s
Literature
spinning robo rpg stat block spinning robo
neutral evil medium construct
challenge rating 5
darkvision 60 feet, low light vision, base perception +10
speed 50 feet
hp 69
armor class 19, flat footed ac 15, touch ac 19
saving throws: fortitude +5, dexterity +11, will + 5
ability scores: strength 17, dexterity 19, constitution - charisma 13, wisdom 15, intelligence 20
feats: dodge, ability focus (sickness beam), combat expertise
attacks:
slam: d8+4
languages: common, aklo
special attacks
force beam: as magic missile but only targets a single creature 3d4 damage
sickness beam: requires a touch ac attack roll and causes filth fever, devil chills, ghoul fever, zombie plague, tetanus, gray pox, or blinding sickness (fortitude save dc 18 for any single one, disease chosen upon each use of the beam)
force barrier: as a move action, a spinning robo can cast shield on itself or on a allied creature within 60 feet.
whirlind spinning: as a full road action, a spinning robo can move it's speed, using it's slam