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JasonRenders 01

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Being a big Friday the 13th fan I did a sculpt, retopo, texture and render of my favorite slasher. I actually really enjoyed the remake and the way Jason looked in the movie. This was sculpted in Zbrush retopoed in Maya, textured in Substance painter and rendered in Marmoset. This is my very first time ever texturing a model Hope you enjoy!
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© 2017 - 2020 Mavros-Thanatos
Comments12
anonymous's avatar
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Eyewatcher2010's avatar
Very nice work ^^
Mavros-Thanatos's avatar
Mavros-ThanatosProfessional Filmographer
Thank you!
firerockbird's avatar
firerockbirdStudent Artist
great work.
Mavros-Thanatos's avatar
Mavros-ThanatosProfessional Filmographer
Thanks!
Unknown72949's avatar
Unknown72949Hobbyist Traditional Artist
Amazing!!!
Mavros-Thanatos's avatar
Mavros-ThanatosProfessional Filmographer
Thank you!
Unknown72949's avatar
Unknown72949Hobbyist Traditional Artist
So ZBrush does the 3D modeling? :)
Mavros-Thanatos's avatar
Mavros-ThanatosProfessional Filmographer
Yea, well in this case the high resolution sculpt (which I should post, actually) I then used Maya to retopologize the sculpt
Unknown72949's avatar
Unknown72949Hobbyist Traditional Artist
Okay! Also thanks for the tips .
Mavros-Thanatos's avatar
Mavros-ThanatosProfessional Filmographer
Sure thing! :)
Unknown72949's avatar
Unknown72949Hobbyist Traditional Artist
So for someone like me, ZBrush and Maya are good start ? :)
Mavros-Thanatos's avatar
Mavros-ThanatosProfessional Filmographer
Definitely! Zbrush is more for getting your concept looking good and Maya for making it production ready. Or some people prefer 3D Studio Max for the latter. I'ts a matter of personal preference. :)
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