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Peter: To be a spy, one must be silent, efficient, determined, and very deadly.
John: And these two fit the description perfectly. James Bond, Agent 007.
Peter: And the Spy, the silent assassin of Team Fortress 2.
John: He's Peter and I'm John.
Peter: And it's our job to analyze their weapons, armor, and skills to see who'd win, a Death Battle.
Background:
-Name: James Bond.
-Age: Varies.
-Height: 6'0".
-Weight: 167 lbs.
-Alias(es): 007.
Peter: Born on November 9, 1920 in Scotland, James Bond lived with his parents in their family lodge in Skyfall.
John: So, Bond lived in a movie?
Peter: No, Cole, it's a place.
John:....I'm not buying it.
Peter: Look, we're not even a minute in and you're already fussing about something. Anyway, because his father was a arms dealer, he'd have to travel around the world quite a lot, meaning James had to go along with him.
John: Because of this, James learned new languages and talents. But hey, because this is a story about a badass spy, something tragic has to happen.
Peter: At the age of 11, James' parents were killed in a climbing accident in the alps, leaving James alone in a cruel world.
John: He would later be educated at Eton, but was expelled because of trouble and violence. Probably steeling someone's lunch money.
Peter: No, he was actually fighting bullies. However, when he grew up, he joined the Royal Navy which he served with distinction. Though he was hired by British Secret Service of MI6.
John: Since then, Bond has been known as one of the deadliest spies to have ever existed.
Peter: But, being a deadly spy, Bond has to go up against the evil cooperation known SPECTRE.
John: Who now?
Peter: SPecial Executive for Counter-Intelligence, Terrorism, Revenge, Extortion.
John: That's a really dumb name.
Peter: SPECTRE was lead by the megalomaniac leader, Ernst Starvo Blofeld. He kept on showing up multiple times to bite Bond in the ass.
John: And because of them, Bond's life has been a roller coaster of 'fun'.
Peter: Despite the dangers James goes through, he still manages to survive, mostly due to his weapons and gadgets.
John: Oooo...now we get to the fun stuff.
Weapons:
-Beretta 418.
-Walter PPK.
-AK-47.
Hand-to-hand combat:
-Master at almost every martial art.
-Has beaten small groups without his suit being damaged.
-Has beaten several other 00 Agents.
John: But don't think we're done here, being a spy means that James will carry gadgets around with him. And they're just so cool!
Gadgets:
Ballpoint pen
-A pen that's actually a class-four grenade.
--Three clicks to arm it. It also has a four second fuse.
--Takes another three clicks to disarm it.
Wristwatch:
-An Omega Seamaster Professional with a built-in laser cutter.
-Also a remote detonator.
Digital Binoculars:
-Auto-focus/zoom.
-Digital camera, satellite, uplink to send visual data.
John: What's with spies and their toys?
Peter: I don't know, but don't question it. Anyway, Bond, despite being human, has gone through many difficult moments and always seems to prevail.
Feats:
-Has been shot, poisoned, drugged, stabbed, whipped, dropped off buildings, and still survives.
-So determined, he'll slam his body into a thick wall.
-Can dodge bullets.
-Took a bullet to the heart and survived.
-Survived an attack from crocodiles.
Peter: Bond once even took a bullet made of Uranium. A radioactive bullet if you will.
John: And what did Bond do? Aside from surviving, it was inside of him for months. He should be DEAD.
Peter: But he isn't. However, Bond does have the knack for not dying, but he's still human. More often than not, he survives either due to sheer luck or plot armor.
John: I hate to admit it, but he isn't perfect.
Weaknesses:
-Shot to the heart from earlier tends to slow him down.
-No where near peek physical condition.
-Even though he's good with stealth, he does get captured. A lot.
-Trusts women way too much. Like, waaaay too much.
John: Yeah. Did we mention how many women he's slept with? Too many for me to count.
Peter: But, no matter the enemy, Bond is sure to come out victorious.
James Bond: "I don't stop when I'm tired. I stop when I'm done."
Background:
-Real Name: Unknown.
-Age: Unknown.
-Height: Unknown.
-Weight: Unknown.
-Birthplace: France.
-Aliases: Cloak and Dagger.
-Hobbies: Smoking, stabbing, etc.
-Snorts when he laughs.
-Scout's father.
John: When you play Team Fortress 2, you'll get people screaming at each other, not the players per say, but the characters in game.
Peter: It's unavoidable. Almost everyone in TF2 are pretty damn insane and overall loud.
John: But the Spy is just...well, he's pretty much the exact opposite of all that.
Peter: The Spy's origins are unknown, other than we know he was born in France.
John: Spy's main job in the field of battle is to infiltrate the enemy base and steal or capture whatever the objective is.
Peter: He does this with his many gadgets and tools.
Primary Weapons:
-A normal revolver.
-Crits on accurate head shots.
--Accuracy decreases afterwards. Has cool down in which it never crits afterwards.
- -15% damage penalty.
-20% Slower firing speed.
-No random crits.
-Earns 1 crit shot for each backstab kill and each building destroyed by a Sapper.
- -15% damage penalty.
-No random crits.
Melee:
-A normal knife that insta kills people when backstabbed.
-Upon successful backstab, Spy instantly disguised as backstabbed victim.
-Victims don't make any noise when dying.
-Victims' bodies disappear after dying.
-If backstabbed, the victims' death will not be shown on the killscreen for enemy players.
-Disguise kit is disabled.
-One hit by fire: Fireproof for 1 second, afterburn immunity for ten seconds.
-Backstabbed victim turns to ice.
-Melts in fire, takes 15 seconds to regenerate and by picking up ammo.
Gadgets:
-Cloaks Spy for 9 seconds.
-Cloak meter can be refilled via ammo sources.
-Cloaks Spy indefinitely.
--Slowly refills meter when standing still.
-Has a 100% cloak recharged rate.
-Has a 20% cloak consumption rate while moving.
-Cloak meter cannot be refilled by ammo boxes whilst invisible.
- -35% cloak meter from ammo boxes.
-Allows Spy to fake his death.
-Cloaks Spy for 7 seconds.
-Reduces initial damage by 75%.
-50% Faster cloak rate.
- +40% cloak duration.
-Grants 3 second speed boost upon receiving damage.
-Has no bump shimmer 3 seconds after its use.
-Cloak meter cannot be refilled when invisible.
-Has a loud, distinctive decloaking sound.
-Allows Spy to disguise himself as any of the mercs.
-Does not gain said mercs abilities or weapons.
John: Man, that's one over powered arsenal.
Peter: Fortunately for the Spy, he has his ways around situations and has achieved some incredible feats.
Feats:
-Killed his Cellmate, Joey Murders with a toothbrush.
-Seduced Scout's mother.
-Used mutated bread as a substitute as Sappers.
-Killed the entire BLU team single handily.
-Can insta-kill men who can tank rockets.
John: Ok, so he's over powered we get it.
Peter: Well, he's not perfect. In fact, he's one of the weakest classes in the game in the sense that he has low health.
John: Well, Scout has the lowest HP, but he's seen tanking rockets and punches from Saxton Hale.
Peter: That's true, but Spy has not.
Weaknesses:
-Far from expert in hand-to-hand combat.
-Might have lung disease from smoking, but it doesn't slow him down.
-Fire...just...fire.
-Cloaking has bump shimmers, which give away his position.
John: Well. Let's make him fight James Bond.
Scout: "Ok. Fine. Look. Spy, this never leaves this room. You are better than me, alright? I need your help."
Spy: "I'll do it, on one condition." *Spy pushes a button on his desk. A microphone pops up. Spy blows into the microphone, catching the other merc's attention* "Say that again."











