The other weekend I saw Solo: A Star Wars Story, and it was the absolute most incredibly okay Star Wars cinematic experience I have ever had. It was competently performed, competently written, competently paced and competently shot. It was a film whose priority was to depict Han Solo getting into interstellar hijinks while systematically checking off Star Wars boxes. And then it strives to do absolutely nothing else. After watching it, you will likely leave the theatre indifferent, none the worse for wear, but also lacking any sense of real fulfillment or emotional elevation.
Quite the contrast to the Star Wars movie that preceded it. ItR
I was recently mentioned in a comment where my DevArt stats (views per day, comments per deviation, etc) were being compared with those of other (in my opinion: better) artists. The question over why mine were higher was being discussed.
Though they never touched on it, I think volume is the key.
Said “better artists” have around 300-800 images in their DA gallery, while I’ve sharted 2,750 or so onto the website.
Throw enough stuff around and something will invariably stick…. Or, at the very least, the stench will be noticed!
Content is king. If you want your work to sustain an audience, you have to keep producing
I'm designing an RPG. I just pt out version 1.5 of it and I feel the rules are getting to a place where I can show them to a wider audience for feedback. The came is (currently) a Star Wars RPG, but since I don't own those rights it won't stay that way.
I had an idea for a new story today. Probably end up as a comic, because that's what I do and it will convey some information that I don't know if words could. Easily, at least. Anyone interested in working on a story with me?