Just a quick update just so you guys don't think I'm dead or something like that. Since my last update, many things have happened both to the MegaMan Unlimited project and in real life. : P
There has been a ton of progress on MMU itself. As of right now, we have 4 stages functional (Enemies, platforms and Robot Masters for those stages are done, tweaked and placed). The completed stages are: Yo-yoMan, RainbowMan, TankMan and CometWoman. (They still have few bugs but are mostly functional.) So far, my favorite robot master is CometWoman. I mean all 4 of them are fun to fight but I think CometWoman is my favorite.
There are 2 other stages in progress with just a few enemies and platforms done so far: JetMan and GlueMan. Huge thanks to Gabriel and Jocelyn for their hard work. Especially Gab who programmed many enemies and bosses in a very short time. ^_^ Awesome!
Now, events at our real job kinda slowed down production these days so there hasn't been much progress. But I did a lot of work on improving the tilesets of a few of the stages: NailMan, TankMan, GlueMan, TrinitroMan and Yo-yoMan. (TrinitroMan's stage background has been redone completely.) I also re-drew illustrations of all 8 Robot Masters in normal poses (Not the action poses you've seen around). Those will be released when the game will be more finalized. I wanted to have up-to-date versions of the Robot Masters. This will probably be the last time I draw them all. : P
One last thing, we don't know if we will be able to include YokuMan in the game yet. For a variety of reasons, among them that we want to finish the project as soon as possible and that we are tired. Also, StarsimsUniverse is nowhere to be found. I mean I have designed a new YokuMan Stage but still we'll have to cut a few enemies from the game in the regular stages so adding another robot master to the list will be a lot of work. Anyway, we'll see. Don't worry though, we'll have plenty of enemies to make the game fun as it is.
So... that's pretty much it... 4 robot masters out of 8 done! I like those odds! ( :
maybe you can release a version without Yoku man, then release a version including him later! or maybe create some small other game-thingy just for him! i'd be really dissappointed if we don't get Yokuman, but he shouldn't be rushed......i say work on him after the game's initial release.
I don't mean to jump the gun, but I'm just curious on how many Wily levels are there going to be? I'm sorry if you haven't really thought that far yet. Also would you say that Comet woman will be just like Splash Woman or harder?
It's awesome to hear that you and your team are making lots of progress in the game so far Can't wait to download it. But don't stress it. Take as much time as you need. I know it's worth the wait Did you ever hear about that X might make it as a DLC in Marvel vs. Capcom 3? He is on the top in fan voting polls so far. I hope he does make it.. ..if not, then there is still a chance that there will be another X game since the series is still really popular from all the votes for X.
Oh. My gosh. I've been thirsty for an update for a while now and it's finally here. Thank you. Phil. And if Yoku man doesn't get in, consider making a littlegame where you just fight him. Kind of like the littlegame where you fight all 8 MM2 robots at once.