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About Design & Interfaces / Hobbyist Shafiq AhmadMale/Malaysia Recent Activity
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[ P 1 // E X T E R I O R ] by maxhalcyon [ P 1 // E X T E R I O R ] :iconmaxhalcyon:maxhalcyon 1 0 [ P 1 // S P A C E ] by maxhalcyon [ P 1 // S P A C E ] :iconmaxhalcyon:maxhalcyon 4 0 [ O B L I V I O N // V 2 . 0 ] by maxhalcyon [ O B L I V I O N // V 2 . 0 ] :iconmaxhalcyon:maxhalcyon 7 0 [ P 1 // S T R U C T U R E ] by maxhalcyon [ P 1 // S T R U C T U R E ] :iconmaxhalcyon:maxhalcyon 0 0 [ P 1 // F U N C T I O N ] by maxhalcyon [ P 1 // F U N C T I O N ] :iconmaxhalcyon:maxhalcyon 4 0 [ P 1 // T R E E H O U S E ] by maxhalcyon [ P 1 // T R E E H O U S E ] :iconmaxhalcyon:maxhalcyon 5 0 [SKETCH//2030] by maxhalcyon [SKETCH//2030] :iconmaxhalcyon:maxhalcyon 7 0 [SKETCH//PROTOTYPE09] by maxhalcyon [SKETCH//PROTOTYPE09] :iconmaxhalcyon:maxhalcyon 0 0 Max (Original) by maxhalcyon Max (Original) :iconmaxhalcyon:maxhalcyon 4 0 Oblivion UI as wallpaper by maxhalcyon Oblivion UI as wallpaper :iconmaxhalcyon:maxhalcyon 0 0 Yoyogi National Gymnasium by maxhalcyon Yoyogi National Gymnasium :iconmaxhalcyon:maxhalcyon 0 0 CMYK Playful Center by maxhalcyon CMYK Playful Center :iconmaxhalcyon:maxhalcyon 1 1 Kayaker's Edge by maxhalcyon Kayaker's Edge :iconmaxhalcyon:maxhalcyon 0 2 Interface (Enigma + Omnimo + Oblivion UI by GMUNK) by maxhalcyon Interface (Enigma + Omnimo + Oblivion UI by GMUNK) :iconmaxhalcyon:maxhalcyon 12 13 THRU (Thrusted Hi-Speed Reconnaissance Unit) by maxhalcyon THRU (Thrusted Hi-Speed Reconnaissance Unit) :iconmaxhalcyon:maxhalcyon 2 0

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[ P 1 // E X T E R I O R ]
This is a rendered image of [P1//TREEHOUSE] with geographical context in exterior perspective view. The altitude positioning of the tree house act as a security provision for the occupants as it increase the target hardening where it is difficult for outsiders to reach the entrance of the house.
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[ P 1 // S P A C E ]
This is a diagrammatic delineation of the spatial organization and functionality for the tree house portrayed in sectional trimetric projection. There are three major spaces which are LOOKOUT for manual surveillance and sniping area, CONTROL which accomodates security devices and space for strategy planning, and STANDBY for resting area and storage for weapons and tactical equipment. Spaces are separated by addition of staircases of 2 steps between them. Each sides of the tree house are equipped with CCTV as passive security action.
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[ O B L I V I O N // V 2 . 0 ]
The latest update on my interface customization. Introducing Oblivion UI (v2.0). Consists of Rainmeter skin by KaelriXyrfo and fediaFedia combined with image of Oblivion UI designed by GMUNK.

Link to the skin and wallpaper I've used for this customization is below.
Enigma            : fav.me/d1ptasn
Omnimo 6.0     : fav.me/d6qp7f8
Oblivion UI       : gmunk.com/OBLIVION-GFX
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[ P 1 // S T R U C T U R E ]
This diagrammatic representation of the exploded isometric view shows assembly of the structural system for the [P1//TREEHOUSE]. The path of load transfer will be floor joists > secondary strutting > primary + secondary beams > columns > primary strutting. Interlocking beams + posts were chosen as the system due to potential of having increased strength to withstand the flooring and enclosure without any needs to compromise the form itself. Stiffeners are used at the columns to maintain the spacing between each columns. Primary beams for the lookout and control space also having similar role as stiffener, only with addition of bearing loads of tree house and the content in it.
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[ P 1 // F U N C T I O N ]
This is an isometric diagrammatic representation of the functionality of three architectural elements for the tree house under the series of productions of [P1//TREEHOUSE]. Earlier mentioned elements are the repetitive triangular enclosure for privacy capability, flooring with three different levels for spatial distinction, and interlocking posts and beams structure for altitude positioning. The next post of the [P1//TREEHOUSE] series will include detailed illustration of the structural system and spatial function of the tree house.
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maxhalcyon
Shafiq Ahmad
Artist | Hobbyist | Design & Interfaces
Malaysia
// [DIENNE][ARCHITECTURALDEGREE][JOHOREAN][PALAM]
// [VIDEOGAMER][LIVESKETCHER][CLASSICALSONGLOVER]
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:icontirjok01:
tirjok01 Featured By Owner Nov 9, 2018
I like your ideas..... And your skills are impressive....
Have a nice day.....
:-)
Reply
:iconmaxhalcyon:
maxhalcyon Featured By Owner Nov 9, 2018  Hobbyist Interface Designer
Thanks a lot, my friend. I am hoping that this skill will be useful to others. :) (Smile) 
Reply
:icontirjok01:
tirjok01 Featured By Owner Nov 9, 2018
You are welcome.....
Have a nice day....
:-)
Reply
:icontirjok01:
tirjok01 Featured By Owner Nov 9, 2018
I like your Ideas.....
Have a nice day...
:-)
Reply