters who use special weapons to slow down time or to stop time have to charge their time-based ability, which in turn deals no damage to Robot Masters except for those Robot Masters weak to the weapon. They have an uncharged version of their attack (usually a buster-like weapon, but in Time Man's case it is the Clock Hand) that can deal damage similarly to normal weapons, except that Robot Masters weak to the charged version of the time-slowing or time-stopping weapon (or to time-based weapons in general) will receive normal damage from it. This is done to balance the metagame a bit.
When defeating a Special-Class Robot Master (you always fight one before you ever get to fight an Elite-Class), you get to choose whether to copy their weapon, but you also copy the Mega Arm, which cannot be discarded (the Mega Arm doesn't take up one of your weapon slots, it has a slot reserved for it). The reason for this is so that you can still feasibly win an Elite-Class Robot Master fight.
Also, you never fight against the same character as the one you're playing as. As in, if you are playing as Mega Man or Rock, you won't fight Mega Man. Or if you are playing as Proto Man or Break Man, you won't fight Proto Man nor Break Man. If you play as Roll or Power Suit Roll, you won't fight against Power Suit Roll. If you're playing as Tempo or Quake Woman, you won't fight against Quake Woman. Etc.
I'm hoping to use a smaller version of your Hammer Man as well, not to mention I'd like to use your Whirlpool Man and Yoku Man, and your eight other Robot Masters from Mega Man Unlimited. Is that okay with you? That would be 10 characters of yours (and one character who belongs to your friend StarSimsUniverse) I'd like to use: Comet Woman, Jet Man, Tank Man, Nail Man, Rainbow Man, Glue Man, Yo-yo Man, Trinitro Man, Yoku Man, Whirlpool Man, and Hammer Man. Which would be 11 characters that I'd like to use from your fan game Mega Man Unlimited.